Avatar of 黃勝尉 (Sam huang).
黃勝尉 (Sam huang)
遊戲前端工程師
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黃勝尉 (Sam huang)

遊戲前端工程師
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Sobeka
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Chung Hua University (CHU) 中華大學
桃園市, 台灣

Featured Portfolio

Professional Background

  • Current status
    Employed
    Not open to opportunities
  • Profession
    Game Client Developer
    Game Planner
    Unity Game Developer
  • Fields
    Games
  • Work experience
    10-15 years (6-10 years relevant)
  • Management
  • Skills
    cocos creator
    unity
    typescript
    photoshop
    blender
    javascript
    c#
    pixi.js
    html5
    layaair
    phaser
    nodejs
    C#
    mongodb
  • Languages
    English
    Intermediate
  • Highest level of education

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    遊戲前端工程師、專案經理、系統分析師、前端工程師
  • Desired work locations
  • Freelance

Work Experience

Senior Game Front-end Engineer

Sobeka
Full-time
Dec 2022 - Present
Zhongli District, Taoyuan City, Taiwan
1.'ve worked on include Dice, Roulette, Plinko, Baccarat, and Crash. 2.Utilizing AI for art asset creation, employing tools such as Stable Diffusion and Midjourney. I also have basic Photoshop skills. 3.Skeletal animation design: Creating 2D character animations using Dragonbones. 4.Blender animation production: Designing 3D character model skeletal animations or integrating Mixamo game action assets for animation. I'm self-taught in Blender, proficient in basic operations, including simple modeling, UV mapping, shading, and animation. 5.Basic understanding of Vue.js and have created a roulette game consisting of HTML5 DOM components. 6.Assisting in interviewing art-related personnel.

Senior Game Front-end Engineer

Sep 2022 - Dec 2022
4 mos
Taipei City, Taiwan
Cocos creator programing

Senior Game Front-end Engineer

Jingjia Technology
Full-time
Apr 2022 - Sep 2022
6 mos
Taipei City, Taiwan
cocos creator frontend game programming, focus on blockchain game design and Texas Hold'em Poker design.

Senior Game Front-end Engineer

Oct 2021 - Jan 2022
4 mos
Taipei City, Taiwan
Game frontend design, including game lobbies and fishing game design, using Unity C# and xLua.

Senior Game Front-end Engineer

Jun 2020 - Sep 2021
1 yr 4 mos
Banqiao, New Taipei City, Taiwan
Chess and video game server-side programming, including games like Video Baccarat, Color Ball Machine, and Rummy. Tools used: NodeJS, TypeScript, MongoDB, Redis, Pomelo Game Server, Cocos Creator, HTML5.

Senior Front-end Engineer

itec Systems Inc
Full-time
Dec 2019 - May 2020
6 mos
Taoyuan City, Taiwan
Design VMS monitoring system (AGV command management, monitoring chart...), VMS map editor (with zooming and editing interface similar to Google Maps), Android PAD version VMS monitoring software, and Server API. Main development tools used are TypeScript, Phaser 3 (game engine), AngularJS, HTML5, MVC, and Android Studio.

Senior Game Front-end Engineer

Oct 2018 - Nov 2019
1 yr 2 mos
Taipei City, Taiwan
Developing mobile HTML5 games using LayaAir: Game design, special effects design. Designing game development auxiliary tools (ruler tool design, Bezier curve editor design). RWD webpage design.

Senior Game Front-end Engineer

Apr 2018 - Sep 2018
6 mos
Banqiao, New Taipei City, Taiwan
Desig Web Game (Pixi.js、Unity)

Software Engineer

Mar 2017 - Apr 2018
1 yr 2 mos
Songshan District, Taipei City, Taiwan
Web APP設計 a.Server API (.Net Core 2.0, MVC5, Dapper..) b.Web Front-end(RWD、Jquery UI)

Software Engineer

Apr 2016 - Sep 2017
1 yr 6 mos
Taipei City, Taiwan
I serve as a software engineer, responsible for GUI (C#) architecture planning and design. Projects I've handled include motor program editor design, motor current monitoring chart (dynamic curve chart), file management, module management, Winform Custom Control design, GUI automatic scaling function, various motor setting value lists (limit capabilities, configuration...), and various pop-up keyboards (floating point keyboard, standard keyboard...).

Back-end Engineer

Oct 2014 - Nov 2015
1 yr 2 mos
Taipei City, Taiwan
Design and development of Android/iOS cross-platform multiplayer online game server programs and client interface programs: Design, programming, and documentation of server APIs (RESTful API, JSON). Database schema design. Unity C# programming. Assisting in planning and designing various tables (level structure, skill table, settings table, pet table...). Designing game development auxiliary tools (level jumping, memcache control interface, character data management, API management...). Integration of client and server programs, independent testing. Backend design (online player statistics chart, parameter control for various marketing activities, online GM complaint message management...).

Software Engineer

Aug 2010 - Jan 2011
6 mos
Hsinchu City, Taiwan
Frontend UI design and maintenance of wafer defect detection analysis software (Wafer Map, Defect List, analysis charts...).

Education

Logo of the organization.
Bachelor’s Degree
Information Engineering
2005 - 2010
Logo of the organization.
Bachelor’s Degree
Information Engineering
2002 - 2005
Associate’s Degree
Electronic Engineering
1993 - 1998