Polterheist was the game project that I worked on in my senior year of college, essentially my final. The game was set in a Victorian-era mansion. Players would take control of the ghost of a resident of the house, and they must scare away intruders who are looking to steal the treasure the ghosts had collected during their life. The following assets were what I had created for the game, which would be placed in various rooms of the house. They are somewhat low-poly stylizations of various objects. References included for each prop. The cover art was made by Mindy Hamann.