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4-6 years
6-10 years
10-15 years
More than 15 years
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3D遊戲美術 @星眺互動傳媒有限公司
2018 ~ 2021
3D遊戲美術
Within one month
3ds max
ZBrush
Substance Painter
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
台北城市科技大學
化學工程
Avatar of 周湘媛 Cowei Chou.
Avatar of 周湘媛 Cowei Chou.
Past
資料工程師 @技嘉集團 技鋼科技
2023 ~ 2024
剪輯師 / 前端工程師 / 網頁設計 / 視覺設計
Within one month
增進工作效率。 New Taipei City, Taiwan 專案導覽 https://msha.ke/cowei 作品網站 https://cowei.weebly.com/ 技能 Design Tools Photoshop / After Effects / Premiere / Illustrator / MAYA / ZBrush Tech Stack Python / .NET Core MVC / C# / Linux / HTML / CSS / JavaScript / Docker / GCP / Tableau 專案 Meowow AI 台灣流浪貓影像辨識 - ios app 台灣流浪貓的影像辨
Image Recognition
Photoshop
After Effects
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立台中科技大學
多媒體設計系
Avatar of Sophen Ho.
Avatar of Sophen Ho.
Past
Cocos用戶端研發工程師 @第二專長
2023 ~ 2024
Cocos用戶端研發工程師
Within one month
知識、努力練習編寫腳本和遊戲引擎試作。 我最大的愛好是研究各式各樣的設計軟體,例如:Grasshopper(參數式建模)、RhinoSubD(自由曲面)、SolidWorks(CAD)、ZBrush(網格雕刻建模)、Vray(擬真渲染)等...這些新技能幫助我在工作上得到新的發揮與突破,使我創作出許多新穎的作品;然
Cocos Creator
TypeScript
Rhinoceros + Grasshopper + SubD
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
朝陽科技大學 Chaoyang University of Technology
工業設計系
Avatar of 魏汝恆.
Avatar of 魏汝恆.
UX設計師 @香港商台灣偉門智威有限公司台灣分公司
2023 ~ Present
Designer
Within one month
詮鼎科技(現⼤聯⼤) 三月四月 2005 ⼿機與各類⼈機介⾯(MMI)設計製作,⼿機、SMARTPHONE、PDA遊戲企劃製作,FLASH內容製作,與⼿機多媒體研發 學歷美國OHIO州CLEVELAND州立大學 (CSU) 商用美術 (Commercial Art私立復興商工 廣告設計科 技能 Photoshop Illustrator Figma Zeplin adobe xd Marvel ZBrush 語言 English — 進階 Chinese — 母語或雙語
Photoshop
Illustrator
Figma
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
美國OHIO州CLEVELAND州立大學 (CSU)
商用美術 (Commercial Art)
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Past
Lighting Lead/Senior 3D Artist @崛影數位特效
2016 ~ Present
3D 燈光師
Within one month
MAYA
Substance Painter
Photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台灣藝術大學
多媒體動畫藝術學系, 輔修/工藝設計學系
Avatar of 秦品懿.
Avatar of 秦品懿.
Past
3D遊戲美術 @狂點軟體開發股份有限公司
2022 ~ Present
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師
Within one month
尋政府採購網的案件 技能 專案經歷 日本Vtuber角色製作 偶像大師套裝 Mixi遊戲角色模型 魚機角色專案製作 PARALAND角色開發 工具 Zbrush Maya Max Unity 基本操作 Photoshop Dragon Bones After Efect Vray for 3DMax 專長 3D模型/貼圖 微動態 2D插圖表現 角色設計 模型角色表情差分(blendshape) 3D Max環境光
ZBrush
MAYA
3DMAX
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
逢甲大學 Feng Chia University
水利工程
Avatar of 陳哲暄.
Avatar of 陳哲暄.
Past
Game design / Game Art @Straight Creative
2023 ~ 2023
3D美術設計師、遊戲設計師
Within one month
夠更融入團隊的討論,與了解專案明確目標,並提出自己的看法,致力於創造良好的使用者體驗。 Skill Adobe - Illustrator、Photoshop、Premiere Pro 3D - 3Ds Max 、Substance Painter、Zbrush、SketchUp、Blender Game Engine - Unity ( animator、timeline、shadergraph、particle system、animation ) Git - gitlab、github、fork ExperienceStraight Creative Game Design / Game Art 以玩法設計出發開發一款動作射擊 VR 遊戲,上架 SideQuest 與 App Lab,上架一
word
illustrator
powerpoint
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
南臺科大
3D美術學程, 動漫原創學程, 遊戲程式學程
Avatar of 陳怡均.
Avatar of 陳怡均.
Past
3D 美術師 @錦田雲端科技
2018 ~ 2023
3D美術
Within one month
VR 遊戲動態製作 MG 動畫製作 Unity 美術 專案人員 魔特創意有限公司 • 四月三月D 模型製作 影像合成 3D 角色 Chun-Li 使用工具 Maya ZBrush Substance 3D Painter Unreal Engine Chris Hemsworth 使用工具 Maya ZBrush Substance 3D Painter 角色動態 Unity 場景設計製作 專案 富邦勇者傳說|場景、角色製作 HTC 小恐龍誕生的秘
MAYA
CINEMA 4D
Illustrator
Reputation Credits3
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
建國科技大學
數位媒體設計
Avatar of the user.
Avatar of the user.
Past
UI/UX Designer @甫東科技有限公司
2022 ~ 2023
UI/UX Designer
Within one month
Photoshop
Premiere
Zbrush
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立成功大學 National Cheng Kung University
工業設計
Avatar of Ahmed Naguib.
Avatar of Ahmed Naguib.
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
3D scan of an African girl using Maya and ZBrush. Retopologized the model to optimize the polygon count and improve the mesh quality. Shaded and rendered the model using Arnold Maya, achieving more realistic look. "Bleeding Thread" Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool. Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes. Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system. Rendered the scene using Keyshot, applying realistic materials, lighting
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.