Taoyuan City, Taiwan
1996-02-09
As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.
Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.
This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.
2014 - 2018
2022.03 - Present
Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.
2020.04 - 2022.02
Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.
2019.06 - 2020.03
Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.
Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.
I have used nodes to create some materials and basic interactive special effects.
I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation, and have built a playing card tower and Mushroom Baby.
A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.
I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.
I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.
Designed logos, some pictures, and an introduction to the College of Business (NTUB).
Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.