CakeResume 找人才

进阶搜寻
On
软体工程师
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Avatar of CHUN-HSIEN (TEDDY) LIN.
Avatar of CHUN-HSIEN (TEDDY) LIN.
資深管理師 @群聯電子 PHISON Electronics
2020 ~ 现在
一個月內
CHUN-HSIEN (TEDDY) LIN E-mail: [email protected] Tel:South Dist., Taichung City, Taiwan (R.O.C.) My name is Teddy Lin, and I come from Miaoli, Taiwan. I am 39 years old and hold three master's degrees. I specialized in Industrial Management at Chung Hua University in Taiwan, Environmental Science and Management at Samford University in the United States, and Computer Science at National Chung Hsing University in Taiwan. Currently, I am pursuing a Ph.D. in Data Science and Engineering at National Yang Ming Chiao
AutoCAD
Operating Performance Analysis
Occupational Health Safety Management
就职中
正在积极求职中
全职 / 对远端工作有兴趣
15 年以上
National Yang Ming Chiao Tung University
Institute of Computer Science and Engineering
Avatar of the user.
Avatar of the user.
Senior Software Engineer Android @Asia Pulp & Paper
2021 ~ 现在
Software Engineer Android/IOS
一個月內
Kotlin
Android
Flutter
就职中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
dibimbing.id
Data Science
Avatar of 張逸.
Avatar of 張逸.
Backend Engineer @酷訊搜索股份有限公司
2021 ~ 现在
軟體工程師
一個月內
薦系統需要的節目標籤資料 (Django, Bootstrap, jQuery) 與臺科大 AI 中心合作撰寫推薦系統核心 (Keras, Pandas, MariaDB, Crontab) 串接遠傳智慧音箱使其能夠控制機上盒 (OAuth2, Docker, NodeJS) 機上盒網站開發~與前端工程師遠端合作更新會員中心 (PHP Phalcon, Memcache, Jenkins) Ski lls Programming Python Web Back-end Flask Django Data Science Pandas Selenium DevOps K8S Cloud Run
Python
git
Docker
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
政治大學
資訊科學
Avatar of Ta-Chun Lin (TC).
Avatar of Ta-Chun Lin (TC).
全端工程師 (電腦視覺及軟體) @Spingence (偲倢科技股份有限公司)
2020 ~ 2023
AI工程師、ML工程師、資料科學家、軟體工程師
一個月內
Ta-Chun Lin (TC) 從小居住海外的經歷,英語及中文皆為我的母語。這使我擁有了突出的學習及創新能力,來有效地獨自解決難題。 在現階段,我有大約6+年的產業經驗。於軟體,我開發過許多重大的大型系統(企業級ERP系統)及應用軟體(Web及App)。於AI,我訓
Software Development
Web Development
Machine Learning
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
4 到 6 年
澳洲昆士蘭科技大學 (QUT)
電腦科學 (碩士)
Avatar of Sina Pournia.
Avatar of Sina Pournia.
Machine learning developer @Alphatik
2019 ~ 现在
Machine learning developer
兩個月內
Sina Pournia | Software Developer [email protected]üsseldorf, North Rhine-Westphalia, Germany Software developer with a passion for creating solutions and technologies that revolutionize the way we work.Innovating at the core level of technology to build frameworks, SDKs, libraries, and architecting systems. Making technology work better for us all. Skills C++ Programming: Developing SDKs for Unreal Engine and customizing C++ libraries. Game Development: Skilled in Unreal Engine 5. Machine Learning: Training models and applying stable diffusion techniques. Data Science: Data analysis tools, meaning extraction, and data
Comprehensive
Independent
Answering Customer Questions
全职 / 我只想远端工作
15 年以上
Tabriz University
The Data Science Course,Machine Learning
Avatar of 鄭凱元.
Avatar of 鄭凱元.
AI Engineer @TSMC 台積電
2022 ~ 现在
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
一個月內
. Mechanical Engineer (Vehicle Chassis), HAITEC, 2016//4 Design and develop steering wheel and airbag. SKILLS Programming Python C++ Development Tools PyTorch OpenCV Linux Docker Git Domain knowledge Super resolurion Object detection Face detection and recognition Machine Learning Web Crawling EDUCATION INSTITUTE FOR INFORMATION INDUSTRY Data Engineering and Data Analytics Intensive Training Program (2018//11) NATIONAL TAIWAN UNIVERSITY (NTU) Master of Mechanical Engineering (2013//7) NATIONAL TAIWAN UNIVERSITY (NTU) Bachelor of Mechanical Engineering (2009//6) CERTIFICATES Microsoft Professional Program: Data Science Certificate TOEIC Golden Certificate (915/990) PROJECTS
Python
machine learning
Linux
就职中
全职 / 对远端工作有兴趣
4 到 6 年
國立臺灣大學 (National Taiwan University)
機械工程研究所
Avatar of Robihamanto.
Avatar of Robihamanto.
iOS Developer @Rakuten
2022 ~ 现在
Mobile Developer
三個月內
Build an iOS application from scratch to order travel services, connecting travelers with travel agencies. iOS Developer • Indonesia President Election Overseas Taipei DecemberApril 2019 Build an iOS app from scratch to support the delivery of election ballots in the 2019 presidential election. iOS Developer • Sehati Group JanuaryJanuary 2019 Build an iOS application to perform daily pregnancy conditions for pregnant women. EducationNational Central University Master of Computer ScienceUniversitas Brawijaya Bachelor of Computer Science Skills Computer Science Machine Learning IOS Development Social Business Cocoa Touch Restful API Mobile Apps Core Data Flutter Languages English — Fluent Indonesian — Native or Bilingual
Computer Science
Machine Learning
IOS Development
就职中
兼职 / 我只想远端工作
4 到 6 年
National Central University
Master of Computer Science
Avatar of the user.
Javascript Developer
超過一年
Javascript(ES6)
React
Vanilla js
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
6 到 10 年
Avatar of 林暉騰.
Avatar of 林暉騰.
AI與機器視覺工程師 @群創光電股份有限公司 InnoLux Corporation
2022 ~ 现在
Software Engineer
一個月內
maintained : Develop defect detection function for camera lens module Develop cloth texture classifier function AI Software engineer, Foxlink, Jul 2021 ~ Present Developed & maintained : Develop defect detection function for iphone's USB pcb Develop defect detection function for Xbox controller Develop fake image generator by using Generative Adversarial Network for imbalanced data National Taiwan University of Science and Technology, Graduate Institute of Biomedical Engineering, 2014 ~ 2016 Publication : Improved Unconstrained Video Monitoring of Breathing Behaviour and Automatic Action Recognition 2015 From IP to Import Program Top資訊科技盃實務競賽 甲等  2015 New Taipei Industrial Value
Deep learning with TensorFlow
Keras
Computer Vision
就职中
目前没有兴趣寻找新的机会
全职 / 暂不考虑远端工作
4 到 6 年
國立臺灣科技大學 National Taiwan University of Science and Technology
醫學工程
Avatar of the user.
Avatar of the user.
曾任
ICT Software Developer & Information/Data Management @Saipem
2021 ~ 2023
IT
三個月內
Microsoft Office
PHP
JAVA
待业中
正在积极求职中
全职 / 对远端工作有兴趣
15 年以上
Budi Luhur University
Computer Science

最轻量、快速的招募方案,数百家企业的选择

搜寻简历,主动联系求职者,提升招募效率。

  • 浏览所有搜寻结果
  • 每日可无限次数开启陌生对话
  • 搜尋僅開放付費企業檢視的简历
  • 检视使用者信箱 & 电话
搜寻技巧
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
免费方案仅能搜寻公开简历。
升级至进阶方案,即可浏览所有搜寻结果(包含数万笔览仅在 CakeResume 平台上公开的简历)。

职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
一個月內
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
专业背景
目前状态
就职中
求职阶段
目前没有兴趣寻找新的机会
专业
Android 开发人员, 软体工程师, 后端开发人员
产业
电脑网路
工作年资
6 到 10 年
管理经历
技能
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
语言能力
English
中阶
Chinese
母语或双语
求职偏好
希望获得的职位
Android / Flutter / Backend
预期工作模式
全职
期望的工作地点
台灣台北
远端工作意愿
对远端工作有兴趣
接案服务
学历
学校
國立成功大學
主修科系
資訊工程學系
列印

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

简历
个人档案

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller