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6-10 years
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More than 15 years
Avatar of Marko Bogdanovski.
Avatar of Marko Bogdanovski.
Frontend Architect / Lead @Elemental
2021 ~ 2023
Frontend Developer
Within one month
and services for the Hosting Platform, contributing to the expansion of its ecosystem. — Conducted thorough testing and implemented robust solutions, resulting in reliable updates that met user requirements. — Acquired expertise in cross-domain session handling, ensuring smooth and secure user experiences across different domains and services. — Implementing payment systems for cross-platform services. Frontend Backend DevOps Soft Skills ReactJS / NextJS VueJS / NuxtJS Typescript React Query Redux Zustand Axios MUI Laravel NodeJS Python Golang PostgreSQL OracleDB MongoDB Electron AWS Docker GitLab GitLab CI/CD Linux Sentry Communication Creative Problem Solving Leadership Project Management Leadership
PHP
NoSQL
AWS
Employed
Ready to interview
Full-time / Remote Only
6-10 years
ETS "Nikola Tesla"
IT
Avatar of Farhan Agung Maulana.
Avatar of Farhan Agung Maulana.
Full-Stack Developer @SingaPay
2023 ~ Present
Front-End / Back-End / Full Stack Web Developer
Within one month
Farhan Agung Maulana Website Developer | Laravel, Codeigniter, React, Next js I am Farhan Agung Maulana, an adept Full-Stack Developer with a passion for creating advanced web solutions. With a rich history of collaborating on impactful projects for industry leaders bring expertise in PHP and JavaScript, specializing in frameworks like Laravel, CodeIgniter, React JS, and Next JS. My commitment to delivering high-quality web systems is fueled by a deep understanding of project workflows and a relentless pursuit of excellence. Jakarta, [email protected] https://www.linkedin.com/in/
React JS
Next JS
CodeIgniter
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Universitas Mercu Buana
Marketing Communication Advertising
Avatar of the user.
Avatar of the user.
Past
Senior Frontend Developer @SinanSoft
2023 ~ Present
Front End Developer
Within one month
JavaScript
React.js
Next.js
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
freeCodeCamp
Computer Software Engineering
Avatar of the user.
Avatar of the user.
Past
Senior Software Engineer @上海赛厨网络科技有限公司
2016 ~ 2024
React Native Mobile App Developer
Within one month
React Native Web
React Native App
TypeScript and ReactJS
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
赣南师范大学
计算机科学与技术
Avatar of 蔡卓霖.
Avatar of 蔡卓霖.
Past
Sr. Frontend Engineer @旭捷資訊有限公司
2022 ~ 2023
前端工程師、資深前端工程師
Within one month
串接API React, Redux ToolKit, TypeScript, Ant Design, Nginx, Webpack, RWD, Vite, Git, Stomp.js 愛實境 - Frontend Engineer | 2021/04 ~ 2022/01 ・ 10 mos Untitled Product ・使用 React, Redux, Styled-components, Model Viewer 從0到1開發產品 ・使用 React, Redux, Material UI 開發後台管理系統 ・主導前端開發與訓練新人 Meta Maker ・使用 React, Redux, TypeScript 開發 3D線上展覽平台以及後台管理系統 React, Redux, TypeScript
ReactJS
Redux Toolkit
Ant Design
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
大仁科技大學
應用英文
Avatar of the user.
Avatar of the user.
Past
資深前端工程師 Senior Front-End Developer @法樂設計有限公司
2019 ~ Present
資深前端工程師
Within one month
React.js/Redux
JavaScript / ES6 / jQuery
SASS/SCSS
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Yang Ming University
生醫光電所
Avatar of 丁紀中.
Avatar of 丁紀中.
前端工程師 @Deep01_愛因斯坦人工智慧股份有限公司
2022 ~ 2023
前端工程師、後端工程師、全端工程師
Within one month
工作經歷 丁紀中 前端/全端工程師 New Taipei City, Taiwan 我是個專門製作網頁的前端、後端的工程師,依照PM需求或是直接了解使用者需求,規劃、開發網站的架構、功能,曾餐與企業官網和後台系統,功能涵蓋表單、人員權限、報表、儀錶板、看板、留言回覆串等。此
ReactJS
VueJS
Github
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
實踐大學(Shih Chien University)
資訊模擬與設計學系
Avatar of Rivan Chandra.
Avatar of Rivan Chandra.
Senior solution developer @Carrot Solutions
2021 ~ Present
Sr. Front-end, Project Manager
Within one month
user complaints Successfully mentored junior developers, leading to a 30% increase in their productivity and a noticeable improvement in the quality of their code through personalized guidance and constructive feedback Software developer Genesis Digital • JanuaryPresent Reduced time spent on maintenance by 40% by compiling and modifying code structure by using ReactJS with code splitting method Mentored and trained junior developers, resulting in a 30% increase in their coding proficiency and a 40% reduction in defect rates for their code contributions Suggested switching from a PHP project to an API-based approach, resulting in 40% overall work system improvement. Innovative
React.js
HTML/CSS
Next.js
Employed
Ready to interview
Full-time / Remote Only
4-6 years
Politeknik Caltex Riau
Computer Science
Avatar of 林萬霖 Wanlin Lin.
Avatar of 林萬霖 Wanlin Lin.
Past
Frontend Software Engineer @foodpanda
2022 ~ 2023
前端工程師、全端工程師
Within one month
Wanlin Lin [email protected] https://www.linkedin.com/in/wanlinlin/ https://github.com/WanLinLin Taipei, Taiwan A React developer with six years of experience in developing single-page applications and server-side rendering products. An open-minded learner in web technologies, adept at working in cross-functional teams. A positive and proactive Scrum developer dedicated to delivering product improvements and maintaining high-quality code. Professional Experience Frontend Software Engineer - foodpanda Taipei City, Taiwan・Remote・MayDec 2023 As the leader of the Dine-in
React.js/Redux
JavaScript
Python
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
國立中山大學
資訊管理
Avatar of 陳韋吉.
Avatar of 陳韋吉.
Past
前端工程師 @樂創互娛科技有限公司
2023 ~ 2023
前端工程師/網頁工程師
Within two months
features and user interfaces. Solid interpersonal relationships and problem-solving abilities shown in work-related projects. Software Proficiency Familiarity with UI Libraries (e.g. Material-UI, Antd) Familiarity with Vue(option/composition) API Familiarity with React hooks(above v16.8) & class component Familiarity with React State Management Libraries (e.g. react-redux) Familiarity with Vue State Management Libraries (e.g. vuex, piana) Familiarity with RESTful API Reconstruct website with Vue2.(Vue2 / Vue CLI / Vuex / vue-router) Employ Redux(Toolkit) in developing a workflow Developed React Native
React.js
JavaScript / ES6 / jQuery
RWD網頁設計
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
大同大學
生物工程

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Technical Skills
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Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller