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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of 宋凡宇.
Avatar of 宋凡宇.
Past
Staff Software Engineer @VicOne (A subsidiary of Trend Micro)
2021 ~ 2023
軟體工程師
Within one month
Zac Sung (宋凡宇) 9 years of software development experience Familiar with embedded Linux, C++/C/Python programming Familiar with Agile software development process Experienced in test automation Interested in problem-solving with different approaches Interest and ability to learn other coding languages/technique as needed Taipei City, Taiwan [email protected] Zac SungEXPERIENCE Staff Software Engineer • VicOne (A subsidiary of Trend Micro ) SepNov 2023 | 2 yrs 3 mos Developed Secure OTA (Over-the-Air) Update related functions on Linux-based and Android-based systems. Improved automotive software update security and
C++
C
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Electrical Engineering (Group: Digital Technology)
Avatar of the user.
Avatar of the user.
Past
高級工程師二 @奇偶科技股份有限公司
2016 ~ 2024
軟體工程師
Within one month
C++
Golang
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
逢甲大學 Feng Chia University
資訊工程學系研究所
Avatar of the user.
Avatar of the user.
Technical assist manager @MicroIP
2022 ~ Present
Architect, Principal Software Engineer
Within one month
C++ Language
Java
OOP Programming
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Pingtung University
Computer science
Avatar of 陳郁夫.
Avatar of 陳郁夫.
Feature Product Manager & Software Engineer @聯發科
2020 ~ Present
資深軟體工程師
Within one month
I spearheaded the design and coordination of the camera bokeh flow, collaborating with cross-functional teams to achieve high customer satisfaction. My analytical thinking and problem-solving skills were recognized with a vAward, and I also played a key role in multiple camera development projects, utilizing my expertise in C++ and Android. Beyonds FPM's part, I also take a role on multiple camera development and design flow as software Engineer. Software Engineer • 聯發科 NovemberPresent | Taipei, Taiwan I mainly focus has been on multiple camera flow control and implementation using C++
C++
Python
Machine Learning
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立師範大學附屬高級中學
Avatar of 詹朝為.
Avatar of 詹朝為.
軟韌體測試工程師 @鴻海精密工業股份有限公司
2017 ~ Present
測試工程師
Within three months
驗證 3.測試程式管理維護 4.生產流程卡的建立與修改廠內生產作業規範 5.測試異常貨批驗證分析處理,測試異常率/重工率分析改善,提升良率 學歷 National United University 電機工程學系 •National United University 電機工程學系 •技能 C/C++ VBA PowerPoint Word Excel 語言 English — 中階
C/C++
VBA
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National United University
電機工程學系
Avatar of 陳韋燁.
Avatar of 陳韋燁.
Past
工程師 @博彥科技有限公司
2018 ~ 2023
後端工程師
Within one month
程,讓外籍員工也能輕易上手 巡檢系統 簡化巡檢相關流程,降低人工疏失造成風險 學歷 龍華科技大學 資訊網路工程 •Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 技能 C、C++、golang lua、linux shell script mysql、postgresql、redis linux aws、docker、jenkis rabbitmq http、mqtt、grpc i2c、uart、spi 語言 English — 中階
C
C++
Golang
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
龍華科技大學
資訊網路工程
Avatar of ChenHuei Huang.
Avatar of ChenHuei Huang.
BIOS Engineer @仁寶
2019 ~ Present
資深韌體工程師
Within one month
ChenHuei Huang BIOS Engineer New Taipei City, Taiwan Summary: - 5 years experience in BIOS development region with AMI/Insyde code structureyears experience in BIOS development region with ARM code structure. - Attend Intel/Microsoft Workshop for supporting Dell XPS 13/15 series in NPI phrase. - Expert in cross-functional communication for implementing functions and solving BIOS and factory problems. Skills: - Familiar with UEFI EDKII architecture, AMI/Insyde code base, and C/C++. - Familiar with kinds of debug tools. Such as Intel DCI, WinDbg, DDR memory training data dump, and
C
C++
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立金門大學
資訊
Avatar of Ahmed Yousaf.
Avatar of Ahmed Yousaf.
Past
Electrical Section Head @Sayyed Engineers Limited
2014 ~ 2016
Electrical and Electronics Engineer
Within three months
Ahmed Yousaf London, [email protected] https://www.linkedin.com/in/ahmed-yousaf-b/ Highly skilled Electrical/Software engineer with expertise in C# (.NET), proficient in Python, with a strong understanding of programming paradigms and software design patterns. Experienced in developing military-standard software and collaborating effectively in agile environments to deliver projects of varying scope and committed to leveraging technical expertise and collaborative skills to drive innovative software solutions. Work Experience Avionics Engineering Officer • Federal Government of Pakistan OctoberSeptember 2023 | Karachi, Pakistan Data Acquisition using
Microsoft Office
C++
C#
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Central Punjab
Electrical and Power Transmission Installation/Installer, General
Avatar of Chung David.
Avatar of Chung David.
Past
IoT software engineer @Upwork as a Freelancer
2022 ~ Present
CTO、Sr.Software Manager、Sr.Software Engineer
Within one month
underlying modus driver library lmodbus API. What is interesting is how to transfer the underlying connection status to the upper layer, and the WEB layer must also be able to know whether the connection status is successful or not. Familiar Technology: a. AWS mqtt API b. C++ web OATPP rest API d. Modbus e. Docker f. Embedded Linux g Qt5 二月二月 2022 IoT software engineer 千竣科技有限公司 負責物聯網系統前端頁面的設計和
C programming Language
c++ and c#
Java software development
Unemployed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
國立中興大學
物理
Avatar of the user.
Avatar of the user.
Senior engineer @Chicony Electronics Co, Ltd.
2018 ~ Present
全端工程師、後端工程師、前端工程師、軟體專案主管、AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
Python
C
C++
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan Ocean University
Computer science and engineering

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Technical Skills
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Problem-Solving
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Adaptability
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Within one month
Project Specialist, Senior Game Designer
IGG
2016 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Game Planner
Fields of Employment
Games
Work experience
10-15 years
Management
I've had experience in managing 5-10 people
Skills
Collaboration
Game Development
Game Industry
Programming
Design Team
Game Design
UX
Technical Implementation
Project Development
Creative Design
Languages
Job search preferences
Positions
Project Specialist, Senior Game Designer
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
National Chiao Tung University
Major
Bachelor's degree , Engineering/Industrial Management
Print

王婷鈺 Kandice Wang

[email protected]

遊戲主企劃

投身遊戲研發超過15年,帶領團隊從遊戲初期建置、Prototype、實作到上線營運,經歷多次專案並從中汲取經驗累積。過往專案以手遊為主,熟悉以Unreal/Unity引擎開發3D項目,類型包括RPG、沙盒、策略及養成模擬。擅長全面性的內容創作包括遊戲營利設計、數值和玩家體驗、文本敘事、視覺設計、影像與音聲剪輯。致力於推動創新,對遊戲設計充滿熱情。 

 

 

Work Experience

2023年3月
至今

主企劃 @ 麗臺科技 Leadtek Research Inc.

  • 知名韓國遊戲IP授權之《Kingdom Under Fire》手遊研發
  • 重建並帶領企劃團隊,明確溝通、賦予目標、並鼓勵成員合作競爭。
  • 溝通、制定專案里程碑,以敏捷開發來管理及驗收版本。
  • 運用Unreal引擎研發,從設計到落實配置,確保遊戲各面向的內容產出及優化。
  • 面對以歐美為主的多國廠商,參與代理商談、台北電玩展展出。

2022年4月

AVG美術 @ 闇風數位 Darkwind

  • 《新世界狂歡》BL手遊,AVG劇情和R18HCG之整體演出編排、運鏡、音效設計,
    包括最受玩家好評的妖華宴玖夜、追夏艾德蒙特、偶像祭八雲等人氣角色HCG。
  • 支援撰寫遊戲文本(伊得生日活動、安利美特合作日文文案等)

2020年2月

UX設計師 @ Johnson Tech Inc.

  • 線上營運中網頁遊戲之UX使用者需求調研、操作流程及框架設計,
    產出視覺化故事板文件,跟進製作和後續測試上線。
  • 在地化多語言改版(含越南文中譯校稿)

2016年3月

資深遊戲企劃 @ IGG

  • 撰寫提案簡報、規劃和執行專案管理以帶領團隊進行提案,
    完成Prototype並對集團提報,獲得內部高分評價Catbox》可愛治癒類沙盒手遊)
  • 在大型專案中負責多項系統規劃、細化含UX流程設計、撰寫世界觀設定和文本script。
  • 能以引擎原生功能或工具完成編撰關卡、帶入UI元件、編寫數值、和音效整合等實作內容。
    (包括內部自製C++ base遊戲引擎、unity3D
  • 已上線包括全民造物主/掘地大冒險》沙盒手遊、《時空勇者》三消卡牌RPG手遊。

2014年9月

專案經理 @ 指樂數位 FingerRockz (indie)

  • 與創辦人溝通、定義專案目標及範疇,並規劃和跟進後續專案時程、工作規劃。
  • 接手主企劃後,重整並完成手遊系統架構、UX設計、關卡數值。
  • 包括接接大作戰》策略類攻塔手遊、AR恐怖遊戲和AR約會app。

2014年1月

中日翻譯 @ 台灣索尼

  • 翻譯主機遊戲文本,包括火影忍者疾風傳、閃之軌跡等。

2011年2月

遊戲主企劃 @ 遊戲橘子

  • 以Cocos2D開發手遊,負責整體規劃、數值平衡和關卡設計,
    包括狩神伝Mobile》AR捕捉怪物手遊、Subcat》Arcade益智手遊、
    《快轉童話Mobile》過關射擊手遊、 姬戰封神》卡牌RPG手遊。
    IP授權來自集團MMO,跨團隊合作共創內容
  • 與橘子日本分公司合作開發美少女網頁遊戲《あっぱれ!天下御免乱》
  • 負責日方溝通書信翻譯、會議口譯,並參與遊戲專案規劃執行到測試上市。

2008年8月

遊戲企劃 @ 大宇資訊

  • 以unity3D開發網頁版ARPG,負責系統規劃、戰鬥細部規劃執行和初期數值模型。
  • 與動畫公司以製作委員組模式合作共創科幻武俠IP,撰寫劇本改編之遊戲文本。

學歷


2003年 - 2008年

國立交通大學

工業工程管理學系 學士


外語專長


  • 英文 - 流暢
  • 日文 - 流暢(日檢N1)
  • 韓文 - 略通
Resume
Profile

王婷鈺 Kandice Wang

[email protected]

遊戲主企劃

投身遊戲研發超過15年,帶領團隊從遊戲初期建置、Prototype、實作到上線營運,經歷多次專案並從中汲取經驗累積。過往專案以手遊為主,熟悉以Unreal/Unity引擎開發3D項目,類型包括RPG、沙盒、策略及養成模擬。擅長全面性的內容創作包括遊戲營利設計、數值和玩家體驗、文本敘事、視覺設計、影像與音聲剪輯。致力於推動創新,對遊戲設計充滿熱情。 

 

 

Work Experience

2023年3月
至今

主企劃 @ 麗臺科技 Leadtek Research Inc.

  • 知名韓國遊戲IP授權之《Kingdom Under Fire》手遊研發
  • 重建並帶領企劃團隊,明確溝通、賦予目標、並鼓勵成員合作競爭。
  • 溝通、制定專案里程碑,以敏捷開發來管理及驗收版本。
  • 運用Unreal引擎研發,從設計到落實配置,確保遊戲各面向的內容產出及優化。
  • 面對以歐美為主的多國廠商,參與代理商談、台北電玩展展出。

2022年4月

AVG美術 @ 闇風數位 Darkwind

  • 《新世界狂歡》BL手遊,AVG劇情和R18HCG之整體演出編排、運鏡、音效設計,
    包括最受玩家好評的妖華宴玖夜、追夏艾德蒙特、偶像祭八雲等人氣角色HCG。
  • 支援撰寫遊戲文本(伊得生日活動、安利美特合作日文文案等)

2020年2月

UX設計師 @ Johnson Tech Inc.

  • 線上營運中網頁遊戲之UX使用者需求調研、操作流程及框架設計,
    產出視覺化故事板文件,跟進製作和後續測試上線。
  • 在地化多語言改版(含越南文中譯校稿)

2016年3月

資深遊戲企劃 @ IGG

  • 撰寫提案簡報、規劃和執行專案管理以帶領團隊進行提案,
    完成Prototype並對集團提報,獲得內部高分評價Catbox》可愛治癒類沙盒手遊)
  • 在大型專案中負責多項系統規劃、細化含UX流程設計、撰寫世界觀設定和文本script。
  • 能以引擎原生功能或工具完成編撰關卡、帶入UI元件、編寫數值、和音效整合等實作內容。
    (包括內部自製C++ base遊戲引擎、unity3D
  • 已上線包括全民造物主/掘地大冒險》沙盒手遊、《時空勇者》三消卡牌RPG手遊。

2014年9月

專案經理 @ 指樂數位 FingerRockz (indie)

  • 與創辦人溝通、定義專案目標及範疇,並規劃和跟進後續專案時程、工作規劃。
  • 接手主企劃後,重整並完成手遊系統架構、UX設計、關卡數值。
  • 包括接接大作戰》策略類攻塔手遊、AR恐怖遊戲和AR約會app。

2014年1月

中日翻譯 @ 台灣索尼

  • 翻譯主機遊戲文本,包括火影忍者疾風傳、閃之軌跡等。

2011年2月

遊戲主企劃 @ 遊戲橘子

  • 以Cocos2D開發手遊,負責整體規劃、數值平衡和關卡設計,
    包括狩神伝Mobile》AR捕捉怪物手遊、Subcat》Arcade益智手遊、
    《快轉童話Mobile》過關射擊手遊、 姬戰封神》卡牌RPG手遊。
    IP授權來自集團MMO,跨團隊合作共創內容
  • 與橘子日本分公司合作開發美少女網頁遊戲《あっぱれ!天下御免乱》
  • 負責日方溝通書信翻譯、會議口譯,並參與遊戲專案規劃執行到測試上市。

2008年8月

遊戲企劃 @ 大宇資訊

  • 以unity3D開發網頁版ARPG,負責系統規劃、戰鬥細部規劃執行和初期數值模型。
  • 與動畫公司以製作委員組模式合作共創科幻武俠IP,撰寫劇本改編之遊戲文本。

學歷


2003年 - 2008年

國立交通大學

工業工程管理學系 學士


外語專長


  • 英文 - 流暢
  • 日文 - 流暢(日檢N1)
  • 韓文 - 略通