styles: stylized, sci-fi. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake maps in Marmoset Toolbag or Substance Painter. I can use other software such as Blender, 3DMax, Unity, Photoshop.. If necessary, I'm ready to learn new software. Besides my work as a 3D artist, I was also responsible for quality control, creating base workflow and manage a small group artists. Software Main: Autodesk Maya Substance Painter Marmoset Toolbag Zbrush Blender Other
Full-time / Interested in working remotely