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I feel like daily rewards and such are a cool idea, but will begin to clutter the game and eventually make it feel like candy crush. We already have to wait for crafting and smelting (an exponentially greater amount that normal) and can barely access resources without going to an adventure (which is difficult in areas that aren’t cities or suburbs). I would love a rewards system, but executed poorly would be a very negative impact to a game that already is not feeling like Minecraft’s benefits of not being blaring about in app purchases. I don’t know, maybe it’s just me.
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