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Aidan Chen
Senior Game Server Programmer
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Aidan Chen

Senior Game Server Programmer
I started my game engineer career in December 2001. I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization. Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead/manage a small team(up to 12 team members) in several projects. Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects. In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually. Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects. I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and development progress management.
Firedragon Digital Technology
National Taiwan Ocean University
Taipei, Taiwan

职场能力评价

专业背景

  • 目前状态
    就职中
    目前会考虑了解新的机会
  • 专业
    游戏伺服器开发者
  • 产业
    游戏
  • 工作年资
    15 年以上 (15 年以上相关工作经验)
  • 管理经历
    我有管理 10~15 人的经验
  • 技能
    C++
    Design Patterns
    Gameplay Programming
    Networking Programming
    Management Skills
    git
    AWS
    Golang
    OOP
    SQL
  • 语言能力
    Chinese
    进阶
    English
    中阶
  • 最高学历
    大学

求职偏好

  • 预期工作模式
    全职
    暂不考虑远端工作
  • 希望获得的职位
    Senior Game Server Programmer
  • 期望的工作地点
    Taipei, 台灣
  • 接案服务
    不提供接案服务

工作经验

Senior C++ Game Server Programmer

2024年1月 - 现在
台灣台北市
- Virtual C++(MSVC) - MSSQL - Visual Studio, VSCode, Git
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Senior Backend Engineer

2022年6月 - 2023年12月
1 年 7 个月
台灣台北市
Since this studio's major business is co-development, I 've worked with a variety of project's needs like feature programming to solution survey and I also have to work with staff and clients from Europe, U.S and Korean. The tech stack I mainly use here are Golang and AWS

Game Programmer Leader

2019年3月 - 2022年6月
3 年 4 个月
台灣台北市
* Project development progress management. * Implement slot/card game servers based on Golang & Redis. * Technology Research & Development.

Vice Technical Director

2017年6月 - 2019年3月
1 年 10 个月
台灣台北市
* Project solution survey * Design & implement a new game server based on C++ & Poco. * Participate in a project powered by UE4.
Logo of the organization.

Supervisory Programmer

2009年2月 - 2014年7月
5 年 6 个月
* I was in R&D office * I had participated in several in-house game engine development projects based on C++ and Action Script * In charge of terrain system as well as editor and reflection system

Senior Client Programmer

2000年12月 - 2008年5月
7 年 6 个月
* This is my first job in my game engineer career * At the beginning, I was in several 2D MMO projects based on Delphi * I was in several 3D MMO projects based on UE 2.5 and C++ since 2004

学历

Bachelor of Engineering (BEng)
Harbor and River
1994 - 1999