assets utilizing pre-recorded Sound Library materials. ˙ Foley recording, and designing original sound materials with the use of sound synthesis. ˙ Composing original music for various genres of the game. ˙ Integrating audio content into the game using DAW( Cubase, Logic etc.) ˙ Working closely with interdisciplinary teams, including research & development engineer (RD) and project planner. Music Lecturer • Tainan University of Technology, Taiwan˙ Established teaching objectives and plans for all music-related lessons. ˙ Provided lectures for students in music composition and digital music software. ˙ Managed other administrative aspects, including budgeting, planning rehearsals, score management, quality management
Full-time / Tertarik bekerja jarak jauh
National University of Music Freiburg, Germany
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Film Music