CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Yuchun Lai.
Avatar of Yuchun Lai.
Past
Frontend Engineering Manager, Data Science @Vpon Big Data Group
2022 ~ 2023
Frontend Engineer
Within one month
. Leading the frontend team, responsible for the operation of a large-scale data platform. 3. Actively working on frontend infrastructure, optimizing development, and enhancing team productivity. 4. Implemented CICD pipeline with Github Actions to enforce Git Flow, ensuring product stability. 5. Utilized Jest, Cypress, and Mocks Server for comprehensive testing, ensuring product stability. Sr. Frontend Engineer, Data Science • Vpon Big Data Group MayFebruary 2022 | Taipei, Taiwan 1. Developed a large-scale data platform with data visualization and segmented downloads from scratch. 2. Utilized deck.gl and vector
HTML
CSS
React
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
YZU University (元智大學)
Information Communication
Avatar of the user.
Avatar of the user.
前端工程師 @法商法國巴黎人壽保險股份有限公司台灣分公司
2022 ~ Present
資深前端工程師、系統分析師、專案經理
Within one month
Java
python
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Stony Brook University
Technological System Management
Avatar of 高鈺傑.
Avatar of 高鈺傑.
Past
資深前端工程師 @比房科技
2022 ~ 2024
Frontend developer.
Within one month
分連結類神經網路之雲端數字辨識設計 技能 主要技能 React, Vue .js Node.js, Laravel Firebase, AWS, GCP SQL, noSQL Vercel Next.js Linux Leaflet Map Typescript, Javascript Chrome Extension Regex Prisma tRPC Cypress Docker 其他 Chinese English UX Strategy GA/GTM Git Scrum Jira npm, pnpm, yarn webpack.js, rollup.js express.js 工作經歷 資深前端工程師 比房創新 八月三月 2024 Taipei, Taiwan 獨立
Frontend
Backend
Product
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
暨南大學
電機工程
Avatar of 陳皓軒.
Avatar of 陳皓軒.
Past
Analyst Programmer @Logistics and Supply Chain MultiTech R&D Centre
2023 ~ 2024
Software Engineer / Backend Engineer
Within one month
以達到透過網路分享硬體之技術。 其他 .C#單元測試教學 寫給公司內部團隊的教學文件,替公司導入單元測試 C#單元測試 (超連結) .E2E測試框架Cypress教學與其他框架比較 寫給公司內部團隊的教學文件,替公司導入E2E自動化測試 Cypress教學 (超連結)
C#
ASP.NET MVC
.NET Core
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺灣海洋大學
資訊工程學系
Avatar of the user.
Avatar of the user.
Past
Senior Back End Software Developer @PT Profeed Social Media Management
2023 ~ 2024
Front-End / Back-End / Full Stack Web Developer / Software Engineer
Within one month
MySQL Database
PHP
Git
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Universitas Pembangunan Nasional Veteran Jawa Timur
Informatics Engineering
Avatar of Corey Lee.
Avatar of Corey Lee.
Past
Senior Frontend Developer @恒遠科技有限公司
2022 ~ 2024
senior frontend engineer or frontend lead
Within one month
司 三月二月平台功能開發暨維護 技術:Vue2、Nuxt、mqtt、AES 2. 管理控制台功能開發暨維護 技術:React、Ant Design、AES、Ant Design Chart、Tailwind CSS 自動化測試:Cypress 優化:建置時間縮減、包體縮減 3. 競業資源爬蟲及破解 內容:競業服務資源擷取研究,透過自動化排程設計爬蟲取得資
Vue.js
Vuex
Knockout.js
Unemployed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
淡江大學
資訊工程
Avatar of the user.
Avatar of the user.
Past
Frontend Software Engineer @foodpanda
2022 ~ 2023
前端工程師、全端工程師
Within one month
React.js/Redux
JavaScript
Python
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
國立中山大學
資訊管理
Avatar of Aiden Mori.
Avatar of Aiden Mori.
Past
Front End Developer @Open Agent
2017 ~ 2019
Front-End / Back-End / Full Stack Web Developer
Within two months
. • Used MongoDB aggregation pipeline for review aggregation engine, and integrated with smart contract using web3.js to store the aggregation results. • Implemented CI/CD pipeline to automate comprehensive project testing and efficient deployment processes using Github workflow actions. • Successfully conducted thorough API testing leveraging the Cypress and Jest testing libraries, while simultaneously generating API document via the Swagger API framework. • Effectively leveraged Docker to efficiently package, deploy, and manage applications across diverse environments, guaranteeing consistency and portability. Blockchain | Full Stack developer • KURONURI AprilAugust 2023 | Taipei, Taiwan • Accomplished in building a comprehensive DeFi ecosystem
Node.js / Express.js
MySQL Database
MongoDB / mongoose
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Victoria University
Computer Science
Avatar of Mario Yi.
Avatar of Mario Yi.
Founding Frontend Engineer @Mila AI
2023 ~ Present
Senior Frontend Engineer
Within one month
Mario Yi Software Engineer Experienced software engineer with a focus on frontend development. Passionate about the intersection of AI and education. Enthusiastic about startup environments. Possess strong problem-solving and business logic analysis skills. Known for effective communication and adept at collaborative teamwork. Tallinn, Estonia Work Experience Founding Frontend Engineer Mila AI JunePresent United Kingdom Collaborating within a compact team of AI engineers, language researchers, and UX/UI designers, spearheaded the development of an AI language learning assistant. - Developing the frontend using React.js, Tailwind CSS, Zustand, and Vite. - Utilizing Microsoft
React
Next.js
TailwindCSS
Employed
Ready to interview
Full-time / Remote Only
6-10 years
Tallinn University of Technology
Computer Science
Avatar of 廖廷浩.
Avatar of 廖廷浩.
Software Engineer @Amazon Web Services (AWS)
2023 ~ Present
資深前端工程師、資深後端工程師、全端工程師
Within one month
廖廷浩 Henry 1993 / 12 / 03 project manager full-end [email protected] Job application project manager、full-end engineer Introduction: I am good at logical reasoning, better than math games such as Sudoku. I can solve a problem with an average of 5-10 points. I often cannot extricate myself into unsolved problems. Therefore, for software, firmware, and hardware, I am quite enthusiastic about learning. The best subject in China and high school is physics, and I am better at electricity. However, my final ambition is still in information
Excel
C#
flutter
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Tamkang University
資訊工程學系

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Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Within one year
Frontend Tech Supervisor @ Onelab
Onelab
2010 ~ Present
Taipei, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Professions
Front-end Engineer
Fields of Employment
Work experience
10-15 years
Management
Skills
JavaScript
React.js
Redux
React Hooks
styled-components
streaming
XState
pixi.js
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
Positions
Senior Frontend Developer
Job types
Full-time
Locations
Taipei, Taiwan, Taiwan
Remote
Interested in working remotely
Freelance
Educations
School
私立銘傳大學
Major
統計系
Print

Summary

Skills


Frontend

1. React / Redux / hooks / context API

2. Pixi.js / Canvas API

3. XState & XState/test

4. Electron

5. RxJS 

6. Adobe / Flash / Flex / AIR / Starling 

7. Box2D


Streaming

1. Adobe FMS / RTMP 

2. jsmpeg 

3. ffmpeg


Language

1. JavaScript ES5/ES6 

2. ActionScript

3. Java


CI/CD

1. Docker

2. Drone CI

3. Gitlab runner



工作經歷

Onelab, Frontend Tech Supervisor, Jul 2010 ~ 09

Multi-Table Virtual games (2019-2020)

  • 開發在一頁顯示不同遊戲類型的 multi widget game RWD SPA 架構, 混搭 react component 跟 pixi.js 視覺元件的高度整合應用,並設計能在這兩種 view 元件中共享同樣的 redux state/action/reducer 環境。
  • 使用 react-redux multi store 架構, 讓 lobby 與 game 各自保持自己獨立的 redux store 結構。
  • 設計分離式專案架構, 讓同事可以自行建立獨立專案各自開發 react widget & pixi component.
  • 協助同事轉型並訓練撰寫 react functional component & hooks.
  • 撰寫 custom hooks / react 共用元件 / middleware 給其他同事開發利用。

使用技術

  • react functional component, react hooks. react lazy & suspense, styled component / system (emotion).
  • redux v7.1+, react-redux with hooks, react context API, react-i18n with hooks. 
  • pixi.js v5 / rx.js / webpack / websocket.

--------------------------------------------------------------------------------------------------------------------------------------------------------

Streaming Player (2019-2020)

  • 開發整合不同家廠商的 streaming (hls, webrtc... )的 h5 客戶端視訊播放器。
  • 使用 react context API (after v16.3) 整合不同廠商的 player state。
  • 使用 webRTC peer connection API 和 canvas 2d api 結合實作出可以顯示 video/audio bitrate 跟 fps 的統計曲線面板,讓使用者能即時預覽 3 分鐘內的網路連線品質。(類似 youtube 的 stats for nerds 滑鼠右鍵的統計資料功能)。
使用技術
  • react, react hooks, React Context API / styled component(emotion)
  • WebRTC / WebRTC peer connection API 
  • canvas context 2D API 

 --------------------------------------------------------------------------------------------------------------------------------------------------------

CI / CD (2018-2020) 

  • 使用 docker image 包裝 nodejs / yarn / texture-packer 環境, 並寫 shell script 執行自動搬移編譯的檔案內容至指定硬碟路徑。 接著使用 drone CI 自動編譯部署前端專案,透過 gitlab -> drone (create docker container and build project)-> notify slack channel, 實現 RD 能在 git commit 時自動編譯程式測試, 用 npm 打版號 push 到 gitlab 時便能自動編譯 prod 版本部署至跳板。 
  • 後期統一改為 gitlab runner 實現. 

使用技術 

  • docker / docker compose / shell script 
  • Drone CI
  • gitlab runner 

 --------------------------------------------------------------------------------------------------------------------------------------------------------

 All slot game / table game / card game client architecture (2013-2020) 

  • 2013 年開始獨自研發 h5 canvas game + h5 UI layout (build by react) , 設計並實作 slot game 引擎(FSM 架構) , table game, card game fullscreen RWD 等前端架構,建立 js shared library 架構,並開發部署多樣不同平台的設計應用, 包含 mobile (landscape / portrait) / tablet / desktop / mini-desktop 共計 30+ web h5 games.  
  • 實作 mobile fullscreen RWD canvas application, 並針對不同 android / iOS browser 實現 fullscreen layout. 
  • 從 pixi.js v1 開始使用並持續更新至 v5, 保持穩定版本升級並優化架構。 
  • 從 angularJS -> react (v0.13 -> v16 ) / flux -> react / redux 持續優化架構流程。 
  • 利用 yeoman 建立專案腳手架, RD 無需自行手動安裝專案並能迅速開發。
  • 開發 game library / pixi.js mvc 架構 / 各種 pixi & react 元件供同事開發使用。 
  • 協助 flash RD 轉型,並開教育課程定期訓練。
  • 建立 coding style guide, 並定期幫同事 code review 做流程優化並保持各項專案一致性。

使用技術 

  • pixi.js ( v1 -> v5 ) 
  • angular 1 -> react / flux -> react-redux 
  • sass -> post-css 
  • webpack / gulp 
  • rx.js 
  • websocket

--------------------------------------------------------------------------------------------------------------------------------------------------------

  React native code push Demo (2020)  

  • 研究 react native code push 並實作 prototype 更換 app 內容。 

使用技術 

  •  react native ms code push 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Easy game board site (2020)  

  • 開發簡易的 restful API 及排行榜相關頁面供 client RD 做測試使用。 
使用技術 
  • express / firebase / react SSR 
  • react / react-router

--------------------------------------------------------------------------------------------------------------------------------------------------------

mocha unit test(2018-2019):

  • 因應不同的情境流程,所以使用 mocha 將 client 時常使用的 util function 集合做 unit test 測試,以便收集各種測試會遇到的狀況。 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Electron project folder deploy Tool (2019)

  • 因應不同版本的 js library 跟 game project 資料夾, 開發了一個 electron + react 整合應用, 使用者點選所需專案名稱並自動找出所需的各種 linbrary 版本, 選定後可以簡單 copy 相關資料夾到跳板,讓不熟專案路徑或程式的一般使用者也可以輕易搬動不同版本的 前端專案資料夾 及 library.
使用技術
  • electron 
  • react / react-checkbox-tree 
  • node.js / tree-node-cli
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mobile Live Streaming Casino Baccarat (2017-2018)
  • 研究各家相關串流技術, 後來選定 jsmpeg 為實作技術, 利用 ffmpeg 抓取 camera 畫面並轉成串流輸出至 jsmpeg server, 再使用 canvas + jsmpeg.js 播放 streaming 畫面,prototype 完成後將後端部分交給後端架構師研究。
  • 前端使用 react.js 實作 lobby <-> game SPA 架構,並將 jsmpeg 輸出在 canvas 的畫面整進 pixi view.
  • 切出分離式專案結構, 讓 RD 能夠自行開發 pixi game, lobby 則使用 react 開發。
  • client lobby 會不斷更新全部遊戲桌資料, 並做預載式處理, 點選遊戲桌可無縫快速進桌遊玩 pixi game,並讓整個頁面保持高效能的運作。
使用技術
  • pixi.js v4
  • jsmpeg
  • react / redux / post css
  • websocket
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
iOS Programming <side project> (2012-2014)
  • Experienced iOS 4 - 7 programming. 
  • Experienced custom iOS UI component implemented.
使用技術
  • Objective-C
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FMS Record App (2012-2013)
  • 針對需要對每場賽事做定期錄影, 撰寫 Adobe Flash Media Server 錄影程式及 Flash 操作介面配合 winform 做自動化錄影存證。
使用技術
  • Flash Media Server / Flash / Actionscript 3
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Adobe AIR IOS Game (2012)
  • 研究並開發上架一款數字心算 iOS game, 使用 adobe AIR 技術開發 
  • 使用原生 obj-c 開發 native extension 連結 apple game center 取得資料並寫入排行榜.
使用技術
  • Adobe AIR / Actionscript 3 / Starling / Robotlegs
  • Objective-C - Native Extensions for Adobe AIR
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
P2P card game client (2011-2012)
  • 開發多人 game client, 能讓不同使用者在 lobby 選擇遊戲桌並與線上玩家互動玩相關牌類遊戲(德州撲克, 13張 ...)及聊天功能。
  • 實作 lobby 排版功能, 另開遊戲視窗, 並從 lobby 呼叫子視窗遊戲做排版。
  • 實作遊戲錦標賽功能。
  • 帶領兩位同事一起開發並熟悉專案結構。
  • 客製化 flex component. 
  • 開發 flex theme 技術。
使用技術 
  • Flex 2,3 / Actionscript 3
  • PureMVC
  • Javascript
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Splashtop(DeviceVM), Senior Engineer, Jun 2007 ~ Jun 2010

Splashtop OS JS Widget 
  • 使用 js + css + ajax 開發相關服務 widget。
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Splashtop Instant-On OS 應用程式開發
  • 使用 flash / flex 開發 Single Page Application. 
  • 開發類似 ITunes player 的介面播放器。
  • 開發類似 Apple Photos 照片播放器。
  • 開發 flex theme 換皮功能。

工作室接案, Jun 2005 ~ Jun 2007

主要使用 js + css + flash 開發各類型活動網頁。


Resume
Profile

Summary

Skills


Frontend

1. React / Redux / hooks / context API

2. Pixi.js / Canvas API

3. XState & XState/test

4. Electron

5. RxJS 

6. Adobe / Flash / Flex / AIR / Starling 

7. Box2D


Streaming

1. Adobe FMS / RTMP 

2. jsmpeg 

3. ffmpeg


Language

1. JavaScript ES5/ES6 

2. ActionScript

3. Java


CI/CD

1. Docker

2. Drone CI

3. Gitlab runner



工作經歷

Onelab, Frontend Tech Supervisor, Jul 2010 ~ 09

Multi-Table Virtual games (2019-2020)

  • 開發在一頁顯示不同遊戲類型的 multi widget game RWD SPA 架構, 混搭 react component 跟 pixi.js 視覺元件的高度整合應用,並設計能在這兩種 view 元件中共享同樣的 redux state/action/reducer 環境。
  • 使用 react-redux multi store 架構, 讓 lobby 與 game 各自保持自己獨立的 redux store 結構。
  • 設計分離式專案架構, 讓同事可以自行建立獨立專案各自開發 react widget & pixi component.
  • 協助同事轉型並訓練撰寫 react functional component & hooks.
  • 撰寫 custom hooks / react 共用元件 / middleware 給其他同事開發利用。

使用技術

  • react functional component, react hooks. react lazy & suspense, styled component / system (emotion).
  • redux v7.1+, react-redux with hooks, react context API, react-i18n with hooks. 
  • pixi.js v5 / rx.js / webpack / websocket.

--------------------------------------------------------------------------------------------------------------------------------------------------------

Streaming Player (2019-2020)

  • 開發整合不同家廠商的 streaming (hls, webrtc... )的 h5 客戶端視訊播放器。
  • 使用 react context API (after v16.3) 整合不同廠商的 player state。
  • 使用 webRTC peer connection API 和 canvas 2d api 結合實作出可以顯示 video/audio bitrate 跟 fps 的統計曲線面板,讓使用者能即時預覽 3 分鐘內的網路連線品質。(類似 youtube 的 stats for nerds 滑鼠右鍵的統計資料功能)。
使用技術
  • react, react hooks, React Context API / styled component(emotion)
  • WebRTC / WebRTC peer connection API 
  • canvas context 2D API 

 --------------------------------------------------------------------------------------------------------------------------------------------------------

CI / CD (2018-2020) 

  • 使用 docker image 包裝 nodejs / yarn / texture-packer 環境, 並寫 shell script 執行自動搬移編譯的檔案內容至指定硬碟路徑。 接著使用 drone CI 自動編譯部署前端專案,透過 gitlab -> drone (create docker container and build project)-> notify slack channel, 實現 RD 能在 git commit 時自動編譯程式測試, 用 npm 打版號 push 到 gitlab 時便能自動編譯 prod 版本部署至跳板。 
  • 後期統一改為 gitlab runner 實現. 

使用技術 

  • docker / docker compose / shell script 
  • Drone CI
  • gitlab runner 

 --------------------------------------------------------------------------------------------------------------------------------------------------------

 All slot game / table game / card game client architecture (2013-2020) 

  • 2013 年開始獨自研發 h5 canvas game + h5 UI layout (build by react) , 設計並實作 slot game 引擎(FSM 架構) , table game, card game fullscreen RWD 等前端架構,建立 js shared library 架構,並開發部署多樣不同平台的設計應用, 包含 mobile (landscape / portrait) / tablet / desktop / mini-desktop 共計 30+ web h5 games.  
  • 實作 mobile fullscreen RWD canvas application, 並針對不同 android / iOS browser 實現 fullscreen layout. 
  • 從 pixi.js v1 開始使用並持續更新至 v5, 保持穩定版本升級並優化架構。 
  • 從 angularJS -> react (v0.13 -> v16 ) / flux -> react / redux 持續優化架構流程。 
  • 利用 yeoman 建立專案腳手架, RD 無需自行手動安裝專案並能迅速開發。
  • 開發 game library / pixi.js mvc 架構 / 各種 pixi & react 元件供同事開發使用。 
  • 協助 flash RD 轉型,並開教育課程定期訓練。
  • 建立 coding style guide, 並定期幫同事 code review 做流程優化並保持各項專案一致性。

使用技術 

  • pixi.js ( v1 -> v5 ) 
  • angular 1 -> react / flux -> react-redux 
  • sass -> post-css 
  • webpack / gulp 
  • rx.js 
  • websocket

--------------------------------------------------------------------------------------------------------------------------------------------------------

  React native code push Demo (2020)  

  • 研究 react native code push 並實作 prototype 更換 app 內容。 

使用技術 

  •  react native ms code push 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Easy game board site (2020)  

  • 開發簡易的 restful API 及排行榜相關頁面供 client RD 做測試使用。 
使用技術 
  • express / firebase / react SSR 
  • react / react-router

--------------------------------------------------------------------------------------------------------------------------------------------------------

mocha unit test(2018-2019):

  • 因應不同的情境流程,所以使用 mocha 將 client 時常使用的 util function 集合做 unit test 測試,以便收集各種測試會遇到的狀況。 

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Electron project folder deploy Tool (2019)

  • 因應不同版本的 js library 跟 game project 資料夾, 開發了一個 electron + react 整合應用, 使用者點選所需專案名稱並自動找出所需的各種 linbrary 版本, 選定後可以簡單 copy 相關資料夾到跳板,讓不熟專案路徑或程式的一般使用者也可以輕易搬動不同版本的 前端專案資料夾 及 library.
使用技術
  • electron 
  • react / react-checkbox-tree 
  • node.js / tree-node-cli
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Mobile Live Streaming Casino Baccarat (2017-2018)
  • 研究各家相關串流技術, 後來選定 jsmpeg 為實作技術, 利用 ffmpeg 抓取 camera 畫面並轉成串流輸出至 jsmpeg server, 再使用 canvas + jsmpeg.js 播放 streaming 畫面,prototype 完成後將後端部分交給後端架構師研究。
  • 前端使用 react.js 實作 lobby <-> game SPA 架構,並將 jsmpeg 輸出在 canvas 的畫面整進 pixi view.
  • 切出分離式專案結構, 讓 RD 能夠自行開發 pixi game, lobby 則使用 react 開發。
  • client lobby 會不斷更新全部遊戲桌資料, 並做預載式處理, 點選遊戲桌可無縫快速進桌遊玩 pixi game,並讓整個頁面保持高效能的運作。
使用技術
  • pixi.js v4
  • jsmpeg
  • react / redux / post css
  • websocket
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iOS Programming <side project> (2012-2014)
  • Experienced iOS 4 - 7 programming. 
  • Experienced custom iOS UI component implemented.
使用技術
  • Objective-C
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FMS Record App (2012-2013)
  • 針對需要對每場賽事做定期錄影, 撰寫 Adobe Flash Media Server 錄影程式及 Flash 操作介面配合 winform 做自動化錄影存證。
使用技術
  • Flash Media Server / Flash / Actionscript 3
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Adobe AIR IOS Game (2012)
  • 研究並開發上架一款數字心算 iOS game, 使用 adobe AIR 技術開發 
  • 使用原生 obj-c 開發 native extension 連結 apple game center 取得資料並寫入排行榜.
使用技術
  • Adobe AIR / Actionscript 3 / Starling / Robotlegs
  • Objective-C - Native Extensions for Adobe AIR
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P2P card game client (2011-2012)
  • 開發多人 game client, 能讓不同使用者在 lobby 選擇遊戲桌並與線上玩家互動玩相關牌類遊戲(德州撲克, 13張 ...)及聊天功能。
  • 實作 lobby 排版功能, 另開遊戲視窗, 並從 lobby 呼叫子視窗遊戲做排版。
  • 實作遊戲錦標賽功能。
  • 帶領兩位同事一起開發並熟悉專案結構。
  • 客製化 flex component. 
  • 開發 flex theme 技術。
使用技術 
  • Flex 2,3 / Actionscript 3
  • PureMVC
  • Javascript
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Splashtop(DeviceVM), Senior Engineer, Jun 2007 ~ Jun 2010

Splashtop OS JS Widget 
  • 使用 js + css + ajax 開發相關服務 widget。
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Splashtop Instant-On OS 應用程式開發
  • 使用 flash / flex 開發 Single Page Application. 
  • 開發類似 ITunes player 的介面播放器。
  • 開發類似 Apple Photos 照片播放器。
  • 開發 flex theme 換皮功能。

工作室接案, Jun 2005 ~ Jun 2007

主要使用 js + css + flash 開發各類型活動網頁。