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Software Engineer @iKala
2020 ~ 2023
Software Engineer
Dans 1 mois
golang
Python
Shell Script
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
台灣大學
計算機科學
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Software engineer @SingularWings Medical.
2019 ~ Présent
Software Engineer
Dans 1 mois
Android
Java
kotlin
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of Ting-Jui Hsu.
Avatar of Ting-Jui Hsu.
Software Engineer @Klarna
2019 ~ 2023
Software Engineer
Dans 1 mois
and Google Cloud - Developed an internal web-tool for blue-green deployment - Contributed to the integration of single sign-on for the Ingenious SaaS Platform, utilising Keycloak and OAuth 2.0 for user authentication Research Scientist • Forschungszentrum Jülich DecemberMayConducted simulations of quantum computing based on the physical model with C++ and parallel computing techniques - Designed algorithms which improved the performance of quantum computing when solving optimisation tasks - Published a journal article on the topic of quantum annealing Research Assistant • Forschungszentrum Jülich JanuaryJuneDeveloped a simulation program(C++) with revised mathematical methods - Clarified the relation bet.
JavaScript
Node.js
React.js
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
RWTH Aachen University
Simulation Sciences
Avatar of 吳佳謙.
Avatar of 吳佳謙.
Past
Asia Lead Software Engineer @新加坡商羅福斯有限公司台灣分公司
2023 ~ 2024
Software Engineer
Dans 1 mois
吳佳謙 Chia-Chien,Wu Software Engineer ● Personal background Hello! My name is Chia-Chien,Wu. I specialize in C++ and C# language programming. I am currently engaged in software development related to PCB equipment. My hobbies are sports, fitness and listening to music. I will study 3C-related books and magazines in my spare time. My hometown is Taitung, in the back garden of Taiwan. I have a cheerful and lively personality. I like to make friends. I have a father, a grandfather and a foreign
C++
C#
JAVA
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Chung Hsing University
Computer Science and Information
Avatar of 白紋愷.
Avatar of 白紋愷.
Engineer @Trend Micro 趨勢科技
2021 ~ Présent
Software Engineer
Dans 2 mois
白紋愷 Kevin Bai Graduated from National Chengchi University. Major in computer science. I currently serve as an Engineer at Trend Micro. Mainly use skills now: C++ Backend engineer Taipei, TW [email protected] Skills Programming Language C/C++ JAVA Tools Visual Studio Git Windows / Linux Database SQL Server Work Experience Trend Micro, Engineer, Oct 2021 ~ Resolved Product Issue: Handled product issues when users reported their concerns about the product. Found the root cause and provided the solution to the end user to make sure
C/C++
SQL
Git
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
National Chengchi University
Computer Science
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Avatar of Max Shih.
Director of software R&D department @Phrozen Inc.
2024 ~ Présent
Software Engineer
Dans 1 mois
Max Shih A math enthusiast and geeky computer vision algorithm engineer. Director, Software R&D Department Phrozen Inc., Taipei, TW [email protected] Skills Dev Tools C & C++ Python Version Control TortoiseSVN / Git Computer Vision 3D Scanner Development SLAM Open3D GUI Program Framework Qt + OpenGL / ImGui Math Statistics Optimizations Advanced Calculus Complex Analysis Topology / Tensor / Metric Spaces Theory Professions Algorithm developments Software project & team management Deep Learning Keras + TensorFlow OpenCV Languages Mandarin Chinese Taiwanese English, TOEIC 945 Work Experience Director of Software R&D Department, Feb 2024 ~ now
C++ and C
Python
OpenCV
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
Georgia Institute of Technology
Doctor of Philosophy in Structural Engineering
Avatar of 陳韋嘉.
Avatar of 陳韋嘉.
全端工程師 @帝商科技股份有限公司
2020 ~ Présent
Software Engineer
Dans 1 mois
陳韋嘉 全端工程師 / Taichung,TW / [email protected]畢業於朝陽科技大學資訊工程學系 喜愛打棒球、四處旅遊、Coding和思考邏輯所帶來的成就感、熱於學習語發現新的技術、閱讀科技或財經相關的文章。 Skills Backend/Frontend PHP - Laravel, CodeIgniter Node.js C# C++ C Python - Robot Framework Java JQuery HTML CSS Vue.
PHP
Laravel
Scrum
Employé
Ouvert à de nouvelles opportunités
Temps plein / Je ne suis pas intéressé par le travail à distance
4 à 6 ans
朝陽科技大學
資訊工程系
Avatar of Sam Lee.
Avatar of Sam Lee.
Software Developer @新代科技股份有限公司 Syntec Ltd.
2021 ~ Présent
Software Engineer
Dans 1 mois
Min-Hsien (Sam) Lee Software Engineer & Software Developer [email protected]/in/ samonkeys About I am a dedicated software engineer with experience in both R&D and product teams, committed to delivering high-quality software solutions. I am also a quick and motivated learner, always trying to find creative solutions for real life problems. Experience Software Developer • Syntec ( Product Team ) Jan~ Present CAD/CAM Software development using C# and C++, including: Panel Saw Software: Product started selling inCutting Path Planner Software: Product started selling inDrilling Machine Software: Product
Software Engineering
Software Development
Firmware
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
國立台灣大學
機械工程
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Senior Software Development Enginner @Sotera Wireless Inc.
2023 ~ Présent
Software Engineer
Dans 1 mois
C++
Django
HTML/CSS/JS
Employé
Temps partiel / Intéressé par le travail à distance
6 à 10 ans
NTUST
Graduate Institute of Automation And Control
Avatar of Paul Tang.
Avatar of Paul Tang.
Senior Software Engineer @U-NEXT Co., Ltd.
2021 ~ Présent
Software Engineer
Dans 1 mois
/EC2 - Tensorflow/Keras/OpenCV/openVINO Platform Engineer Intern • Intel 二月六月Survey internal paper and develop the internal script for Xeon SP testing platform - FPGA, OpenCL deep learning and machine learning research - Develop an internal Demo application for deep learning usage with Qt/C++ - Hands-on some internal project management of Xeon customer platform enabling 學歷Nation Taiwan University Bioelectronic and BioinformaticsNational Taiwan University Clinical Laboratory Science and Medical Biotechnology 資格認證 Professional Machine Learning Engineer Google九月 2024 到期 TOEIC 900 TOEIC 發照日
Python
Docker
Linux
Employé
Temps plein / Intéressé par le travail à distance
4 à 6 ans
Nation Taiwan University
Bioelectronic and Bioinformatics

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Technical Skills
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Problem-Solving
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Adaptability
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Dans 6 mois
Sr. Software Engineer
Logo of 趨勢科技 TrendMicro.
趨勢科技 TrendMicro
2017 ~ Présent
Professional Background
Statut Actuel
Progrès de la Recherche d'Emploi
Professions
Software Engineer, AR/VR Engineer, .NET Developer
Fields of Employment
Logiciel, Games, AR/VR
Expérience Professionnelle
6 à 10 ans
Management
None
Compétences
Unity3D
C#
Unit Test
C/C++
AWS
VR/AR
Langues
English
Intermédiaire
Job search preferences
Position Désirée
Software Engineer
Type d'emploi
Temps plein
Lieu Désiré
Travail à distance
Intéressé par le travail à distance
Freelance
Non.
Éducation
École
國立成功大學
Spécialisation
Master of Science (M.S.) 資訊工程學系
Imprimer

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階
Resume
Profile

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階