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王聖傑
Senior Technical Artist
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王聖傑

Senior Technical Artist
I am Sheng-Chieh Wang, a Senior Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service. Outside of work I love to create digital art with using 3D printer. I have participated in various art exhibitions. I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally. Taipei,Taiwan [email protected]
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FLUX Inc.
National Taiwan University of Arts
Taipei, 台灣

職場能力評價

專業背景

  • 目前狀態
    就職中
  • 專業
    產品經理
  • 產業
    影視製作
    消費性電子產品
    軟體即服務 / 雲服務
  • 工作年資
    6 到 10 年 (6 到 10 年相關工作經驗)
  • 管理經歷
  • 技能
    Adobe XD
    Qt Creator
    Balsamiq Wireframes
    SketchUp
    Vyond
    Powtoon
    Cloud Animator
    Photoshop
    Illustrator
    Sketch
    After Effects
    Premiere Pro
    Final Cut ProX
    Unity3D
    HTML5
    JavaScript
    Unity 3D
    MAYA
    Blender
    iClone
    Cartoon Animator
    Character Creator
    Asana
    Notion
  • 語言能力
    English
    進階
  • 最高學歷
    碩士

求職偏好

  • 預期工作模式
    全職
    對遠端工作有興趣
  • 希望獲得的職位
    Product Manager
  • 期望的工作地點
    Taipei, 台灣
  • 接案服務
    兼職接案者

工作經驗

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Product Manager

2020年9月 - 現在
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Senior Technical Artist

2017年10月 - 現在
Achievement: 1. Cloud Animator- Web Animation Service https://www.reallusion.com/cloudanimator/ 2. Motion Live 2D- 2D Motion Capture Platform https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html 3. Cartoon Animator 4-Professional 2D Creativity & Animation Design https://www.reallusion.com/cartoon-animator/default.html Responsibilities: 1. Involved in the product development cycle of animation softwares. 2. Helped engineers define technical specifications and validation standards. 3. The bridge of communication between the R&D, Art, PM, and marketing departments. 4. UX/UI design and organize usability testing events. 5. Defined Internal tool specifications and develop pipeline tool. 6. Make program tutorials and internal training.

Research assistant

2014年11月 - 2019年12月
5 年 2 個月
Create digital art works with lab. Responsibilities: 1. Multimedia animation and visual effects. 2. Video editing and post-production. 3. Interactive system design and coding. 4. Exhibition planning.
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Software Lecturer

2015年7月 - 2017年10月
2 年 4 個月
Teaching: 1. Autodesk Maya 2. Unity 3D with AR and VR 3. Video Editing and post-production
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Animator

2015年5月 - 2016年10月
1 年 6 個月
Integrated multimedia animation design related to museum curation and Interactive technology exhibition. Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

學歷

Master of Fine Arts (MFA)
Department of Multimedia and Animation
2015 - 2017
Bachelor of Arts (BA)
Department of Radio and Television
2011 - 2015