列印
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River Wang (Sheng Chuan Wang)

Senior Software Engineer
I'm a passionate game developer with expertise in computer graphics technology. NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases. MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015. IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.
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IGG.inc 創連科技有限公司
National Taiwan Ocean University, Institute of Computer Science and Engineering
Kaohsiung City, 台灣

职场能力评价

专业背景

  • 目前状态
    就职中
    目前会考虑了解新的机会
  • 专业
    Unity 开发人员
  • 产业
    软件
  • 工作年资
    15 年以上 (15 年以上相关工作经验)
  • 管理经历
    我有管理 1~5 人的经验
  • 技能
    C
    C++
    C#
    Python
    OpenGL
    OpenGL ES
    Direct3D
    Unity
    IEC 62304
    WPF
    Git
    Graphics
    MVC
    MVVM
    URP
  • 语言能力
    Chinese
    母语或双语
    English
    中阶
  • 最高学历
    硕士

求职偏好

  • 预期工作模式
    全职
    对远端工作有兴趣
  • 希望获得的职位
    軟體工程師
  • 期望的工作地点
    台灣高雄
  • 接案服务
    兼职接案者

工作经验

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Senior Unity developer

2021年9月 - 现在
台灣高雄市
Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance Optimization (FPS & memory) Product (iOS & Android): Spinscapes

Senior Software Engineer

2021年1月 - 2021年8月
8 个月
Javascript and WebGL using three.js

Senior Software Engineer

2018年1月 - 2020年12月
3 年 0 个月
WPF Programming (NoesisGUI) Image Processing (SimpleITK) Unity Engine Development (URP) Software Test/Validation IEC 62304 for Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons

Senior Software Engineer

2017年4月 - 2017年12月
9 个月
IEC 62304 Documents for Software Engineering Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD
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Senior Software Engineer

2011年9月 - 2017年3月
5 年 7 个月
Computer Graphics Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders) Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)
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Associate Researcher

2005年10月 - 2011年9月
6 年 0 个月
Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering) Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty) Computational Analysis Assistant Tool Windows GUI programming (MFC / wxWidgets / Java) Computer Graphics Rendering (Order-Independent Transparent Rendering)

学历

Master’s Degree
Computer Science and Engineering
2003 - 2005
简介
Loved Computer Graphics, Software based rendering (shadow mapping/bump mapping), Splatting volume rendering.
Bachelor’s Degree
Computer Science
1999 - 2003