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4-6 years
6-10 years
10-15 years
More than 15 years
國立成功大學
Taipei City, Taiwan
Avatar of 鄭翔元(Denny Cheng).
Active
Avatar of 鄭翔元(Denny Cheng).
Active
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Denny Cheng ( 鄭翔元 ) I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies. Taipei, Taiwan [email protected] EducationNational Cheng Kung University ( 國立成功大學 ) Computer Science and Information
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of the user.
Avatar of the user.
Past
Senior Backend Engineer @iKala 愛卡拉互動媒體股份有限公司
2023 ~ 2024
Data engineer / Backend engineer / Software engineer
Within one month
Python
GCP
Algorithms
Unemployed
Open to opportunities
Full-time / Not interested in working remotely
6-10 years
國立成功大學
資訊工程
Avatar of the user.
Avatar of the user.
Past
影音企劃 @泛科知識有限公司
2020 ~ 2022
翻譯
Within one month
After Effects
Premiere Pro
Photoshop
Unemployed
Open to opportunities
Part-time / Interested in working remotely
6-10 years
國立成功大學
工業設計
Avatar of 陳思瑾.
Avatar of 陳思瑾.
Frontend Engineer @Shopline 商線科技有限公司
2021 ~ Present
前端工程師
Within one month
Lauren Chen 陳思瑾 Taipei City, Taiwan https://scpsgithub.io/profile/ Skills Frontend React React Native TypeScript Next.js Angular View HTML Sass / CSS API / Unit Test GraphQL Jest Cypress Playwright Project GitHub Bitbucket Trello Jira Education National Cheng Kung University Computer Science Information EngineeringExpirience Frontend Engineer • SHOPLINE Technology Corp., Ltd. 2021/09 - Present Shopline is a platform that enables user to establish their online presence. As a front-end engineer within the team, I participated in various projects and functionalities in a task-oriented manner: Manage
JavaScript
HTML/CSS
SASS
Full-time / Remote Only
4-6 years
國立成功大學
資訊工程學系
Avatar of 陳周陽.
Avatar of 陳周陽.
軟體研發工程師 @英威康科技股份有限公司
2017 ~ Present
前端工程師、後端工程師、全端工程師
Within one month
陳周陽[email protected] 6年網頁前端及 後端 開發經驗,擅長ASP .NET C#、Golang、Vue.js等技術,致力於開發高效、可靠的網頁程式。熟悉MSSQL、PostgreSQL、Redis等 資料庫技術 ,提供全面的技術支援和解決方案。具有卓越的團隊合作能力,擅長溝通和解決問題,致力於實
Golang
JavaScript
C Sharp
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立成功大學
交通管理科學系研究所
Avatar of the user.
Avatar of the user.
Product Manager @TREVI 特雷維科技
2023 ~ 2024
Product manager
Within one month
使用者經驗設計
使用者經驗研究
產品規劃
Full-time / Interested in working remotely
6-10 years
國立成功大學
工業設計
Avatar of Jerry Liu.
Avatar of Jerry Liu.
Senior Front-End Developer @Shoalter Technology Limited
2022 ~ Present
Freelancer
Within one month
Jerry Liu Hello, My name is Jerry Liu, and I specialize in React.js. I am based in Taiwan. Taipei City, Taiwan 工作經歷 Senior Front-End Developer • Shoalter Technology Limited 九月Present 1. Efficiency Improvement: Led team members to deliver 2 projects from 0 to 1, one month earlier than expected. 2. High-Quality Delivery: Conducted code review merge request to ensure adherence to coding style, naming rules, and code quality, achieving 100% code coverage. 3. Well-Structured Development: Selected and implemented appropriate front-end development technology stacks
React.js
Next.js
Tailwind CSS
Full-time / Interested in working remotely
10-15 years
國立成功大學
Chemical Engineering
Avatar of 鄭佳杰.
Avatar of 鄭佳杰.
Frontend Team Lead @Aurora Tech
2020 ~ Present
senior frontend engineer
Within one year
Joe Cheng 從無到有自學的前端開發工程師, 熱愛學習新知識與技術, 喜歡具挑戰性的工作內容, 不喜歡面對傳統架構與人 Frontend Development [email protected], Taiwan Skills Basics HTML5 CSS3 SASS/SCSS/CSS module/stylus Javascript ES5/ES6 AJAX/XHR Websocket Functional Programming end to end test Preprocessor Gulp Webpack Library jQuery and plugins Redux bootstrap Testcafe Redux-Observable Redux-Saga leaflet TypeScript Sentry nextjs
javascript
AJAX
HTML/CSS
Full-time / Interested in working remotely
4-6 years
國立成功大學
土木工程
Avatar of 王廷軒.
Avatar of 王廷軒.
Past
副研究員 @財團法人台灣綜合研究院研究四所
2021 ~ 2021
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
更新日期:2022/04/22 王廷軒 國立成功大學 | 資源工程學系 博士 主管這麼說的: 在職場上,很多人來來去去的,幾乎都把工作的地方當作是個跳板。但是,已經很少人會像你這樣,謝謝你,一直把這裡當作是個家。 《關於我,是怎樣的人》 新北市, 台灣 donutman0521@gmail
數據分析與視覺化
系統設計
資料庫程式設計
Unemployed
Full-time / Interested in working remotely
4-6 years
國立成功大學
資源工程學系
Avatar of 陳冠宇.
Avatar of 陳冠宇.
Product Manager @Reallsuion
Product / Project Manager
More than one year
陳冠宇 畢業於國立成功大學‧資源工程學系,除了在本科系上的學習,亦致力於學習本科系外的知識,「音樂編曲」、「3D電腦動畫」、「程式語言開發與設計」、「影像處理」等課程。 2013/06~2017/03 : 於 築內國際企業有限公司 數位影像部門 擔任 工程師,主要工作內容為: 1
專案管理
簡報提案
Photoshop
Full-time / Interested in working remotely
4-6 years
國立成功大學
資源工程學系

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller