Avatar of Aidan Chen.

Aidan Chen

Senior Game Server Programmer
I started my game engineer career in December 2001. I can learn new field effectively and do a variety of tasks, but I also love to focus on a certain field, dive deeper, and continue improvement and optimization. Since 2014, In addition to my programming experiences and skills, I alsoI have had several chances to lead/manage a small team(up to 12 team members) in several projects. Before 2014 I was a client game programmer. I have been in several projects powered by Unreal Engine 2.5 & 4, as well as in several in-house game engine development projects. In 2014, I grabbed an important chance to start learning and shifting to become a server game programmer gradually. Then I gradually accumulated backend experience on game server logic, SQL/NoSQL databases, and AWS in several projects. I am familiar with the design of game program framework, game engine architecture, tools and production pipeline, CI/CD and development progress management.
Firedragon Digital Technology
National Taiwan Ocean University
Taipei, Taiwan

Skills

C++
Design Patterns
Gameplay Programming
Networking Programming
Management Skills
git
AWS
Golang
OOP
SQL

Languages

Chinese
Fluent
English
Intermediate

Work experiences

Senior C++ Game Server Programmer

Firedragon Digital Technology
Full-time

Jan 2024 ~ Present
Taipei City, Taiwan
- Virtual C++(MSVC) - MSSQL - Visual Studio, VSCode, Git
Logo of Amber Studio Taiwan.

Senior Backend Engineer

Amber Studio Taiwan
Full-time

Jun 2022 ~ Dec 2023
1 yr 7 mos
Taipei City, Taiwan
Since this studio's major business is co-development, I 've worked with a variety of project's needs like feature programming to solution survey and I also have to work with staff and clients from Europe, U.S and Korean. The tech stack I mainly use here are Golang and AWS

Game Programmer Leader

Hexiang Digital Technology
Full-time

Mar 2019 ~ Jun 2022
3 yrs 4 mos
Taipei City, Taiwan
* Project development progress management. * Implement slot/card game servers based on Golang & Redis. * Technology Research & Development.

Vice Technical Director

Softstar Entertainment
Full-time

Jun 2017 ~ Mar 2019
1 yr 10 mos
Taipei City, Taiwan
* Project solution survey * Design & implement a new game server based on C++ & Poco. * Participate in a project powered by UE4.
Logo of XPEC Entertainment.

Supervisory Programmer

XPEC Entertainment
Full-time

Feb 2009 ~ Jul 2014
5 yrs 6 mos
* I was in R&D office * I had participated in several in-house game engine development projects based on C++ and Action Script * In charge of terrain system as well as editor and reflection system

Senior Client Programmer

Chinesegamer International Corp
Full-time

Dec 2000 ~ May 2008
7 yrs 6 mos
* This is my first job in my game engineer career * At the beginning, I was in several 2D MMO projects based on Delphi * I was in several 3D MMO projects based on UE 2.5 and C++ since 2004

Educations

National Taiwan Ocean University

Bachelor of Engineering (BEng)
Harbor and River

1994 - 1999
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