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王聖傑
Senior Technical Artist
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王聖傑

Senior Technical Artist
I am Sheng-Chieh Wang, a Senior Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service. Outside of work I love to create digital art with using 3D printer. I have participated in various art exhibitions. I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally. Taipei,Taiwan [email protected]
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FLUX Inc.
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國立台灣藝術大學 National Taiwan University of Arts
Taipei, 台灣

Professional Background

  • 現在の状況
    就職中
  • Profession
    Project / Product Management
  • Fields
    テレビ・映画制作
    家電製品
    Saas/クラウドサービス
  • 職務経験
    6〜10年 (6〜10年関連の実務経験)
  • Management
  • Skills
    Adobe XD
    Qt Creator
    Balsamiq Wireframes
    SketchUp
    Vyond
    Powtoon
    Cloud Animator
    Photoshop
    Illustrator
    Sketch
    After Effects
    Premiere Pro
    Final Cut ProX
    Unity3D
    HTML5
    JavaScript
    Unity 3D
    MAYA
    Blender
    iClone
    Cartoon Animator
    Character Creator
    Asana
    Notion
  • Languages
    English
    流暢
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    フルタイム
    リモートワークに興味あり
  • Desired positions
    Product Manager
  • 希望の勤務地
    Taipei, Taiwan
  • Freelance
    パートタイムのフリーランス

Work Experience

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Product Manager

9月 2020 - 現在
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Senior Technical Artist

10月 2017 - 9月 2020
3 yrs 0 mos
Achievement: 1. Cloud Animator- Web Animation Service https://www.reallusion.com/cloudanimator/ 2. Motion Live 2D- 2D Motion Capture Platform https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html 3. Cartoon Animator 4-Professional 2D Creativity & Animation Design https://www.reallusion.com/cartoon-animator/default.html Responsibilities: 1. Involved in the product development cycle of animation softwares. 2. Helped engineers define technical specifications and validation standards. 3. The bridge of communication between the R&D, Art, PM, and marketing departments. 4. UX/UI design and organize usability testing events. 5. Defined Internal tool specifications and develop pipeline tool. 6. Make program tutorials and internal training.

Research assistant

11月 2014 - 12月 2019
5 yrs 2 mos
Create digital art works with lab. Responsibilities: 1. Multimedia animation and visual effects. 2. Video editing and post-production. 3. Interactive system design and coding. 4. Exhibition planning.
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Software Lecturer

7月 2015 - 10月 2017
2 yrs 4 mos
Teaching: 1. Autodesk Maya 2. Unity 3D with AR and VR 3. Video Editing and post-production
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Animator

5月 2015 - 10月 2016
1 yr 6 mos
Integrated multimedia animation design related to museum curation and Interactive technology exhibition. Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Education

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Master of Fine Arts (MFA)
Department of Multimedia and Animation
2015 - 2017
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Bachelor of Arts (BA)
Department of Radio and Television
2011 - 2015