River Wang (Sheng Chuan Wang)

Senior Software Engineer

  Kaohsiung City, Taiwan

I'm a passionate game developer with expertise in computer graphics technology.

NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases.

MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015.

IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.

         https://riveranb.github.io/riverfolio/

WORK EXPERIENCE

Senior Unity developer  •  IGG.inc

Sept. 2021 - Present

Game Client Development:
Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ...
Computer Graphics
Mobile Game Performance Optimization (FPS & memory)
Product (iOS & Android): Spinscapes

Senior Software Engineer  •  Mars Semiconductor

Jan. 2021 - Aug. 2021

Javascript and WebGL using three.js

Senior Software Engineer  •  Soteria Biotech

Jan. 2018 - Dec. 2020

WPF Programming (NoesisGUI)
Image Processing (SimpleITK)
Unity Engine Development (URP)
Software Test/Validation
IEC 62304 for Software Engineering
Lead Software Development (Define requirements, architecture, Q.A.)
Product: Soteria DcmRecons

Senior Software Engineer  •  DELTA

Apr. 2017 - Dec. 2017

IEC 62304 Documents for Software Engineering
Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD

Senior Software Engineer  •  Moregeek Entertainment

Sept. 2011 - Mar. 2017

Computer Graphics Techniques (OpenGL / Direct3D)
Game Engine Development (Irrlicht: OpenGL / OpenGL ES)
Game Client Development (Timeline for in-Game Storytelling)
Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping)
Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit)
FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders)
Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)

Associate Researcher  •  National Center for High Performance Computing

Oct. 2005 - Sept. 2011

Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering)
Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty)
Computational Analysis Assistant Tool
Windows GUI programming (MFC / wxWidgets / Java)
Computer Graphics Rendering (Order-Independent Transparent Rendering)

Education

National Taiwan Ocean University, Institute of Computer Science and Engineering

Computer Science and Engineering

2003 - 2005

National Taiwan Ocean University, Computer Science Department

Computer Science

1999 - 2003

SKILLS


  • C/C++/C#/Python
  • Graphics/OpenGL/OpenGL ES/Direct3D
  • Unity & URP
  • IEC 62304
  • WPF
  • MVC/MVVM

PRODUCTS


  • Medical (Cranioplasty Planning)
  • Mobile games (OrbitSATA, SpinScapes)