I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.
Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.
Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.
TA of Digital System Experiments.
Computer Graphic Lab
Final project : Blazing Battlefield VR
Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.
Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.
Used Arduino to make a controller to control the Rhythm game.
This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.