Avatar of River Wang (Sheng Chuan Wang).
River Wang (Sheng Chuan Wang)
Senior Software Engineer
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River Wang (Sheng Chuan Wang)

Senior Software Engineer
I'm a passionate game developer with expertise in computer graphics technology. NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases. MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015. IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.
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IGG.inc 創連科技有限公司
National Taiwan Ocean University, Institute of Computer Science and Engineering
Kaohsiung City, 台灣

Professional Background

  • Statut Actuel
    Employé
    Ouvert à de nouvelles opportunités
  • Profession
    Unity Game Developer
  • Fields
    Logiciel
  • Expérience professionnelle
    Plus de 15 ans (Plus de 15 ans pertinente)
  • Management
    I've had experience in managing 1-5 people
  • Skills
    C
    C++
    C#
    Python
    OpenGL
    OpenGL ES
    Direct3D
    Unity
    IEC 62304
    WPF
    Git
    Graphics
    MVC
    MVVM
    URP
  • Languages
    Chinese
    Natif ou Bilingue
    English
    Intermédiaire
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    Temps plein
    Intéressé par le travail à distance
  • Desired positions
    軟體工程師
  • Lieu de travail désiré
    Kaohsiung City, Taiwan
  • Freelance
    Indépendant à temps partiel

Work Experience

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Senior Unity developer

sept. 2021 - Présent
Kaohsiung City, Taiwan
Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance Optimization (FPS & memory) Product (iOS & Android): Spinscapes

Senior Software Engineer

janv. 2021 - août 2021
8 mos
Javascript and WebGL using three.js

Senior Software Engineer

janv. 2018 - déc. 2020
3 yrs 0 mos
WPF Programming (NoesisGUI) Image Processing (SimpleITK) Unity Engine Development (URP) Software Test/Validation IEC 62304 for Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons

Senior Software Engineer

avr. 2017 - déc. 2017
9 mos
IEC 62304 Documents for Software Engineering Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD
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Senior Software Engineer

sept. 2011 - mars 2017
5 yrs 7 mos
Computer Graphics Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders) Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)
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Associate Researcher

oct. 2005 - sept. 2011
6 yrs 0 mos
Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering) Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty) Computational Analysis Assistant Tool Windows GUI programming (MFC / wxWidgets / Java) Computer Graphics Rendering (Order-Independent Transparent Rendering)

Education

Master’s Degree
Computer Science and Engineering
2003 - 2005
Description
Loved Computer Graphics, Software based rendering (shadow mapping/bump mapping), Splatting volume rendering.
Bachelor’s Degree
Computer Science
1999 - 2003