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4 à 6 ans
6 à 10 ans
10 à 15 ans
Plus de 15 ans
Avatar of CHUN-HSIEN (TEDDY) LIN.
Avatar of CHUN-HSIEN (TEDDY) LIN.
資深管理師 @群聯電子 PHISON Electronics
2020 ~ Présent
Dans 1 mois
CHUN-HSIEN (TEDDY) LIN E-mail: [email protected] Tel:South Dist., Taichung City, Taiwan (R.O.C.) My name is Teddy Lin, and I come from Miaoli, Taiwan. I am 39 years old and hold three master's degrees. I specialized in Industrial Management at Chung Hua University in Taiwan, Environmental Science and Management at Samford University in the United States, and Computer Science at National Chung Hsing University in Taiwan. Currently, I am pursuing a Ph.D. in Data Science and Engineering at National Yang Ming Chiao
AutoCAD
Operating Performance Analysis
Occupational Health Safety Management
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
National Yang Ming Chiao Tung University
Institute of Computer Science and Engineering
Avatar of the user.
Avatar of the user.
Senior Software Engineer Android @Asia Pulp & Paper
2021 ~ Présent
Software Engineer Android/IOS
Dans 1 mois
Kotlin
Android
Flutter
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
dibimbing.id
Data Science
Avatar of 張逸.
Avatar of 張逸.
Backend Engineer @酷訊搜索股份有限公司
2021 ~ Présent
軟體工程師
Dans 1 mois
薦系統需要的節目標籤資料 (Django, Bootstrap, jQuery) 與臺科大 AI 中心合作撰寫推薦系統核心 (Keras, Pandas, MariaDB, Crontab) 串接遠傳智慧音箱使其能夠控制機上盒 (OAuth2, Docker, NodeJS) 機上盒網站開發~與前端工程師遠端合作更新會員中心 (PHP Phalcon, Memcache, Jenkins) Ski lls Programming Python Web Back-end Flask Django Data Science Pandas Selenium DevOps K8S Cloud Run
Python
git
Docker
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
政治大學
資訊科學
Avatar of Ta-Chun Lin (TC).
Avatar of Ta-Chun Lin (TC).
全端工程師 (電腦視覺及軟體) @Spingence (偲倢科技股份有限公司)
2020 ~ 2023
AI工程師、ML工程師、資料科學家、軟體工程師
Dans 1 mois
Ta-Chun Lin (TC) 從小居住海外的經歷,英語及中文皆為我的母語。這使我擁有了突出的學習及創新能力,來有效地獨自解決難題。 在現階段,我有大約6+年的產業經驗。於軟體,我開發過許多重大的大型系統(企業級ERP系統)及應用軟體(Web及App)。於AI,我訓
Software Development
Web Development
Machine Learning
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
澳洲昆士蘭科技大學 (QUT)
電腦科學 (碩士)
Avatar of Sina Pournia.
Avatar of Sina Pournia.
Machine learning developer @Alphatik
2019 ~ Présent
Machine learning developer
Dans 2 mois
Sina Pournia | Software Developer [email protected]üsseldorf, North Rhine-Westphalia, Germany Software developer with a passion for creating solutions and technologies that revolutionize the way we work.Innovating at the core level of technology to build frameworks, SDKs, libraries, and architecting systems. Making technology work better for us all. Skills C++ Programming: Developing SDKs for Unreal Engine and customizing C++ libraries. Game Development: Skilled in Unreal Engine 5. Machine Learning: Training models and applying stable diffusion techniques. Data Science: Data analysis tools, meaning extraction, and data
Comprehensive
Independent
Answering Customer Questions
Temps plein / Uniquement Travail à distance
Plus de 15 ans
Tabriz University
The Data Science Course,Machine Learning
Avatar of 鄭凱元.
Avatar of 鄭凱元.
AI Engineer @TSMC 台積電
2022 ~ Présent
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Dans 1 mois
. Mechanical Engineer (Vehicle Chassis), HAITEC, 2016//4 Design and develop steering wheel and airbag. SKILLS Programming Python C++ Development Tools PyTorch OpenCV Linux Docker Git Domain knowledge Super resolurion Object detection Face detection and recognition Machine Learning Web Crawling EDUCATION INSTITUTE FOR INFORMATION INDUSTRY Data Engineering and Data Analytics Intensive Training Program (2018//11) NATIONAL TAIWAN UNIVERSITY (NTU) Master of Mechanical Engineering (2013//7) NATIONAL TAIWAN UNIVERSITY (NTU) Bachelor of Mechanical Engineering (2009//6) CERTIFICATES Microsoft Professional Program: Data Science Certificate TOEIC Golden Certificate (915/990) PROJECTS
Python
machine learning
Linux
Employé
Temps plein / Intéressé par le travail à distance
4 à 6 ans
國立臺灣大學 (National Taiwan University)
機械工程研究所
Avatar of Robihamanto.
Avatar of Robihamanto.
iOS Developer @Rakuten
2022 ~ Présent
Mobile Developer
Dans 3 mois
Build an iOS application from scratch to order travel services, connecting travelers with travel agencies. iOS Developer • Indonesia President Election Overseas Taipei DecemberApril 2019 Build an iOS app from scratch to support the delivery of election ballots in the 2019 presidential election. iOS Developer • Sehati Group JanuaryJanuary 2019 Build an iOS application to perform daily pregnancy conditions for pregnant women. EducationNational Central University Master of Computer ScienceUniversitas Brawijaya Bachelor of Computer Science Skills Computer Science Machine Learning IOS Development Social Business Cocoa Touch Restful API Mobile Apps Core Data Flutter Languages English — Fluent Indonesian — Native or Bilingual
Computer Science
Machine Learning
IOS Development
Employé
Temps partiel / Uniquement Travail à distance
4 à 6 ans
National Central University
Master of Computer Science
Avatar of the user.
Javascript Developer
Plus d'1 an
Javascript(ES6)
React
Vanilla js
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
Avatar of 林暉騰.
Avatar of 林暉騰.
AI與機器視覺工程師 @群創光電股份有限公司 InnoLux Corporation
2022 ~ Présent
Software Engineer
Dans 1 mois
maintained : Develop defect detection function for camera lens module Develop cloth texture classifier function AI Software engineer, Foxlink, Jul 2021 ~ Present Developed & maintained : Develop defect detection function for iphone's USB pcb Develop defect detection function for Xbox controller Develop fake image generator by using Generative Adversarial Network for imbalanced data National Taiwan University of Science and Technology, Graduate Institute of Biomedical Engineering, 2014 ~ 2016 Publication : Improved Unconstrained Video Monitoring of Breathing Behaviour and Automatic Action Recognition 2015 From IP to Import Program Top資訊科技盃實務競賽 甲等  2015 New Taipei Industrial Value
Deep learning with TensorFlow
Keras
Computer Vision
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Je ne suis pas intéressé par le travail à distance
4 à 6 ans
國立臺灣科技大學 National Taiwan University of Science and Technology
醫學工程
Avatar of the user.
Avatar of the user.
Past
ICT Software Developer & Information/Data Management @Saipem
2021 ~ 2023
IT
Dans 3 mois
Microsoft Office
PHP
JAVA
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
Budi Luhur University
Computer Science

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Dans 1 mois
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Statut Actuel
Employé
Progrès de la Recherche d'Emploi
Ne recherche pas de nouvelles opportunités
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Expérience Professionnelle
6 à 10 ans
Management
None
Compétences
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Langues
English
Intermédiaire
Chinese
Natif ou Bilingue
Job search preferences
Position Désirée
Android / Flutter / Backend
Type d'emploi
Temps plein
Lieu Désiré
台灣台北
Travail à distance
Intéressé par le travail à distance
Freelance
Éducation
École
國立成功大學
Spécialisation
資訊工程學系
Imprimer

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller