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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Tzuo Jiun (Vek) Tsai.
Avatar of Tzuo Jiun (Vek) Tsai.
Founder & Director @VEKick Studio. 威踢工作室
2019 ~ Present
Project Manager、PM、專案經理、UX、網站企劃、產品企劃
Within one month
Planning、OMO Marketing、Copywriting、External Negotiation and Internal Communication as a multi-skilled problem solver and strategic planner. I Never fear to make mistakes or take the blame, but always get improve effectively with positive mentality. In addition to that, I also completed 450hrs coding/programming course (Java/Python/Git/AWS/MySQL, etc.) in May - Augas a junior developer and expert on web services/SaaS/applications. PM、活動企劃相關、行銷企劃相關、品牌媒體公關、唱片製作
Google Drive
Illustrator
Photoshop
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
開南大學
法律
Avatar of 王立廷.
Avatar of 王立廷.
軟體工程師 @凱衛資訊股份有限公司
2021 ~ Present
軟體工程師
Within six months
歷敏捷開發的 環境,並透過Gitlab實現線上共同開發。 • 負責開發Prevail 10的各項功能,如Metadata、Arrangement、Calendar和 Warehouse等,並共同進行了效能調校。 • 使用Java 8、JavaFX、Oracle SQL Developer和公司自有框架等技術,開發 高品質、高效能的應用程式。 • 參與代表全球知名企業的客戶開發,經歷了Code Review、Scrum
Java
C#
MVC
Employed
Full-time / Not interested in working remotely
4-6 years
國立臺中科技大學
資訊工程
Avatar of Muhammad Iqbal.
Avatar of Muhammad Iqbal.
Fullstack Web Developer @PT Intelix Global Crossing
2015 ~ Present
IT Programmer
Within one month
Muhammad Iqbal Software Engineer Bogor City, West Java, Indonesia As a seasoned Software Developer with 8 years (& counting) of experience in full-stack web development, I have honed my skills working on various challenging projects and contributing to open-source initiatives. My area of expertise includes developing dynamic and user-friendly applications using the PHP Framework and Javascript. I am also experienced in other technologies such as MERN stack (MongoDB, ExpressJS, ReactJS, NodeJS), PERN stack (Postgres, ExpressJS, ReactJS, NodeJS), Firebase, API, KAFKA, React Native, and Tailwind CSS, which allows me to create software systems measurements that meet unique
PHP development
PHP CodeIgniter
Node.js / Express.js
Employed
Full-time / Interested in working remotely
4-6 years
STMIK & PKN LPKIA
S1
Avatar of Farhan Nasrollahi.
Avatar of Farhan Nasrollahi.
Flutter @FreeLancer
2016 ~ Present
Within one month
Farhan Nasrollahi I have 4+ years of experience designing and building applications with Flutter. I am very interested in ui, ux and I work in this field. I have worked in the field of Android programming with Java language for 3+ years. I have also worked with php, html, css , java script languages. Mazandaran Province, Iran Work Experience android FreeLancer MayPresent I work as a freelancer android developer MimTech JanuaryJanuaryyears of activity in the field of Android programming as the head of the Android department flutter app target JanuaryJanuary 2022 Building a target application
Flutter App Developement
Flutter with Provider
firebase
Part-time / Interested in working remotely
4-6 years
Avatar of the user.
Avatar of the user.
Senior Software Engineer @Innova Solutions Taiwan
2022 ~ Present
Back-End / Full Stack Web Developer
Within one month
Android app Developer
Java
boostrap
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Fu Jen Catholic University
Computer Science
Avatar of the user.
Avatar of the user.
android工程師 @三也科技股份有限公司
2021 ~ Present
前端工程師 Front-End Developer
Within one month
JAVA
JavaScript
TypeScript
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立屏東科技大學
資訊管理系
Avatar of BO-SHENG, LEE.
Avatar of BO-SHENG, LEE.
Past
Senior Software Engineer @玉山商業銀行股份有限公司
2021 ~ 2023
軟體工程師
Within one month
高雄第一科技大學) Information Management •Project : Participate in the project of rider behavior recording system, assist in the development of android app using java. The main purpose of this project is to connect the cell phone to the sensor via BLE protocol to record the user's behavior. Relevant Coursework : Object-Oriented Programming, Data Structures, Database Management, Systems Analysis and Design, Software Project Management, Operating Systems, The Practice of Network Attack and Defense 技能 Languages: Java , JavaScript, TypeScript, SQL, PL/SQL Framework & Database: Spring Boot , Vue, Oracle Tool: ...
Java
Spring Boot
JavaScript
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立高雄科技大學(原國立高雄第一科技大學)
Information Management
Avatar of the user.
Avatar of the user.
Research And Development Engineer @Nityo Infotech
2022 ~ Present
前端/後端/軟體/全端工程師
Within one month
Java EE
JavaScript
JQuery AJAX
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Asia University (TW)
媒體、傳播、新聞相關學科
Avatar of 王柏貴.
Avatar of 王柏貴.
資深工程師 @旭聯科技股份有限公司
2018 ~ Present
前端工程師
Within one month
Pokuei Wang Frontend Engineer Kaohsiung City, Taiwan This is Pokuei Wang, people often call me Harry. I am passionate about information technology and enjoy participating in technical discussions with others. Professionally, I am a frontend developer specializing in Angular development, with considerable experience in Hybrid App development and proficiency in Tailwind CSS. I am skilled at designing modular frontend architectures and experience to develop backend Java Web Services, with a deep understanding of database operations. On top of that, I am also experienced in Linux related operations. I am a highly motivated and goal-oriented
Angular
Tailwind CSS
MS SQL
Reputation Credits1
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
崑山科技大學 Kun Shan University
資訊傳播科系
Avatar of 楊崇遠.
Avatar of 楊崇遠.
Past
Web developer @Snapask Taiwan Limited
2022 ~ 2023
Frontend Developer
Within one month
數位科技股份有限公司, 軟體工程師 Mar 2018 ~ Mar 2020 參與 線上真人百家樂系統 與 虛擬貨幣包網平台開發( jQuery + react) 開發、維護 Android Hybrid app (Java) 用 .NET C# 開發 API、串接外部 API 羅霸科技有限公司, 助理工程師, Sep 2017 ~ Feb 2018 系統測試及撰寫電梯測試介面( .Net WinForm C#) 額
JavaScript
HTML5
JavaScript / ES6 / jQuery
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
聖約翰科技大學
資訊工程系

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
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Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
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Leadership
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller