Aidan Chen
Senior Game Server Programmer
I started my game engineer career in December 2001.
I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization.
Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead/manage a small team(up to 12 team members) in several projects.
Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects.
In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually.
Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects.
I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and development progress management.
Firedragon Digital Technology
National Taiwan Ocean University