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4-6 years
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3D場景美術
Within one month
3ds max
Unity3D
Photoshop
Employed
Ready to interview
Full-time / Not interested in working remotely
10-15 years
華夏科技大學
遊戲設計
Avatar of 周湘媛 Cowei Chou.
Avatar of 周湘媛 Cowei Chou.
Past
資料工程師 @技嘉集團 技鋼科技
2023 ~ 2024
剪輯師 / 前端工程師 / 網頁設計 / 視覺設計
Within one month
增進工作效率。 New Taipei City, Taiwan 專案導覽 https://msha.ke/cowei 作品網站 https://cowei.weebly.com/ 技能 Design Tools Photoshop / After Effects / Premiere / Illustrator / MAYA / ZBrush Tech Stack Python / .NET Core MVC / C# / Linux / HTML / CSS / JavaScript / Docker / GCP / Tableau 專案 Meowow AI 台灣流浪貓影像辨識 - ios app 台灣流浪貓的影像辨
Image Recognition
Photoshop
After Effects
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立台中科技大學
多媒體設計系
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Avatar of the user.
Past
Lighting Lead/Senior 3D Artist @崛影數位特效
2016 ~ Present
3D 燈光師
Within one month
MAYA
Substance Painter
Photoshop
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台灣藝術大學
多媒體動畫藝術學系, 輔修/工藝設計學系
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Avatar of the user.
UX設計師 @香港商台灣偉門智威有限公司台灣分公司
2023 ~ Present
Designer
Within one month
Photoshop
Illustrator
Figma
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
美國OHIO州CLEVELAND州立大學 (CSU)
商用美術 (Commercial Art)
Avatar of 陳哲暄.
Avatar of 陳哲暄.
Past
Game design / Game Art @Straight Creative
2023 ~ 2023
3D美術設計師、遊戲設計師
Within two months
夠更融入團隊的討論,與了解專案明確目標,並提出自己的看法,致力於創造良好的使用者體驗。 Skill Adobe - Illustrator、Photoshop、Premiere Pro 3D - 3Ds Max 、Substance Painter、Zbrush、SketchUp、Blender Game Engine - Unity ( animator、timeline、shadergraph、particle system、animation ) Git - gitlab、github、fork ExperienceStraight Creative Game Design / Game Art 以玩法設計出發開發一款動作射擊 VR 遊戲,上架 SideQuest 與 App Lab,上架一
word
illustrator
powerpoint
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
南臺科大
3D美術學程, 動漫原創學程, 遊戲程式學程
Avatar of 陳怡均.
Avatar of 陳怡均.
Past
3D 美術師 @錦田雲端科技
2018 ~ 2023
3D美術
Within three months
VR 遊戲動態製作 MG 動畫製作 Unity 美術 專案人員 魔特創意有限公司 • 四月三月D 模型製作 影像合成 3D 角色 Chun-Li 使用工具 Maya ZBrush Substance 3D Painter Unreal Engine Chris Hemsworth 使用工具 Maya ZBrush Substance 3D Painter 角色動態 Unity 場景設計製作 專案 富邦勇者傳說|場景、角色製作 HTC 小恐龍誕生的秘
MAYA
CINEMA 4D
Illustrator
Reputation Credits3
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
建國科技大學
數位媒體設計
Avatar of 李志君.
Avatar of 李志君.
Past
UI/UX Designer @甫東科技有限公司
2022 ~ 2023
UI/UX Designer
Within two months
空氣成分的調整來提供火災患者有效的治療。 獲獎資訊 2023新一代產學合作入圍 2023青春設計節入圍 2023正修校內展第二名 技能 Photoshop Premiere Zbrush Maya Illustrator NX siemens Keyshot WordPress Figma UI/UXDesign 語言 English — 初階 學歷國立成功大學 National Cheng Kung University 工業設計CSU正修科技大學 視覺傳達設計系
Photoshop
Premiere
Zbrush
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立成功大學 National Cheng Kung University
工業設計
Avatar of Ruy.
Avatar of Ruy.
3D建模師 @映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ Present
3D 角色建模,硬表面、專案製作流程控管相關
Within one month
Taiwan 卡片機台、PC遊戲角色建模、 Unity 平台測試、 專案處理、 教育訓練 。 BlothMithKaohsiung, Taiwan 遊戲角色建模、Unity 平台測試、 專案處理。 使用工具 主要: 3DSMAX 、MAYA、 Zbrush、Blender、 Substance Painter、 Photoshop 輔助: bodypaint、Unity、Keyshot 自述 我喜歡工作,喜歡在這類型態的工作所需的一連串過程中,享受硬體 科技 的進步,軟體跳躍式
3DMAX
MAYA
Blender3D
Employed
Open to opportunities
Full-time / Remote Only
More than 15 years
南台科技大學
應用電子工程
Avatar of Fu Fu.
Avatar of Fu Fu.
漫畫助手 @阿兔有限公司
2023 ~ Present
2D 美術插畫師/ 2D 遊戲插畫師/ 美術設計/ 平面設計師
Within one month
元創藝有限公司 遊戲:王者榮耀/拳皇/天諭/逆水寒 公仔設計 電影:超人力霸王 霹靂布袋戲 公仔設計 八月六月 2015 封面插畫 威向 輕小說_法則系列/非傳說封面插圖繪製 學歷振聲高級中學 廣告設計 技能 Photoshop Clip Studio Paint Blender Live2D ZBrush Unreal Engine Unity 語言 Chinese — 專業
Photoshop
Clip Studio Paint
Blender
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
振聲高級中學
廣告設計
Avatar of Ahmed Naguib.
Avatar of Ahmed Naguib.
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
3D scan of an African girl using Maya and ZBrush. Retopologized the model to optimize the polygon count and improve the mesh quality. Shaded and rendered the model using Arnold Maya, achieving more realistic look. "Bleeding Thread" Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool. Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes. Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system. Rendered the scene using Keyshot, applying realistic materials, lighting
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.