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Quinton Hong

Project Manager, Scrum Master | [email protected] | New Taipei, Taiwan


  • 7 years experienced project manager (Agile, Scrum, Waterfall)
  • 3 years experience in Startup
  • Manage projects from 0 to 1 (PC-H5, Mobile-H5, Android, iOS)
  • Familiar with data analytics such as AARRR and A/B Testing

Working Experience

Project ManagerCa Shin Network
(Sep 2020 - Jun 2022, 1 yr 10 months)

  • Football Score Website & App from 0 to 1 (PC-H5, Mobile-H5, Android, iOS)
  • Customize Scrum to fit organizations that actually works
  • Cross department communication (Matrix org structure across 2 projects, Taiwan & Hong Kong)
  • Change management
  • Data Analytics


Game Designer, XRSPACE 
(Sep 2018 - Sep 20202 years)

  • Projects
    • XRSPACE MANOVA (Device + Software)
      Link: https://reurl.cc/GokxAv
  • VR system design (Inventor of 2 Patents)
    • Avatar Motion Generating System (https://reurl.cc/1ZEV0W)
    • Avatar Facial Expression Generating System (https://reurl.cc/0pGqp9)
  • Social system design
  • Partner with engineer and artists to make trade-offs to balance the business needs versus technical constraints
  • Coordinate with departments from different industry




Project Manager, Leap Leaf Interactive
(Sep 2017 - Mar 2018, 6 months)

  • Lead a team in their respective fields and day to day needs of game development
  • Assist team providing information for director to craft achievable goals for each milestone
  • Workflow optimization
  • Level design (action adventure)


Co-Founder, Cheerfort (Indie Studio)
(Sep 2016 ~ Sep 2017, 1 year)

  • Project Management
  • Game Design
  • SDK Implementation
  • Marketing

Product Specialist, Gamesofa
(May 2015 - Sep 2016, 1 year 5 months)

  • Project: 
    • Tank Hit (Android) - Multiplayer tank shooter
      (Google Play 1M downloads, highest monthly revenue 1M NTD)
      Link: https://reurl.cc/mdbrE1

  • Cross department communication
  • Data Analytics (AARRR , A/B Testing) 
  • Level design (Multi-player shooting) 
  • System design (Matchmaking)
  • Create and execute events, promotion plans and merchandise

QA Engineer, XPEC

(Mar 2014 - Apr 2015, 1 year 2 months)

  • Projects
    • Fantasy Lore (iOS , Android) - 3D card battle
    • Warhammer 40,000: Dawn of War II (PC) - Real-time strategy
    • Bounty Hounds Online (PC) –MMORPG
  • Design and perform testing assignments
  • Document bugs and identify similar problems to what is being tested.
  • Ensure contents meets design direction.
  • Give suggestions and feedback on products.

Education

  • Chung Cheng Institute of Technology, NDU, BS, Computer Science
    (Jul 2007 - Jul 2012)

Skills


Project Management

  • Agile, Scrum, Waterfall
  • Process improvement 
  • Change management


Data Analytics

  • AARRR 
  • A/B Testing


Game Design

  • Level
  • System
  • Gameplay

Game Development

  • Unity
  • Diagrams.net (Draw.io)
  • Git
  • C#



Language

  • Mandarin (native)
  • English (professional)

Certification


  • Scrum Master (SAFe 5)
  • TOEIC 840


  • Inventor of 2 Patents
  • Avatar Motion Generating System (https://reurl.cc/1ZEV0W)
  • Avatar Facial Expression Generating System (https://reurl.cc/0pGqp9)

Projects



MANOVA

  • Body Animation system design 
    (Inventor of European Patents)
  • Facial Animation system design (Inventor of European Patents) 
  • Partner with engineering to create schedules and make tradeoffs to balance the business needs versus technical constraints
  • Social system design

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On My Way

  • On My Way app creating from scratch (Android)
           (Side project)

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Smash Foosball

  • PM (Scrum)
  • Smash Foosball app creating from scratch (Android)

  • 3rd IMGA SEA Nominee

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Twinkle Bubble

  • Game design
  • SDK implement
    (IAP, Facebook, Google AdMob)
  • ASO, Facebook Ads

  • FbStart Bootstrap

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Tank Hit

  • Design and create promotion merchandise reached highest monthly revenue 1M NTD.
  • Matchmaking system design
  • Level design

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