Senior Tools Development Software Engineer – Omniverse

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Job updated 9 months ago

Job Description

What you'll be doing:

  • As Tools Developer, you will interact closely with fellow engineers and the development team on NVIDIA Omniverse and other projects to develop tools and technologies to increase our speed, efficiency, and capacity. Work closely with engineers and artists to write tools in Python, C++, or C#
  • You will help connect Omniverse to industry-leading 3D applications across product design, scientific research and many other fields. You will help create SDKs and other tooling to allow for other tool developers to rapidly create plug-ins into the Omniverse Ecosystem and convert data into the USD format.
  • You will be interacting directly with content creators and scientists that use these tools on a daily basis. Assess development processes and identify opportunities for improvement to our internal development tools. Develop shipping tools within Omniverse to empower users across dozens of industries.
  • Evaluate new tools and technologies that enable engineers and artists to effortlessly push the state of the art of visual computing.
  • Document, communicate best practices, create reference architecture and write automated tests for new and existing tools.


Requirements

What we need to see:

  • Bachelor's Degree in Computer Science or with 3+ years of equivalent work experience. Successful track record of tools development, especially for large scale teams
  • A penchant for writing easy to understand yet highly performant code
  • High attention to detail and a passion for user experience. Excellent communication, teamwork, and interpersonal skill. Ability to work independently, think creatively.
  • The successful candidate will have a passion for building modern infrastructure to support large scale software development.
  • Strong data manipulation and translation skills revolving around 3D geometry.

Ways to stand out from the crowd:

  • Experience working on large software projects as part of an agile team and using continuous integration.
  • Experience writing plugins for DCC tools such as Maya, 3D Studio Max, etc., Experience in the interactive simulation domain, Strong knowledge of USD or MDL. Strong authoring experience in DCC tools.
  • Familiarity with bug tracking tools such as JIRA. Familiarity with Photoshop and Substance Painter is a bonus
  • Some knowledge of Linux development. Knowledge of NVIDIA GeForce series, software products (GeForce Experience, GeForce Now, GameWorks) and technologies

Interview process


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About us

Since its founding in 1993, NVIDIA (NASDAQ: NVDA) has been a pioneer in accelerated computing. The company’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined computer graphics and ignited the era of modern AI. NVIDIA is now a full-stack computing company with data-center-scale offerings that are reshaping industry.


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