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Sr. Full Stack Engineer @類神經網路股份有限公司
2021 ~ Present
資深程式設計師
Within one month
Android
Windows
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
輔仁大學 Fu Jen Catholic University
Computer Science and Information Engineering
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Avatar of the user.
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of Leo Wu.
Avatar of Leo Wu.
Senior Front-End Engineer @TonFura
2023 ~ Present
Front-End engineer / Full-stack engineer
Within one month
吳酈哲 Leo Wu Software Engineer [email protected] Taipei, Taiwan Summary Experienced Front-End developer with over five years of expertise in the React ecosystem Successfully led Front-End teams for more than three years Proficient in JavaScript, HTML, and CSS, with a focus on programmatic ads for over four years Skilled in ensuring Cross-Browser Compatibility and delivering high-quality user experiences Proven ability to collaborate effectively with non-technical partners to achieve project objectives Skills Programming languages: JavaScript, TypeScript Front-End Frameworks and Libraries: React, Next.js, Ant Design, Material UI, Jest DevOps
JavaScript
HTML5
CSS3
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Computer Science and Information Engineering
Avatar of 楊國呈(Adler Yang).
Avatar of 楊國呈(Adler Yang).
Past
Staff Customer Applications Engineer @MaxLinear
2022 ~ 2023
Staff Engineer
Within one month
楊國呈(Adler Yang) Staff Router & Gateway System Software Application Engineer As an experienced Customer Application Engineer and Platform Software Engineer, I am familiar with router system bring-up, network technologies, and the application of open-source software. My experience includes familiarity with system software development, understanding of gateway and router technologies. In my role within the CAE department, I possess professional and technical communication skills, developed through extensive interactions with internal and external customers around the world. Objective Job Title: Software engineer / CAE / Firmware engineer Taipei City, [email protected] https
C
Python
Linux
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Chi Nan University
Computer Science & Information Engineering
Avatar of PoHung Chen.
Avatar of PoHung Chen.
Past
Software developer @Freelance Software Development
2019 ~ Present
Within one month
PoHung Chen Computer Software Professional Taipei City, Taiwan I am Mio, an iOS software engineer, proficient in developing native applications using Swift and Objective-C. Ability to develop applications with performance, reliability and maintainability Also I have App publish on AppStore https://apps.apple.com/tw/app/%E5%92%96%E5%95%A1%E7%99%BB%E8%A8%98%E7%B0%BF/idWORK EXPERIANCE Software Developer • Freelance Software DevelopmentPresent Software development for outsourcing case Complete 15+ projects of apps 1.Technology assessment • Difficult breakthrough • Architecture design • Choosing and integrating
Objective-C
Swift
Android Studio
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
Computer Science and Information Engineering
Avatar of 徐聖哲.
Avatar of 徐聖哲.
Senior Software Engineer @Zealogics IT Solutions 美商邏輯技術有限公司
2023 ~ Present
.NET Developer
Within one month
徐聖哲 Senior Software Engineer Taiwan Since graduating from university, I have delved into the field of mobile application development during the era dominated by Palm, starting with Microsoft's Pocket PCInitially, I entered application development using C++ / MFC, later transitioning to a focus on C# / .NET ecosystems. In my recent journey, I have also explored frontend development with Javascript / Vue, diversifying my career experiences. As an engineer, I continually seek to enhance my knowledge. While coding remains my primary focus at work, my experience at KKCompany taught me
Software Development
C# Programming Language
WPF Development
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
私立義守大學 I-Shou University
Information Engineering
Avatar of JIA-HUA LIU.
Avatar of JIA-HUA LIU.
SW R&D @Test Research, Inc.
2018 ~ Present
R&D Engineer
Within one month
vendors to secure orders for the company. Developing dynamically generates flow setting configuration interfaces based on different product categories and models to achieve integration across various product lines. Intern • Galaxy Software Services JulOctAssist R&D to devlop projects, processing projects errors, verification functions and orgnaize design files. EducationMaster Degree 國立台灣科技大學 National Taiwan University of Science and Technology Computer Science and Information EngineeringBachelor's Degree 淡江大學 Tamkang University Computer Science and Information Engineering Skill C++ C# MFC WinForm SECS/GEM CFX Shopfloor Git OOP
C++
C#
MFC
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science and Information Engineering
Avatar of Alex Lee.
Avatar of Alex Lee.
IT Infrastructure @暫時不提供
2022 ~ Present
IT Infrastructure
Within one month
Infrastructure Engineer • JuneNow Mainly responsible for the establishment and operation of company cloud resources ( GCP, AWS ), including Kubernetes Cluster , VM, VPC, S3, IAM, and other resources. In addition, ensuring the normal execution and optimization of CI/CD pipeline s, developing chatbot software for clients ( Python-Telegram-bot ), internal account management ( Active Directory ), and VPN , Firewall establishment and operation within the company. EducationTunghai University(THU) Computer Science Information Engineering Skills Aws & Gcp Resources Kubernetes Terraform CI/CD Grafana Prometheus Exporters Python & Web Frameworks Linux Languages Chinese Mandarin — Advanced English — Middle floor Licenses GEPT — Intermediate Licenses GEPT — Intermediate
Python
Linux
Grafana
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
東海大學 Tunghai University
Computer Science Information Engineering
Avatar of the user.
Avatar of the user.
Senior Software Engineer @Acer 宏碁
2024 ~ Present
軟體工程師
Within one month
NodeJS
React
Python
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
輔仁大學 Fu Jen Catholic University
Computer Science Information Engineering
Avatar of 王聖閎(月太).
Avatar of 王聖閎(月太).
Node.js Backend Engineer @STARLUX Airlines
2023 ~ Present
Frontend / Backend / DevOps
Within one month
develop my skills outside of my primary job and deliver even better results in the future. Beyond personal growth, I'm deeply passionate about teaching and advocacy. I actively engage in seminars as a volunteer photographer, contributing to the sustainable development of our community. For more detailed information, please refer to the various links provided below! 個人專案 Personal Projects Charkchalk Charkchalk is a work-in-progress project aimed at offering an open-source universal solution for course searches across different schools. Leveraging the power of open source and the extensive user base, it
JavaScript
TypeScript
Vue.js
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Providence University 靜宜大學
Computer Scuence and Information Engineering 資訊工程學, Computer Scuence and Communication Engineering 資訊傳播工程學

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller