Izaac Luo (Luo Yue Heng) 2016~2022
2021~
Playable character designer
with motion capture experience
Battle system designer
(Before the game announced, cannot disclose more details.)
2018~2020
Pre-prototype to Publish
Core gameplay designing and implementing Mastermind gameplay for testing and verification.
Energy system with skill cards deck building.
Environmental Interact System (E.I.S).
Zombie possessing.
Design unique gameplay theme for Masterminds ands diverse skills to allow players to build diverse gameplay.
Design game flow and all UI layout as UI/UX designer. (with adobe Xd)
Integrate the glossary in the game and write the game text based on Traditional Chinese, and implement the text in multiple languages.
Localization specialist in Traditional Chinese. Designed Easter eggs that resonate with the Traditional Chinese cultural circle, with a high sensitivity to internet memes, and have been reported in the news.
(covering memes in the Chinese, English, and Japanese cultural circles.)
2016~2018
Prototype to Publish
The level owner and design for the first playable free chapter includes terrain design, enemy placement, walking areas, and item placement.
Design and implementation of in-game cutscenes camera which very different from original FFXV.
Boss fight owner: Aranea (demo in 2017 gamescom)
Boss fight owner: Titan
Redesign and implantation the important systems to match the difficulty of the mobile platform from original FFXV, including:
Cooking system
Camping system
Driving system
Design and implementation of special gameplay mechanics within levels.
Level owner: design and implementation - Ketcatrich Ruin
Level owner: design and implementation - Fociaugh Hollow
Level owner: design and implementation - Fort Vaullerey