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Front-End Developer @Storipress
2022 ~ Present
網頁前端工程師
Within one month
JavaScript
React.js
Ant Design
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立中正大學
資訊工程學系
Avatar of 范思良.
Avatar of 范思良.
資深主任工程師 @長青資訊
2017 ~ Present
資深工程師
Within one month
范思良 Edward / Senior Backend Engineer Over 7 years of experience Email: [email protected] | Phone:| Location: Taiwan National Chin-Yi University of Technology - Department of Electronic Engineering and Computer Science (Information Engineering) Graduated inAbout Me I am a proactive and responsible individual with a strong commitment to learning and adopting better practices in my work. My passion for solving problems is not only driven by a profound sense of accomplishment but also by an eagerness to assist others in overcoming their challenges. This enthusiasm for problem-solving fuels my focus and dedication to
golang
MySQL
Docker
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
勤益科技大學
軟體工程
Avatar of Ryan Shen.
Avatar of Ryan Shen.
Sr. Full Stack Engineer @類神經網路股份有限公司
2021 ~ Present
資深程式設計師
Within one month
new employees. 6. Joined code review meetings regularly. Test Engineer • 願境網訊股份有限公司_KKBOX JunJanPerformed functionality testing for applications on each platform. 2. Reported bugs to RD with Trac. Education B.E., Computer Science and Information Engineering, Fu Jen Catholic University SepJun 2018 Certificates TOPIK II (Level 4) President of National Institute for International Education十一月 2018 到期 JLPT N1 the Interchange Association, the Japan Foundation and Japan Educational Exchanges and Services N1A008080T 發照日期 一月 2013 · 永久
Android
Windows
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
輔仁大學 Fu Jen Catholic University
Computer Science and Information Engineering
Avatar of ChenHuei Huang.
Avatar of ChenHuei Huang.
BIOS Engineer @仁寶
2019 ~ Present
資深韌體工程師
Within one month
Lake: DELL XPS, DELLPrecision 5550 · Tiger Lake: DELL XPS, DELLPrecision 5560 · Alder lake: DELL XPS, DELLPrecision 5570 · Raptor Lake: DELL XPSQualcomm: · SC8380: DELL XPSTest Engineer • King Yuan Electronics, Inc. JulyMarchIC FT test environment settings 2. Product problem analysis 3. Test yield maintenance 4. Customer product development engineering assistance Responsible customers: 1. MediaTek Inc. 2. EcoNet Inc. Education National Quemoy University Department of Computer Science and Information Engineering 1. Graduated second in the department. 2. Special Research: Software-Defined Networking(SDNSkills C C++ PowerPoint x86 BIOS/coreboot
C
C++
PowerPoint
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立金門大學
資訊
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Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of Dan Chih.
Avatar of Dan Chih.
Past
資深軟體工程師 @Wistron ITS 緯創軟體股份有限公司
2022 ~ 2023
軟體開發工程師
Within one month
令程式維護設計) Part-Time 助理美商安達產物保險股份有限公司台灣分公司 學歷 淡江大學 資訊工程學系 碩士畢Department of Computer Science and Information Engineering 技能 User Experience Customized Application Medical System design Product System Interfacing E-referral system Cashier system Medical Order system HCM Peoplesoft(GP/RC/TL Module) Language Chinese English 專長 語言 C/C++ Cobol SQL(Sybase SQL , MySQL,MongoDB) VB/
LinkedIn
powerpoint
excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
淡江大學
computer science
Avatar of Hank.
Avatar of Hank.
Senior Firmware Engineer @睿寬智能科技有限公司
2023 ~ 2024
韌體工程師
Within one month
cycle solution Implement Full Disk Rebuild to recover L2P table if table is corruption Support NVME Trim command on FTL side Implement background trim to avoid trim command timeout Merge duplicate trim range to save memory Support NVME Format/Sanitize command on FTL side Background operation: GC/Scan/Close user & system space to speed up power cycle Maintain system meta data to record rebuild information, block valid count, block erase count, etc Speed up flushing LAA mapping table by hardware search engine Education National Chung Cheng University Master of Computer Science and Information Engineering SepJul. 2017
C
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
中正大學
資訊工程
Avatar of the user.
Avatar of the user.
Senior Front-End Engineer @TonFura
2023 ~ Present
Front-End engineer / Full-stack engineer
Within one month
JavaScript
HTML5
CSS3
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Computer Science and Information Engineering
Avatar of 胡庭愷.
Avatar of 胡庭愷.
Past
Frontend Engineer @IT Project Co., Ltd.
2020 ~ 2024
Software Programmer
Within one month
胡庭愷 畢業於中正大學資訊工程學系。 前端熟悉 npm、React,後端熟悉 Java、Spring,資料庫如 PostgreSQL、MongoDB、Redis 亦有涉獵,其他也有使用如 Git、Docker 輔助開發。 目前開發經驗約五年,喜愛寫程式,對於開發技術充滿熱忱。  軟體工程師 電子郵件: [email protected] 經歷 前端工程師, 艾帝浦
Java
Spring MVC
jQuery
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Chung Cheng University
Computer Science and Information Engineering
Avatar of Chen Frost.
Avatar of Chen Frost.
Past
Product Developer @Titansoft Pte Ltd
2019 ~ 2023
軟體工程師
Within one month
2 weeks to 1 week) by building a company-owned API for 3rd party service providers to integrate. Based on RESTful design . Come with detailed online Swagger documents and paper documents , minimizing the need to provide further help to integrators. Function including authorizing, payment, and requesting account information. Responsible for on-call fast-response support, can diagnose symptoms, and implement hotfix under pressure and time limits . Set up a Grafana dashboard integrated with existing monitoring services (Prometheus, for instance), providing an easy and clear real-time view of server status and reducing error diagnosis time
CSharp
C#
Git
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Central University
Computer Science & Information Engineering

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller