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Avatar of 楊程皓 (Yang, Cheng-Hao).
Avatar of 楊程皓 (Yang, Cheng-Hao).
Senior Android engineer @GOGOX
2022 ~ Present
Android Developer
Within one month
and video viewing ap p in Zenfone Java Python Transfer learning - MobileNet Trained UserProfile model by mobileNet with Transfer Learning - age & gender estimator Designed a function sharing inferred parameters to SDK & Settings teams to implement new features ROG Phone SDK - providing main function of ROG Phone and controlling accessories for Unity developer Unity3D Kotlin C# JNI Handled input event from ROG Kunai Gamepad with customized operations Designed APIs for Unity game developers for CPU boosting & Aura Light controls Built an app to demonstrate the main functions of ROG Phone - let Unity developers easily understand Intern • Institute for Information Industry
Android Development
Design Pattern
Git
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Taiwan University of Science and Technology
Eletronic Engineering
Avatar of the user.
Avatar of the user.
Past
資深 Unity 工程師 @香港商台灣邏輯媒體科技有限公司台灣分公司
2021 ~ 2022
Senior Unity Developer
Within one month
Database Administration
Software Development
Game Development
Unemployed
Full-time / Remote Only
6-10 years
National United University
Bachelor of Engineering-BE Computer Science
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Present
Senior Software Engineer
More than one year
Admor Aguilar • Game Developer (Unity, Unreal) with more than 5 years of experience . • Done projects for PC, Mobile (Android/iOS), VR/AR • Scalable Architectures , Optimization , UI , Gameplay • Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS
Unity
C#
Scalable Architectures
Employed
Part-time / Interested in working remotely
4-6 years
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of Osman Yılmaztürk.
Avatar of Osman Yılmaztürk.
Past
Full Stack Unity Game Developer @Dikpal Studio
2020 ~ 2020
Mid-Senior level developer
More than one year
will improve myself to do quality work until I die. Mid Level Unity Game Developer Isparta, TR [email protected] Skills Game Development •Unity / Blender / Audacity / Photopea •C# / C •VR APIs and integration •Databases (SQL) •Networking (Photon ) •Arduino Work Experience Dikpal Studio, Unity Game Developer, May 2020 ~ June 2020 Developing artificial intelligence for simulation games. Writing necessary in-game tools. To do literature research. Coding the main mechanics. RHM INTERACTIVE OÜ, Unity Game Developer (Freelancer), Feb 2020 ~ May 2020 I took care of completing all the games from
Unity
C#
C
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
Pamukkale Üniversitesi
Lisans Derecesi Bilgisayar Mühendisliği
Avatar of the user.
Avatar of the user.
Unity Developer @Game Tap Studios
2019 ~ Present
More than one year
Unity3D
Autodesk Maya
Adobe Photoshop
Full-time / Interested in working remotely
6-10 years
Bahaudin Zakriya University Multan
Computer Science, Information Technology
Avatar of Oliver Broughton.
Avatar of Oliver Broughton.
Game Developer @Tap4fun
2020 ~ 2021
More than one year
RingZero Game Studio Bangkok, TH Worked on the full stack of a 1M+ downloads live service casino game for mobile platforms. Developed a real-time node.js multiplayer game. This was scaled by utilising Kafka and Kubernetes. Designed and implemented new REST APIs for the game with Java Spring Boot. Optimised key performance bottlenecks with the Unity client to take the game from 30 to 60fps. Advocated, designed, and helped to implement a Jenkins CI pipeline for the Unity client. AugustMarch 2019 Game Developer Reach Robotics Bristol, GB Worked within an agile
C++
C#
Java
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
Sheffield Hallam University
Games Software Development
Avatar of 鍾孟儒.
Avatar of 鍾孟儒.
Unity工程師 @樂玩遊戲股份有限公司
2019 ~ 2019
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Within two months
大學 資訊科學與工程學系 •修習實作課程,如App開發、OpenGL程式設計、網頁開發、Python程式設計等。 自學Unity3D,積極參與各種校外活動如Game Jam、TGDF、台中數發協會等。 曾擔任學校資訊社的Unity講師。 重點專案: Student Game Jam - 串燒騎士 : 大二時與他校夥伴報名參與,使用Unity開發
C#
Swift/iOS
Web Development
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立中興大學
資訊科學與工程學系
Avatar of 陳育羣.
Avatar of 陳育羣.
負責人 @烏浪設計開發有限公司
2019 ~ Present
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Within one year
陳育羣 Chen, Yu-Chun Founder of Ulan Newmedia Studio https://ulan.tw [email protected] Make visible what, without you, might perhaps never have been seen. – Robert Bresson I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively. Skill Unity3D Game Engine C#, C++, Node-Red Arduino, ESP-32, Raspberry Pi
c#
C++
Arduino
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北藝術大學
新媒體藝術, 互動藝術
Avatar of the user.
Avatar of the user.
Past
Software Engineer @17LIVE
2022 ~ 2024
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Within one month
C#
UNITY
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National ChengChi University (NCCU)
Computer Science
Avatar of 張愷珉 / Kevin Chang.
Avatar of 張愷珉 / Kevin Chang.
VR developer @HyperBot Studio
2021 ~ Present
Unity Developer, VR/AR Program Manager
Within one month
張愷珉 / Kevin Chang Mobile Game developer [email protected] Taipei City, Taiwan I firmly believe that “ It is the happiness experience that multimedia technology could bring to the world that matters . " • Experienced game front-end development with 8-year record of success in mobile/VR/web platforms. • Helping analyze over 10 Unity products and provide solutions with strong analytical and problem-solving skills • Clear communication in different job types in 4 big global teams and start-ups and knowing multi-language (Mandarine, English, Japanese) • Received 9 industry awards for developing successful
Unity3D
Jenkins
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立嘉義大學
DEDM

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IMG_3029.jpg

Shawn Huang

As developer, I did have experiences on web, apps or software in past years. I began to lead a small team to make AR applications on Hololens. I will still dig in AR/VR/MR tech related. In 2018, I worked with Next Animation Lab. Our major of goal was researching and developing mo-cap technologies related and real time tracking technology. In 2017, I am so exciting to work with a great potential VR gaming company. I participate an excited ski VR game base on Unreal engine and the game provided user play with the motion simulator device to control the player in the game.  

[email protected]
Guangdong , China

Highlight Skill - AR Application in plants environment

Develop Skill: Unity3D ,C# ,Vuforia Engine, MRTK framework , Photon Engine
Device & Platform: iOS , Android, UWP app, Microsoft HoloLens 2
More Details:  Projects pdf

1. Data floating frame
The data connected by the production line device through IOT can be located by the ENVIRONMENT identification technology using the environment identification technology and receive real-time data by equipping the AR application device (glasses/mobile phone/tablet) to present a floating frame of the monitoring data in the real workspace environment.

2. PCB maintenance guide
Identifying NG or error locations through the error code and generating virtual 3D models through object/image tracking PCBs make subsequent repairs more accurate and efficient.

3.Equipment maintenance guidance
By IoT technology to obtain equipment fault information, and then through AR technology to visualize the fault location and information, so that maintenance personnel can quickly locate the fault location, while timely access to fault information, speed up equipment maintenance. Maintenance guidance can be introduced in the future, allowing Junior maintenance personnel to handle fault issues independently.

4.Shared spatial operations
Two Hololens 2 appliances to use Microsoft Azure Spatial Anchors and Photon services for shared space operations.

Experience

06.2021 - Present

AR Development Tech LeadWistron Corporation Zhongshan

Lead a small team to make AR applications further more roll-out to each plants. For AR applications based on Microsoft Hololens2 which was interactive of MR device and we provide our users to immersive in mixed reality environment to do their maintenance of daily works.


AR Inventory Project Link

FuturetownLogo.png

12.2019 - 05.2021

Front-end App Development Manager@ uStar Media.Inc -Taiwan

Development a social network App with AR environment short videos. AR functionalities integrated human body tracking, occlusion libraries base on ARKit. App can allow users to stream AR screen as server to another device for receiving streaming screen.


App Store Link

FuturetownLogo.png

12.2017 - 12.2019

Software Engineer @ Next Animation Studio -Taiwan

In Next Animation Lab, our projects cover different kinds of technology in field of VR and AR for pc or mobile platform as well as base on Unity Engine or Unreal Engine. My major of duty will develop AR projects and animation films in real time render base on Unreal Engine. I also developed mobile applications which were using Vuforia framework for AR functionality with Unity3D Engine for cross-platform application.


AR Cylinder, AR Object Detection,

AR real time body tracking with Motion Capture video demo



FuturetownLogo.png

Experience

01.2017 - 11.2017

Game Engineer @ Futuretown.Inc -Taiwan

In FutureTown IO, I'm a game engineer in a develop department. The company focused the industry of VR in 2014. Our projects were base on Unreal Engine 4 with blueprint project and c++ programming. My main of duty is making simulated reality sport of ski behavior and functionalities in game for VR. I also did some research data analytics tools for gaming such as google analytics, game analytics, Firebase - analytics, realtime database. 


VR Ski Game Play Video Trailer

icon128x128.png

10.2013 - 08.2016 

Game Developer @ Blackspears -Canada

This game is a Relationship Simulation RPG. It is a single-player, that focuses on building relationship and protect honours by fight battle.

This app programming was base on Adobe AIR with Starling and FeatherUI  framework for AS3.0 as well as backend cloud service Flox.

Improved the game performance to avoid the game will crash. Increased efficiently online payment solution in the game.


Game Application Video Trailer

icon128x128.png

08.2011 - 02.2013 

Senior Interactive Designer @ OgilvyOne Worldwide-Taiwan

• Developing various advertising and marketing campaigns on the internet.

• Developing Facebook application and Adobe AIR application for mobile devices.

• Experience Adobe Flash, Flash builder, Gaia framework, Facebook API and Adobe AIR for my projects.

ogilvyone.png

02.2011 - 07.2011

Senior Programmer @ Gamania Digital Entertainment-Taiwan

Developing  Social Network Software game that was base on as3.0 with Facebook API on Facebook app web platform.

Unknown.png

07.2007 - 02.2011

Senior Flash Developer @ Sunfun Info Co., Ltd-Taiwan

I worked with Sunfun It's a biggest social media website and the first IPO base on the service in Taiwan. My major of duties were developing interactive  websites, advertising web campaigns and Facebook web to attract more users with marketing strategy.


sunfun.png

Skills & Projects


TinAR (Unity,C#)

App Store: https://itunes.apple.com/tw/app/tinar/id1449580662?mt=8 

Google Play: https://play.google.com/store/apps/details?id=con.tinhong.ar

This AR mobile app was using EasyAR framework with Unity3D engine for iOS and android mobile platform. For this AR app there are a few of functions such as : 

1. AR image detection, the major of function that was base on EasyAR framework to recognize image targets. I designed a format of Json data to identify all image targets elements and file paths from server that allow all image targets can be updated from server immediately. 

2.History , user can save history into history list after detecting image targets that allow users can review the content have bundled of image target. These content included website page, gif animation, Youtube or Vimeo page. 

3.Webpage, the news page view attached a web view component to display web url in the app.


Whiteout Ski VR (UE4,Blueprint,C++)

URL: https://youtu.be/DqSZLFNDd28

This is a ski sport game for VR that support Oculus Rift and HTC VIVE headset. This game was base on Unreal Engine 4 and the player must try to survive in a very terrible climate environment. One special thing is we cooperated with a hardware device manufacturer to build a motion device which was a platform and there is a ski shoes on it. When the player stand on the platform and put feet into the shoes steadily , the player can turn their lower body to control direction in the game as well as including vibration interactive when the player reached different landscape.


VR - Maze (Unity , c#)

Demo URL: https://youtu.be/ne5PLoWunkE

Scripts Github: https://github.com/shawncchuang/VR-Maze-Scripts

1. Waypoint Navigation: Waypoints will be how user moves through the maze. When clicked they play a sound and move the user to their location.

2. Collectables: Along the paths and between the waypoints are coins that can be collected. They play a sound and a particles when you click on this.

3.The Gate: Once you have the key it animations open and unblocks the path.

4. The key: Somewhere within the maze, out out of the gate. You must collect it manually to unlock the gate. Once triggered, it plays a sound and spawns some particles to show it’s being collected.

5.The UI: At the end you’ll display a UI message to congratulate to player. Clicking this UI then reloads the scene to it’s original state.


ExcellentDay (as3.0,mxml,Adobe AIR for iOS & Android)

https://www.facebook.com/taiwanexcellence.in/videos/10200126877401795

Taiwan Excellence is a free Weather Update App that lets you know at any time what to expect from Mother

Nature. Each weather display is composed of Taiwan products creatively melded together


CosmicMan(as3.0, Adobe AIR for iOS & Web )

website: http://priirex.byethost9.com

It is a casual mobile game app for iOS. This game is base on Adobe AIR and as3.0. Unfortunately, my Apple developer is not longer supported so I republished a web version for demonstration.


E-Commerce App Demo (AngualrJS2 , Ionic2, nodeJS)

https://youtu.be/f5C1Ka_YLqg

E-Commerce app with Angular2 with Ionic2 framework.


Languages


Mandarin

Native or bilingual proficiency


Engilsh

Working communacation proficiency

Education


FarEast University

Bachelor's degree, Management Information Systems, General, 2003


Resume
Profile
IMG_3029.jpg

Shawn Huang

As developer, I did have experiences on web, apps or software in past years. I began to lead a small team to make AR applications on Hololens. I will still dig in AR/VR/MR tech related. In 2018, I worked with Next Animation Lab. Our major of goal was researching and developing mo-cap technologies related and real time tracking technology. In 2017, I am so exciting to work with a great potential VR gaming company. I participate an excited ski VR game base on Unreal engine and the game provided user play with the motion simulator device to control the player in the game.  

[email protected]
Guangdong , China

Highlight Skill - AR Application in plants environment

Develop Skill: Unity3D ,C# ,Vuforia Engine, MRTK framework , Photon Engine
Device & Platform: iOS , Android, UWP app, Microsoft HoloLens 2
More Details:  Projects pdf

1. Data floating frame
The data connected by the production line device through IOT can be located by the ENVIRONMENT identification technology using the environment identification technology and receive real-time data by equipping the AR application device (glasses/mobile phone/tablet) to present a floating frame of the monitoring data in the real workspace environment.

2. PCB maintenance guide
Identifying NG or error locations through the error code and generating virtual 3D models through object/image tracking PCBs make subsequent repairs more accurate and efficient.

3.Equipment maintenance guidance
By IoT technology to obtain equipment fault information, and then through AR technology to visualize the fault location and information, so that maintenance personnel can quickly locate the fault location, while timely access to fault information, speed up equipment maintenance. Maintenance guidance can be introduced in the future, allowing Junior maintenance personnel to handle fault issues independently.

4.Shared spatial operations
Two Hololens 2 appliances to use Microsoft Azure Spatial Anchors and Photon services for shared space operations.

Experience

06.2021 - Present

AR Development Tech LeadWistron Corporation Zhongshan

Lead a small team to make AR applications further more roll-out to each plants. For AR applications based on Microsoft Hololens2 which was interactive of MR device and we provide our users to immersive in mixed reality environment to do their maintenance of daily works.


AR Inventory Project Link

FuturetownLogo.png

12.2019 - 05.2021

Front-end App Development Manager@ uStar Media.Inc -Taiwan

Development a social network App with AR environment short videos. AR functionalities integrated human body tracking, occlusion libraries base on ARKit. App can allow users to stream AR screen as server to another device for receiving streaming screen.


App Store Link

FuturetownLogo.png

12.2017 - 12.2019

Software Engineer @ Next Animation Studio -Taiwan

In Next Animation Lab, our projects cover different kinds of technology in field of VR and AR for pc or mobile platform as well as base on Unity Engine or Unreal Engine. My major of duty will develop AR projects and animation films in real time render base on Unreal Engine. I also developed mobile applications which were using Vuforia framework for AR functionality with Unity3D Engine for cross-platform application.


AR Cylinder, AR Object Detection,

AR real time body tracking with Motion Capture video demo



FuturetownLogo.png

Experience

01.2017 - 11.2017

Game Engineer @ Futuretown.Inc -Taiwan

In FutureTown IO, I'm a game engineer in a develop department. The company focused the industry of VR in 2014. Our projects were base on Unreal Engine 4 with blueprint project and c++ programming. My main of duty is making simulated reality sport of ski behavior and functionalities in game for VR. I also did some research data analytics tools for gaming such as google analytics, game analytics, Firebase - analytics, realtime database. 


VR Ski Game Play Video Trailer

icon128x128.png

10.2013 - 08.2016 

Game Developer @ Blackspears -Canada

This game is a Relationship Simulation RPG. It is a single-player, that focuses on building relationship and protect honours by fight battle.

This app programming was base on Adobe AIR with Starling and FeatherUI  framework for AS3.0 as well as backend cloud service Flox.

Improved the game performance to avoid the game will crash. Increased efficiently online payment solution in the game.


Game Application Video Trailer

icon128x128.png

08.2011 - 02.2013 

Senior Interactive Designer @ OgilvyOne Worldwide-Taiwan

• Developing various advertising and marketing campaigns on the internet.

• Developing Facebook application and Adobe AIR application for mobile devices.

• Experience Adobe Flash, Flash builder, Gaia framework, Facebook API and Adobe AIR for my projects.

ogilvyone.png

02.2011 - 07.2011

Senior Programmer @ Gamania Digital Entertainment-Taiwan

Developing  Social Network Software game that was base on as3.0 with Facebook API on Facebook app web platform.

Unknown.png

07.2007 - 02.2011

Senior Flash Developer @ Sunfun Info Co., Ltd-Taiwan

I worked with Sunfun It's a biggest social media website and the first IPO base on the service in Taiwan. My major of duties were developing interactive  websites, advertising web campaigns and Facebook web to attract more users with marketing strategy.


sunfun.png

Skills & Projects


TinAR (Unity,C#)

App Store: https://itunes.apple.com/tw/app/tinar/id1449580662?mt=8 

Google Play: https://play.google.com/store/apps/details?id=con.tinhong.ar

This AR mobile app was using EasyAR framework with Unity3D engine for iOS and android mobile platform. For this AR app there are a few of functions such as : 

1. AR image detection, the major of function that was base on EasyAR framework to recognize image targets. I designed a format of Json data to identify all image targets elements and file paths from server that allow all image targets can be updated from server immediately. 

2.History , user can save history into history list after detecting image targets that allow users can review the content have bundled of image target. These content included website page, gif animation, Youtube or Vimeo page. 

3.Webpage, the news page view attached a web view component to display web url in the app.


Whiteout Ski VR (UE4,Blueprint,C++)

URL: https://youtu.be/DqSZLFNDd28

This is a ski sport game for VR that support Oculus Rift and HTC VIVE headset. This game was base on Unreal Engine 4 and the player must try to survive in a very terrible climate environment. One special thing is we cooperated with a hardware device manufacturer to build a motion device which was a platform and there is a ski shoes on it. When the player stand on the platform and put feet into the shoes steadily , the player can turn their lower body to control direction in the game as well as including vibration interactive when the player reached different landscape.


VR - Maze (Unity , c#)

Demo URL: https://youtu.be/ne5PLoWunkE

Scripts Github: https://github.com/shawncchuang/VR-Maze-Scripts

1. Waypoint Navigation: Waypoints will be how user moves through the maze. When clicked they play a sound and move the user to their location.

2. Collectables: Along the paths and between the waypoints are coins that can be collected. They play a sound and a particles when you click on this.

3.The Gate: Once you have the key it animations open and unblocks the path.

4. The key: Somewhere within the maze, out out of the gate. You must collect it manually to unlock the gate. Once triggered, it plays a sound and spawns some particles to show it’s being collected.

5.The UI: At the end you’ll display a UI message to congratulate to player. Clicking this UI then reloads the scene to it’s original state.


ExcellentDay (as3.0,mxml,Adobe AIR for iOS & Android)

https://www.facebook.com/taiwanexcellence.in/videos/10200126877401795

Taiwan Excellence is a free Weather Update App that lets you know at any time what to expect from Mother

Nature. Each weather display is composed of Taiwan products creatively melded together


CosmicMan(as3.0, Adobe AIR for iOS & Web )

website: http://priirex.byethost9.com

It is a casual mobile game app for iOS. This game is base on Adobe AIR and as3.0. Unfortunately, my Apple developer is not longer supported so I republished a web version for demonstration.


E-Commerce App Demo (AngualrJS2 , Ionic2, nodeJS)

https://youtu.be/f5C1Ka_YLqg

E-Commerce app with Angular2 with Ionic2 framework.


Languages


Mandarin

Native or bilingual proficiency


Engilsh

Working communacation proficiency

Education


FarEast University

Bachelor's degree, Management Information Systems, General, 2003