David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders