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Avatar of 鄭翔元(Denny Cheng).
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Avatar of 鄭翔元(Denny Cheng).
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Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Denny Cheng ( 鄭翔元 ) I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies. Taipei, Taiwan [email protected] EducationNational Cheng Kung University ( 國立成功大學 ) Computer Science and Information
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of Chaio Wei Xu.
Avatar of Chaio Wei Xu.
Past
設計 @鳳嬌催化室 Fenko Catalysis Chamber
2019 ~ 2023
Garphic Designer / Space Planner / Visual Designer
Within two months
Chaio Wei Hsu Graphic Designer | Visual Designer Taipei City, Taiwan I'm a graphic designer who is curious about things and easy to get along with. I look forward to integrating my professional abilities into the values I identify with and progressing together with the team. Through the power of design, I hope to enable more people to encounter and understand more beautiful things. T |E | [email protected] https://yamayamaxu.myportfolio.com/ Experience NovJul 2023 Taipei, Taiwan Senior Graphic designer Fenko Catalysis Chamber (鳳嬌催化
Photoshop
Illustrator
Lightroom
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立政治大學 National ChengChi University
傳播學院廣告學系, 東南亞語言學程(泰語)
Avatar of Get Galatea mod apk unlimited Points.
Within one month
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PowerPoint
C#
Employed
Open to opportunities
Full-time / Remote Only
10-15 years
Avatar of the user.
Avatar of the user.
Technology Leader @AIBDT
2023 ~ Present
Software Engineer / Backend Engineer
Within one month
Intelligent
Cooperation
Curious
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
National Taiwan University
Agricultural Chemistry
Avatar of the user.
Avatar of the user.
Senior Graphic Designer @Self-Employed
2019 ~ Present
Visual design and strategic /UX designer/Product design and management/
Within one month
Photoshop
illustrator
KeyShot
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
長庚大學 Chang Gung University,CGU
Industrial design
Avatar of the user.
Avatar of the user.
Apple Magic KB NPI Electronic Supplier Quality Engineer Lead @HON HAI Technology Group
2022 ~ Present
Section Manager
Within one month
Multitasking
Interpersonal Communication
Flexible & Adaptable
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Nation Sun Yat-sen University (NSYSU)
E-Commercial
Avatar of Mohamed Raslan.
Avatar of Mohamed Raslan.
Software Test Automation Engineer @Atomica AI
2021 ~ Present
QA automation engineer / Software development engineer in test
Within two months
testers, like pytest-qatouch a python plugin, and Utask (Todoist clone) , a react web app to be used to practice testing activities. I like to think of myself as an ambivert who tends to be an introvert, a quick learner, flexible working with different tools & technologies in different environments, curious, and eager to gain tons of experiences. Cairo, Egypt [email protected] Phone:Work Experience Software Test Automation Engineer Atomica AI • AprilPresent As an extension to my work in 360Imaging, we moved to Atomica.ai, and I work as a senior manual/automation tester
Test Automation
Manual Testing
API Testing
Employed
Open to opportunities
Part-time / Remote Only
4-6 years
Udacity
Cloud DevOps Engineer
Avatar of 陳婉玲.
Avatar of 陳婉玲.
Analyst @Business Next Media Corp.
2017 ~ 2019
Data Analyst、Data Engineer、Data Scientist、Customer Experience Analyst
Within one month
Wan-Ling (Lyn), Chen CAREER SUMMARY 7 years of diverse data and AI experience in engineering and advisory roles across varied industries. Provided end-to-end advisory on data and AI solutions, covering data platforms, lakehouse architecture, data security & LLM. Led PoCs delivery, solution design, and workshop execution for clients' digital transformation. Managed data architecture across 70 global offices, demonstrating adaptability in complex data landscapes. Actively participated in projects addressing board portfolios such as data and AI, security, and automation. Achieved a 76.6% revenue boost through strategic volume monetization. Goal-oriented, curious
Python
SQL/MySQL
Databases
Employed
Full-time / Interested in working remotely
4-6 years
National Taiwan University
Psychology
Avatar of Victor Chungyun LEE.
Avatar of Victor Chungyun LEE.
iOS Engineer @99.co
2022 ~ Present
iOS Developer
Within one month
Victor Chungyun LEE A Taiwan native, I am a passionate iOS developer currently based in Hong Kong. With a curious mindset and a constant drive to learn, I have pursued interests in teaching computational thinking and exploring innovative products. As an iOS developer and STEM educator, I bring a unique blend of technical expertise and a dedication to continuous growth. TW | HK | SG https://funclosure.xyz/ Work Experience iOS Engineer • 99.co • Remote/SG JulyPresent At 99.co , one of Singapore's leading real estate platforms, I served as an
iOS
Swift
RxSwift
Full-time / Interested in working remotely
4-6 years
The Hong Kong Polytechnic University
(School of Design) Multimedia and Entertainment Technology
Avatar of Santiago Navarro.
Avatar of Santiago Navarro.
Frontend Engineer @Blackstone
2023 ~ Present
Frontend Developer
Within one month
Santiago Navarro As a seasoned Frontend Web Developer with over six years of industry experience, I am deeply passionate about leveraging the latest technologies to deliver exceptional user experiences. My curiosity drives me to continuously explore innovative practices that not only enhance my skills but also benefit the entire team. I thrive in multicultural environments, valuing diverse perspectives as key to personal and professional growth. My experience working in such dynamic settings has honed my ability to adapt and excel, fostering a collaborative team spirit and a shared commitment to excellence. My greatest strength lies in
Node.js
TypeScript
React.js
Full-time / Remote Only
4-6 years
Universidad Nacional de La Plata
Licentiate degree , Computer Software Technology/Technician

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller