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4-6 years
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Avatar of the user.
Avatar of the user.
Admin @Practical Education Center
2019 ~ Present
Typing, copy paste, data entry, virtual assistant, call executive
Within one month
Word
Canva
Employed
Ready to interview
Part-time / Interested in working remotely
4-6 years
SMA Budi mulia
IPA
Avatar of Syahadi Bhajil Temenggung.
Avatar of Syahadi Bhajil Temenggung.
Past
ADMINISTRASI UMUM @PT SUPER MAX ANDALAS
2022 ~ 2023
Administrasi umum dan Finance
Within two months
Syahadi Bhajil Temenggung Administrasi Umum & Finance Saya memiliki etos kerja yang tinggi dan memiliki empati tinggi untuk membantu orang. Saya memiliki pengalaman kerja selama 6 tahun 10 bulan bekerja mulai dari di posisi Marketing, Sales Counter, Administrasi Umum, Finance, & HRD di 2 perusahaan yang berbeda. Saya sangat bangga dengan pekerjaan saya. Selama bekerja saya memastikan memberi seluruh kemampuan terbaik saya kepada perusahaan. Kemampuan saya saat ini membuat saya berkembang di lingkungan manapun. [email protected] Kerja JuniJan 2015 Palembang, Indonesia Marketing PT. Buana Citra Abadi (Muncul Group) Memasarkan produk mesin fotocopy kondisi
Microsoft Office
internet
Communication
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
UNIVERSITAS MUHAMMADIYAH PALEMBANG
MANAJEMEN
Avatar of 鄭翔元(Denny Cheng).
Active
Avatar of 鄭翔元(Denny Cheng).
Active
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping. On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer . On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects. Docker was employed for deploying the web versi...
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of the user.
Avatar of the user.
Past
高級業務工程師 @MEC IMEX INC
2018 ~ 2022
國外業務/採購
Within one month
Word
PowerPoint
Microsoft Office
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Washington - Seattle
business marketing program
Avatar of Lynn Lee.
Avatar of Lynn Lee.
Past
Caregiver @Career Break:The COVID-19 pandemic spread and care for my parents ( 86 and 81)
2020 ~ 2024
Project/Account Manager, International Sales Specialist
Within one month
工作經歷 Career Break/Caregiving (Parents) • Career Break/Caregiving (Parents) 三月Present I came back to Taiwan from Vietnam in January 2020 and have stayed here until now because of COVID-19 outbreak and my aging parents(85 & 80) health issues. My parents' health is stable and the pandemic seems to be coming to an end. I am ready to rejoin the workforce and seek a domestic or overseas job. International Sales Representative • Lighting Manufacture ,OEM and Exporter (Taiwanese Enterprise) 十月三月 2020 ●Cultivate trust and strong relationships with prospective
Word
Excel
PowerPoint
Unemployed
Ready to interview
Full-time / Not interested in working remotely
More than 15 years
Brunel University, London
MBA
Avatar of the user.
Avatar of the user.
Past
產品經理(Technical Marketing Engineer) @新加坡商艾科微電子股份有限公司
2022 ~ 2023
Product Manager
Within one month
Electrical Engineering
Project Management
Electronics
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
NATIONAL FORMOSA UNIVERSITY
Master degree in Power Electronics
Avatar of Henpai Hsu.
Avatar of Henpai Hsu.
前端工程師 @美商塗鴉科技(PRO360)
前端工程師,Nodejs工程師
Within one month
DecPresent Migrate SSR to RSC in NextJS project. Performance tuning in micro frontend architecture under UmiJS. Techstack: UmiJS / Zustand / AntD Senior Frontend | Rezio (KKday Group) , FebDec 2023 Responsible as a team lead and couch other teammates. Introduce E2E test, Unit test, and Storybook, and Better typing in Typescript to to improve the stability and DX. Refactor legacy JS codebase to Typescript with not only type but with better structure. Ex: more explicit utility and well testing pure functions. Introduce Jotai to replace Mobx, MST, and Mobx-keystone base on team's will
reactjs
Stylus
Flow
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
清大
CS master
Avatar of Tran Nguyen.
Avatar of Tran Nguyen.
Commercial Supervisor @CÔNG TY CỔ PHẦN ĐÔNG THƠ
2022 ~ Present
nhân viên
Within one month
JSC. Acting as Receptionist for visitors. Opening and dealing with post. Screening telephone calls, taking messages and respond to routine enquiries. Arranging meetings, travel and accommodation as required. Maintaining a dairy Appointments, Car Booking & Visiting Sheet of all Departments. Taking Minutes of Meeting. Typing letters, reports and other documents, as required. Maintaining the office filing and record. Following the Company Policy and Regulations. Delivering goods as customers’ requirement Translating Technical Data Sheet of products Making a business plan annualy for the company Training new staff Approaching potential customers as upper
Word
Excel
PowerPoint
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Đại học Công Nghiệp TPHCM
Tài Chính Ngân Hàng
Avatar of Cyndia Lin.
Avatar of Cyndia Lin.
PM @Ingrasys 鴻佰科技股份有限公司
2020 ~ Present
PM/產品經理/專案管理
Within one month
Cyndia Lin 27歲 喜歡接受挑戰 嘗試許多新事物 Taipei,Taiwan Cyndia Lin [email protected]  104 Resume CV 專案管理/國外採購/國際貿易 教育 Education 國立嘉義大學 National Chiayi University 外國語言學系 Department of Foreign Language 語言 Languages ◆ Chinese - Native ◆ English - Fluent (TOEIC 910) Hard Skill ◆ Microsoft Office ◆ ERP SAP ◆ Typing  Soft Skill ◆ Learning ◆ Communication ◆ Collaboration ◆ Flexibility ◆ Persuasion ◆ Adaptability
english
word
powerpoint
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Natinal Chiayi University 國立嘉義大學
應用外語系
Avatar of 廖季威.
Avatar of 廖季威.
前端工程師 @夯客股份有限公司
2020 ~ 2021
前端工程師 Front-End Developer
Within three months
to use development tools like Devtool, and framework debugging tools. Hands-on experience of developing with React.js, Redux, and Webpack. Good at planing and structuring new project.s Building Native App using React Native and publish them using fastlane and appcenter. Skills Currently Surveying Typing System - Typescript, JSDoc. Database - PostgreSQL. Frameworks - NestJS Tech - Live Streaming Skills Front-End Javascript(ES6) / JQuery / Typescript React / React Hooks / Redux / React Native / Vue / Electron HTML5 / CSS3 UI Library tailwindcss SCSS Tools VS Code / Atom Postman Git Webpack
React.js
Redux
ReactNative
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
勤益科技大學
機械工程

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller