CMake Blender Krita Projects 1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL. 2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine. 3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion. 4. Atmospheric Engine: A cross-platform 3D game engine written in
Ruby on Rails
React.js
C/C++
Unemployed
・
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣大學
・
電機工程學系
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