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4-6 years
6-10 years
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Taipei City, Taiwan
Avatar of 鄭翔元(Denny Cheng).
Active
Avatar of 鄭翔元(Denny Cheng).
Active
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Denny Cheng ( 鄭翔元 ) I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies. Taipei, Taiwan [email protected] EducationNational Cheng Kung University ( 國立成功大學 ) Computer Science and Information
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of the user.
工程師
Within two months
Developer
Python
django
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
高雄應用科技大學
電機系
Avatar of the user.
Avatar of the user.
Engineer @鴻霖
2022 ~ Present
軟體工程師
Within one month
HTML5
Ruby
CSS3
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立中正大學
資訊工程
Avatar of the user.
Avatar of the user.
後端工程師 @Glossika
2022 ~ Present
資深工程師
Within one month
PHP
Python
Laravel
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立清華大學
資訊系統與應用研究所
Avatar of Henpai Hsu.
Avatar of Henpai Hsu.
前端工程師 @美商塗鴉科技(PRO360)
前端工程師,Nodejs工程師
Within one month
React-Hook-Form / React-Reactive-Form / GraphQL / NextJS Senior Frontend | Positivegrid , DecSep 2020 Develop campaign page with Bigcommerce, handlebars, stencil in vanilla Javascript Redesign architecture for service migration, from Heroku + GCP to both Ali-cloud and AWS Migrate Firebase Firestore to MongoDB Develop new APIs in Flask(Python) with other DSP engineer Introduce Docker and create create Linux CLI tool docker environment for audio process Dockerfy several backend servers for the K8S cluster Analyze traffic by Newrelic and Papertrail Frontend | Positivegrid , DecDec 2019 Implement various MVPs with designers in React SSR Add PWA ability to the
reactjs
Stylus
Flow
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
清大
CS master
Avatar of 亓瑋漢.
Avatar of 亓瑋漢.
後端工程師 @CYBERBIZ 順立智慧股份有限公司
2022 ~ Present
資深軟體工程師
Within one month
灣林產品生產追溯系統 :Laravel、vue.js 全端開發與維護、需求訪談 production 異常處理 天下雜誌出版社|資深工程師,2018 // 12 技能:php(Laravel), python(flask, Django), node.js(koa), vue.js, GCP, Docker 於 IT 部門擔任後端工程師,負責產品功能開發、 ERP 金流串接、AI 模型產品化等工作 2020台灣總統
Linux
Web Development
Docker
Employed
Open to opportunities
Full-time / Remote Only
6-10 years
高雄應用科技大學(現併為高雄科技大學)
資訊管理
Avatar of 簡至善.
Avatar of 簡至善.
Corp. IT Data Engneer @Morrison Express Corp.
2022 ~ Present
Python Developer
Within three months
statistical modeling. Passionate about streamlining ETL processes and optimizing infrastructure. Seeking data-driven roles using Python, AWS and APIs to extract value from data. LinkedIn CakeRsume Work Experience 三月Present Data Engineer Morrison Express Proficient software engineer with over 7 years of experience developing applications with Python Migrated 10+ ETL dataflows from ECS schedulers to SNS-SQS-Lambda architecture. Maintained 5+ API services using Python and Docker. Made key contributions to achieve over 90% test coverage on collaborative projects with pytest. Known for well-structured, readable code utilizing Flask, SQLAlchemy, Requests
Python
Django(Python)
Flask(Python)
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台灣大學 (National Taiwan University, NTU)
Psychology
Avatar of 陳東坤.
Avatar of 陳東坤.
駐點軟體工程師 @長汎旅行社
2023 ~ Present
資深軟體工程師
Within one month
暇時間喜歡研究新技術自我補充專業知識,目前專精於Web相關應用程序,後端使用過C#(Prism、MVC、ABP)、Java(SSM、Spring boot、Spring cloud)、NodeJs(Express)、PHP(Laravel)、Python(Flask、Django),前端Vue、React、JQuery,資料庫MSSQL、MySQL、Oracle、PostgreSQL、Sqlite,NoSQL Redis、MongoDB,其他Docker、k8s、ELK、MQTT、RabbitMQ...,期待有更多實際工作經歷。 工作經歷 軟體工程師CS
Excel
Word
Google Drive
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
高苑科技大學
電機工程系
Avatar of Bambi.
Avatar of Bambi.
Frontend Developer @KICKcreative - 稽古創意行銷有限公司
2019 ~ 2023
後端工程師、Python工程師、AI軟體工程師、前端工程師
Within six months
能夠更專注在提供美食上。 以下是過程中自己有使用到的技術 / 技能: 前端 Vue 3 ( Axios, Vuex, Vue-router, Vue-i18n ) Ant Design Vue SCSS LINE Front-end Framework (LIFF) 後端 Python Flask ( ORM 框架使用 Flask-SQLAlchemy ) LINE Messaging API MySQL 版控 / 環境建置 Docker GitHub 工作經歷 四月三月 2023 Frontend Developer 稽古創意行銷有限公司 任職期間依照需
Python
Flask
vue
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
緯育TibaMe
AI 應用部署工程師
Avatar of Jason Chung.
Avatar of Jason Chung.
軟體工程師 @核心智識
2018 ~ Present
後端工程師
Within one year
處方之關聯性及群集 利用Tableau視覺化呈現 工作 : 資料清理、倉儲 利用機器學習(Apriori、K-Means、LDA)演算法實作關聯性分析和分群 技術 :PythonFlask、MySQL、Highcharts、jQuery、Bootstrap 學歷二,2015 年 4 月年 10 月 中壢資策會 大數據資料分析師養成班 專題 : 住屋區位探索 內容 : 資料收集:撰寫爬蟲
Word
PowerPoint
Excel
Employed
Full-time / Interested in working remotely
4-6 years
淡江大學 Tamkang University
數學系

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller