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Avatar of Wang Chunshan.
Avatar of Wang Chunshan.
Data Engineer @TSMC 台積電
2022 ~ Present
資料分析師、演算法工程師、軟體工程師、軟體專案管理
Within one month
Chun Shan, Wang [email protected] SUMMARY I'm a skilled software engineer, experienced in NLP and Data Engineering for over 4 years. I've delivered dependable solutions across commercial, educational, and psychological counseling domains. Expertise lies in deploying stable systems, ensuring valuable and trustworthy development. My background seamlessly integrates data and machine learning for comprehensive solutions. KEYWORDS: Python, NLP/NLU, Backend, Data, CI/CD, kubernetes, JAVA Spring, EXPERIENCE Data Engineer,now, TSMC I Build and improved the Python/JAVA services, including caching service with mongoDB and Redis, monitoring
Backend Development
NLP
Python
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立中央大學 National Central University
網路學習科技研究所
Avatar of 陳韋燁.
Avatar of 陳韋燁.
Past
工程師 @博彥科技有限公司
2018 ~ 2023
後端工程師
Within one month
陳韋燁 Taipei, [email protected] 具備豐富後端及韌體相關經驗 要求程式碼簡潔,以clean architecture為目標 熟稔底層原理,深度理解OOP 精通TDD,力求程式碼品質 樂於追求挑戰,精益求精 工作經歷 工程師 • 博彥科技有限公司 八月十二月 2023 | Taipei, Taiwan 智慧門鎖 家庭IOT,強化自家
C
C++
Golang
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
龍華科技大學
資訊網路工程
Avatar of 王柏貴.
Avatar of 王柏貴.
資深工程師 @旭聯科技股份有限公司
2018 ~ Present
前端工程師
Within one month
smooth collaboration between frontend and backend teams. Phase~Present): Overall Summary: I led the transition from outdated technology (Sencha Touch) to contemporary solutions, utilizing Angular and Monorepo architecture with Capacitor for the development of hybrid apps and web services. Simultaneously, I played a key role in the ongoing development and maintenance of frontend functionalities for existing products, which involved customer upgrades and customization. Specific Responsibilities: Led the development of hybrid apps, implementing Angular and Capacitor architecture to deliver an optimal user experience. Managed backend development to ensure seamless support for app functionality. Executed app upgrades
Angular
Tailwind CSS
MS SQL
Reputation Credits1
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
崑山科技大學 Kun Shan University
資訊傳播科系
Avatar of Don Chen.
Avatar of Don Chen.
Past
Engineer @量子方舟
2020 ~ Present
Full Stack Developer
Within one month
/ AWS / Linode - iOS - Objective-C / Swift 次要技能 - Frontend - VueJS + Tailwind... - Flutter - dart 部分專案 - Uber-like 應用(派遣系統 / 後台管理 / 乘客、司機 App ) - iPad 點餐系統(Backend / Dashboard / iOS App) - CMS 系統(Backend / Dashboard) - 可以離線、速率調整的音樂播放器(iOS App) - 電商應用(Backend + iOS App) - Legacy Code 維護 Engineer • Beans.ai 九月九月 2023 | Taipei
IOS Development
Backend Development
Amazon Web Services (AWS)
Unemployed
Open to opportunities
Full-time / Remote Only
6-10 years
上海理工大學
金融系
Avatar of the user.
Avatar of the user.
Senior Analyst, Software Engineer @Synpulse Taiwan Ltd. | 星普思管理諮詢有限公司
2022 ~ Present
Software Developer
Within one month
JavaScript
ASP.NET MVC
HTML5
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Queensland University of Technology(昆士蘭科技大學)
Computer Science
Avatar of the user.
Avatar of the user.
Past
Senior Backend Engineer @iKala 愛卡拉互動媒體股份有限公司
2023 ~ 2024
Data engineer / Backend engineer / Software engineer
Within one month
Python
GCP
Algorithms
Unemployed
Open to opportunities
Full-time / Not interested in working remotely
6-10 years
國立成功大學
資訊工程
Avatar of 李晧暐.
Avatar of 李晧暐.
Software Engineer @奔騰網路科技股份有限公司
2023 ~ Present
Backend Engineer
Within one month
管理員 Design Restful API and write API Docs Continuous improvement unit tests with higher coverage Tech Stack: - Cloud Architecture: AWS └─ Serverless Lambda, StepFunctions Route53, CloudFront - Backend: Python Django - Devops: Gitlab CI & AWS SSM Run Command - Frontend: Vue3.js + SCSS - Doc: Swagger API 十月Present Backend Engineer 麗臺科技(LEADTEK Research Inc.) AIDMS AIDMS 開發 Introduce Drone CI/CD and integrate with gitea. Reducing 100% decreases human error of manual release time. Development and maintenance saga pattern for inference API Refactor legacy code to frontend-backend separation architecture
Python
Django
Flask(Python)
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
元智大學
資訊工程學系
Avatar of 李懿庭.
Avatar of 李懿庭.
Full-Stack Engineer @SoundOn 聲浪媒體科技股份有限公司
2022 ~ Present
全端/後端工程師
Within one month
new employees to explore backend development. Tech Stack: Kubernetes, Nodejs, Tsoa, Koa, GCP, React, BigQuery Appaegis Inc, Full-stack Engineer, AugJan 2022 Application Team - Developed an application for Access Security Solution. - Designed and Refactored web application to make the web page more interactive. - Designed a solution to ensure the access in an application be limited and managed. - Integrated the alert in the system into third party services. Tech Stack: Vue, Amplify, Nodejs, GraphQL, Express, AWS Linker Networks Inc, Backend Engineer, NovJuly 2021 Auto Labeling Platform Team - Developed backend microservices for auto labe...
Node.js
DevOps / CI / CD
Infrastructure
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
台北科技大學
電子工程碩士班
Avatar of the user.
資深工程師
Within one month
.net mvc
Angular
Git
Full-time / Not interested in working remotely
6-10 years
臺灣科技大學
資訊管理
Avatar of Pete Lin.
網頁工程師
Within one month
service Actively participated in the development of decentralized applications Others Developed API server for querying blockchain bridging information Integrated with open-sourced external services like DefiLlama, CoinGecko Developed internal libraries to share reusable codebase TomoTouch - Web Engineer, 2020//11 Designed and developed decentralized applications Tech stack: Frontend - ReactJS Backend - NodeJS, Gin (Golang) GCP - Cloud Run / Cloud SQL / GCS / App Engine Smart contract - Truffle & Solidity BETRAVELO - Web Engineer, 2019//1 Developed Betravelo's B2B SASS platform in the frontend Assisted in backend development with serverless solution Tech stack: React / Redux, Tailwind, Webpack, Lambda
solidity
typescript
JavaSript
Full-time / Interested in working remotely
4-6 years
University of Washington
Communications

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller