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4-6 years
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Taipei City, Taiwan
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Past
資深前端工程師 Senior Front-End Developer @法樂設計有限公司
2019 ~ Present
資深前端工程師
Within one month
React.js/Redux
JavaScript / ES6 / jQuery
SASS/SCSS
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Yang Ming University
生醫光電所
Avatar of 朱信翰.
Avatar of 朱信翰.
Past
資深前端工程師 @致達數位科技有限公司
2022 ~ 2023
Front-end Engineer
Within one month
況向導師提供反饋,協助優化教學方法和學習內容。 Frontend Developer • 億利開發有限公司 五月三月 2019 | Taipei, Taiwan 1. 獨立開發客服系統,使用 React、Redux。 2. 開發與 Socket.io 結合的 React 聊天室模組,並實現 API 串接。 3. 維護體育投注平台,確保平台穩定性及及時更新。 Junior Frontend Developer
JavaScript ES6+
React
Redux
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
中原大學 Chung Yuan Christian University
資訊工程學系
Avatar of sheng lin.
SRE / DevOp engineer / Backend engineer
Within one month
Line Pay 等)、物流 (Lalamove、全球快遞、GOGOX、多多快送 等)、電子發票 (盟立) 並且完成多個供應商的派車系統管理。 技能 Node.js, AWS, IaC(Terraform, AWS CDK, ansible), Docker, React, JavaScript, Github Action DevOps/SRE 於 2023 年九月開始自學 k8s,並於 11 月考取 CKAD 證照,並且也有了要從事 SRE 或是 DevOps 的中長期職涯規劃。 11 月開始
Node.js
React.js
Express.js
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of Yuchun Lai.
Avatar of Yuchun Lai.
Past
Frontend Engineering Manager, Data Science @Vpon Big Data Group
2022 ~ 2023
Frontend Engineer, Full Stack Engineer
Within one month
5. Implemented Git Flow and Github Actions for efficient team collaboration. 6. Wrote unit tests, E2E tests using Jest, Cypress, and Mocks Server for code and system stability. Sr. Frontend Engineer, Data Science • Vpon Big Data Group MayFebruary 2022 | Taipei, Taiwan 1. U sing React and TypeScript to build a large-scale data platform, featuring data visualizations and audience segments. 2. Using deck.gl and vector tiles to build geo data visualizations, with loading times under 1s for millions of passenger geographical distributions. 3. Built a React UI Library
HTML
CSS
React
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
YZU University (元智大學)
Information Communication
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Past
前端工程師 @科智企業股份有限公司
2018 ~ 2023
資深前端工程師, Sr. Frontend Engineer
Within one month
MySQL
WordPress
React.js
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立交通大學 National Chiao Tung University
土木工程
Avatar of 劉岳宬.
Avatar of 劉岳宬.
主任工程師 @創奕能源科技股份有限公司
2023 ~ Present
軟體工程師
Within one month
劉岳宬 我擔任電控工程師已逾 12 年,近期逐漸跨足網頁全端工程師。專長是日文、JavaScript、NodeJS、ReactJS網頁全端開發、小型應用程式等。 Hsinchu County, Taiwan 專案 MERN React的頁面,可以註冊學生或是講師身份,建立課程以及選擇課程 將課程以及註冊的使用者上傳至MongDB I oT MQTT 可
Javascript(ES6)
Node.js
React.js
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
大華科技大學
電子工程系
Avatar of 洪健哲.
Avatar of 洪健哲.
Past
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
Within one month
seamless interaction with Dapps for enhanced convenience. Software Engineer • ThunderCore DecFeb 2023 | Taipei, Taiwan TTWallet Implemented a user-centric quest system to boost user engagement, including functionalities like monitoring user interactions with DApps to earn TT and retweeting Twitter posts for extra TT rewards. Utilized technologies such as React Native, Redux. Upgraded the React Native version of TTWallet from 0.65 to 0.69, successfully completing the upgrades for both iOS and Android platforms to comply with the latest Google Android SDK policies. TTMining | A one-stop DeFi platform where you can earn TT
JavaScript Frameworks
Node.js
React.js/Redux
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立政治大學
Computer Science
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Avatar of the user.
Past
Senior Front-End Software Engineer @KKSTREAM 香港商科科串流股份有限公司
2020 ~ 2022
前端工程師 Front-End Developer
Within one month
Front-End Development
Front-End Web Development
Javascript(ES6)
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立中山大學 National Sun Yat-Sen University
Computer Science
Avatar of Leo Wu.
Avatar of Leo Wu.
Senior Front-End Engineer @TonFura
2023 ~ Present
Front-End engineer / Full-stack engineer
Within one month
吳酈哲 Leo Wu Software Engineer [email protected] Taipei, Taiwan Summary Experienced Front-End developer with over five years of expertise in the React ecosystem Successfully led Front-End teams for more than three years Proficient in JavaScript, HTML, and CSS, with a focus on programmatic ads for over four years Skilled in ensuring Cross-Browser Compatibility and delivering high-quality user experiences Proven ability to collaborate effectively with non-technical partners to achieve project objectives Skills Programming languages: JavaScript, TypeScript Front-End Frameworks and Libraries: React, Next.js, Ant Design, Material UI, Jest DevOps
JavaScript
HTML5
CSS3
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Computer Science and Information Engineering
Avatar of Ryan Chen.
Avatar of Ryan Chen.
Software Engineer @Innova Solutions Taiwan
2022 ~ Present
Software Engineer / Backend Engineer
Within one month
Ryan Chen 陳冠瑋 Software Engineer | Backend Engineer I enjoy coding and learning new skills, and striking a work-life balance, Finding problems and solving them, and try to write a clean and reliable code. Skill Language C# JavaScript Go TypeScript Dev Framework ASP.NET Core(.NET 6) .NET Framework Winform ASP.NET Webform ABP Framework(.NET) React Database MS SQL MySQL Firestore Redis Others Git Flow Docker Jira Azure GCP Gitlab Jenkins WorkExperience Software Engineer Innova Solutions Taiwan AugNow Taipei, Taiwan,(Remote) Design & Develop Healthcare System (include FE & BE) Using GCP
.NET Core
SQL/MySQL
Github
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學 National Taipei University of Business
Information Management

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller