CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
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Avatar of 宋凡宇.
Avatar of 宋凡宇.
Past
Staff Software Engineer @VicOne (A subsidiary of Trend Micro)
2021 ~ 2023
軟體工程師
Within one month
Zac Sung (宋凡宇) 9 years of software development experience Familiar with embedded Linux, C++/C/Python programming Familiar with Agile software development process Experienced in test automation Interested in problem-solving with different approaches Interest and ability to learn other coding languages/technique as needed Taipei City, Taiwan [email protected] Zac SungEXPERIENCE Staff Software Engineer • VicOne (A subsidiary of Trend Micro ) SepNov 2023 | 2 yrs 3 mos Developed Secure OTA (Over-the-Air) Update related functions on Linux-based and Android-based systems. Improved automotive software update security and
C++
C
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Electrical Engineering (Group: Digital Technology)
Avatar of the user.
Avatar of the user.
Past
高級工程師二 @奇偶科技股份有限公司
2016 ~ 2024
軟體工程師
Within one month
C++
Golang
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
逢甲大學 Feng Chia University
資訊工程學系研究所
Avatar of the user.
Avatar of the user.
Technical assist manager @MicroIP
2022 ~ Present
Architect, Principal Software Engineer
Within one month
C++ Language
Java
OOP Programming
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Pingtung University
Computer science
Avatar of 陳郁夫.
Avatar of 陳郁夫.
Feature Product Manager & Software Engineer @聯發科
2020 ~ Present
資深軟體工程師
Within one month
I spearheaded the design and coordination of the camera bokeh flow, collaborating with cross-functional teams to achieve high customer satisfaction. My analytical thinking and problem-solving skills were recognized with a vAward, and I also played a key role in multiple camera development projects, utilizing my expertise in C++ and Android. Beyonds FPM's part, I also take a role on multiple camera development and design flow as software Engineer. Software Engineer • 聯發科 NovemberPresent | Taipei, Taiwan I mainly focus has been on multiple camera flow control and implementation using C++
C++
Python
Machine Learning
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立師範大學附屬高級中學
Avatar of 詹朝為.
Avatar of 詹朝為.
軟韌體測試工程師 @鴻海精密工業股份有限公司
2017 ~ Present
測試工程師
Within three months
驗證 3.測試程式管理維護 4.生產流程卡的建立與修改廠內生產作業規範 5.測試異常貨批驗證分析處理,測試異常率/重工率分析改善,提升良率 學歷 National United University 電機工程學系 •National United University 電機工程學系 •技能 C/C++ VBA PowerPoint Word Excel 語言 English — 中階
C/C++
VBA
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National United University
電機工程學系
Avatar of 陳韋燁.
Avatar of 陳韋燁.
Past
工程師 @博彥科技有限公司
2018 ~ 2023
後端工程師
Within one month
程,讓外籍員工也能輕易上手 巡檢系統 簡化巡檢相關流程,降低人工疏失造成風險 學歷 龍華科技大學 資訊網路工程 •Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 技能 C、C++、golang lua、linux shell script mysql、postgresql、redis linux aws、docker、jenkis rabbitmq http、mqtt、grpc i2c、uart、spi 語言 English — 中階
C
C++
Golang
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
龍華科技大學
資訊網路工程
Avatar of ChenHuei Huang.
Avatar of ChenHuei Huang.
BIOS Engineer @仁寶
2019 ~ Present
資深韌體工程師
Within one month
ChenHuei Huang BIOS Engineer New Taipei City, Taiwan Summary: - 5 years experience in BIOS development region with AMI/Insyde code structureyears experience in BIOS development region with ARM code structure. - Attend Intel/Microsoft Workshop for supporting Dell XPS 13/15 series in NPI phrase. - Expert in cross-functional communication for implementing functions and solving BIOS and factory problems. Skills: - Familiar with UEFI EDKII architecture, AMI/Insyde code base, and C/C++. - Familiar with kinds of debug tools. Such as Intel DCI, WinDbg, DDR memory training data dump, and
C
C++
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立金門大學
資訊
Avatar of Ahmed Yousaf.
Avatar of Ahmed Yousaf.
Past
Electrical Section Head @Sayyed Engineers Limited
2014 ~ 2016
Electrical and Electronics Engineer
Within three months
Ahmed Yousaf London, [email protected] https://www.linkedin.com/in/ahmed-yousaf-b/ Highly skilled Electrical/Software engineer with expertise in C# (.NET), proficient in Python, with a strong understanding of programming paradigms and software design patterns. Experienced in developing military-standard software and collaborating effectively in agile environments to deliver projects of varying scope and committed to leveraging technical expertise and collaborative skills to drive innovative software solutions. Work Experience Avionics Engineering Officer • Federal Government of Pakistan OctoberSeptember 2023 | Karachi, Pakistan Data Acquisition using
Microsoft Office
C++
C#
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Central Punjab
Electrical and Power Transmission Installation/Installer, General
Avatar of Chung David.
Avatar of Chung David.
Past
IoT software engineer @Upwork as a Freelancer
2022 ~ Present
CTO、Sr.Software Manager、Sr.Software Engineer
Within one month
underlying modus driver library lmodbus API. What is interesting is how to transfer the underlying connection status to the upper layer, and the WEB layer must also be able to know whether the connection status is successful or not. Familiar Technology: a. AWS mqtt API b. C++ web OATPP rest API d. Modbus e. Docker f. Embedded Linux g Qt5 二月二月 2022 IoT software engineer 千竣科技有限公司 負責物聯網系統前端頁面的設計和
C programming Language
c++ and c#
Java software development
Unemployed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
國立中興大學
物理
Avatar of the user.
Avatar of the user.
Senior engineer @Chicony Electronics Co, Ltd.
2018 ~ Present
全端工程師、後端工程師、前端工程師、軟體專案主管、AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
Python
C
C++
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan Ocean University
Computer science and engineering

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Within one month
Logo of IGG.inc 創連科技有限公司.
IGG.inc 創連科技有限公司
2020 ~ 2022
Taipei City, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer
Fields of Employment
Games
Work experience
1-2 years
Management
None
Skills
C
C++
C#
Unity3D
Git
Golang
Languages
Chinese
Native or Bilingual
Job search preferences
Positions
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
No
Educations
School
國立勤益科技大學
Major
電子工程系
Print
Fqztzgttkuqrrtccmmpl

梁博凱 Charlie Liang

遊戲開發者

喜愛軟體相關技術,不論是遊戲引擎、系統架構。

目前偏重在遊戲開發、電腦圖學的部分。 

 [email protected]

 0958929891

專業技能


  • 程式語言:C++、C#、Golang
  • 開發框架/遊戲引擎:Unity
  • 版本控制:Git、SVN

工作經歷

群品餐飲股份有限公司 - 前端接案

時間:2019/11 
使用技術:C#、Unity、Postman、Git
內容:針對尾牙活動製作抽獎軟體,負責處裡前端,以及連接並處理後端API。前端特效與動畫,並非使用引擎內建的動畫,則選擇DOTween有利於程式設計快速製作出需求動畫。

IGG.inc 創連科技有限公司 - Unity遊戲工程師

時間:2020/08 - 目前
使用技術:C#、Golang、Unity、Redis、SVN
內容:於專案中,撰寫遊戲系統功能,並有親自專寫後端業務邏輯的部分,使用Golang,DB與Caching則有接觸到RedisMySQL

作品及成就


Don't Spill Out!! 

項目介紹:四人連線對戰手遊,目標為在限定時間內,將其他三名玩家推至場外。該作品參賽於2018放視大賞,止步於初選。 

內容:UI介面設計、Gameplay系統、與伺服器進行封包傳輸 

使用技術:C#、Unity、Visual Studio、Git、GCP


牡丹葡萄鼠 

項目介紹:製作於2019 Faust Game Jam,本地端單機對戰遊戲。 

內容:利用Unity製作,負責Gameplay部分。 

使用技術:C#、Unity、 Visual Studio、Git/Github

連結: itch.io


2020 IT邦鐵人賽(完賽)

主題:初見Unity Shader

目的:研究Unity Shader與提升相關圖學知識

系列網址 :初見Unity Shader


2021 IT邦鐵人賽(完賽)

主題:翻車機率極高的2D平台遊戲(2D Platformer)製作

目的:從零開始自製簡單遊戲框架與研究渲染、音效、物理碰撞

系列網址 :翻車機率極高的2D平台遊戲(2D Platformer)製作


筆記空間

位於HackMD.io上,不定時紀錄工作與學習歷程。

Resume
Profile
Fqztzgttkuqrrtccmmpl

梁博凱 Charlie Liang

遊戲開發者

喜愛軟體相關技術,不論是遊戲引擎、系統架構。

目前偏重在遊戲開發、電腦圖學的部分。 

 [email protected]

 0958929891

專業技能


  • 程式語言:C++、C#、Golang
  • 開發框架/遊戲引擎:Unity
  • 版本控制:Git、SVN

工作經歷

群品餐飲股份有限公司 - 前端接案

時間:2019/11 
使用技術:C#、Unity、Postman、Git
內容:針對尾牙活動製作抽獎軟體,負責處裡前端,以及連接並處理後端API。前端特效與動畫,並非使用引擎內建的動畫,則選擇DOTween有利於程式設計快速製作出需求動畫。

IGG.inc 創連科技有限公司 - Unity遊戲工程師

時間:2020/08 - 目前
使用技術:C#、Golang、Unity、Redis、SVN
內容:於專案中,撰寫遊戲系統功能,並有親自專寫後端業務邏輯的部分,使用Golang,DB與Caching則有接觸到RedisMySQL

作品及成就


Don't Spill Out!! 

項目介紹:四人連線對戰手遊,目標為在限定時間內,將其他三名玩家推至場外。該作品參賽於2018放視大賞,止步於初選。 

內容:UI介面設計、Gameplay系統、與伺服器進行封包傳輸 

使用技術:C#、Unity、Visual Studio、Git、GCP


牡丹葡萄鼠 

項目介紹:製作於2019 Faust Game Jam,本地端單機對戰遊戲。 

內容:利用Unity製作,負責Gameplay部分。 

使用技術:C#、Unity、 Visual Studio、Git/Github

連結: itch.io


2020 IT邦鐵人賽(完賽)

主題:初見Unity Shader

目的:研究Unity Shader與提升相關圖學知識

系列網址 :初見Unity Shader


2021 IT邦鐵人賽(完賽)

主題:翻車機率極高的2D平台遊戲(2D Platformer)製作

目的:從零開始自製簡單遊戲框架與研究渲染、音效、物理碰撞

系列網址 :翻車機率極高的2D平台遊戲(2D Platformer)製作


筆記空間

位於HackMD.io上,不定時紀錄工作與學習歷程。