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導演 @泥頭映像有限公司
2020 ~ Present
廣告導演 / 攝影師
Within one month
攝影師
剪接後製
Sony Alpha a7
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6-10 years
輔仁大學
影像傳播學系
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Supervisor @Family Residence & Essential Enterprise
2016 ~ 2022
Store Manager
Within two months
Justin [email protected] Guttenberg, NJ 07093, USA Work Experience Operations Manager • Go Green CBD As an Operations Manager at Go Green CBD, I lead all aspects of store operations, including opening and closing procedures, employee supervision, scheduling, and hiring. I possess expert knowledge of THC & CBD, their effects, and various extraction methods, enabling me to provide tailored recommendations to customers. Through strategic sales tactics, I doubled the store's monthly gross revenue within my second month and consistently ranked as the top seller in the company. I've revolutionized the
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Google Drive
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Manager of Quality Management @Liberty Resources
2024 ~ Present
DEI Director
Within one month
Pascale Vallee, MPH Manager at Quality Management, Liberty Resources Inc// [email protected] With nearly a decade of proven leadership and program management, and with a background in rhetoric, pedagogy, and public health, my strengths and passions position me to excel in areas such as public speaking; program design, management, implementation, and evaluation; data analysis; knowledge translation; talent development; as well as diversity, equity, and inclusion (DEI) initiatives. https://www.linkedin.com/in/pascale-vallee Work Experience Liberty Resources 2015-present Liberty Resources, Inc. is a
Microsoft Office
Photoshop
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6-10 years
Drexel University Dornsife School of Public Health
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Siswa @Fiverr
2020 ~ Present
Visual Effect Artist / Editor
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Video Editing Software
Visual Effects
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4-6 years
SMK WIKRAMA BOGOR
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Video Editor/Videographer @TY Bello Studios
2021 ~ Present
Video Editor
Within three months
Communication
Adobe Premiere Pro
Adobe Photoshop
Employed
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Full-time / Interested in working remotely
6-10 years
Pencils Film Institute
Film and TV Production
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Active
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3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
as the main tool. Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes. Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system. Rendered the scene using Keyshot, applying realistic materials, lighting, and effects. "No Signal" Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools. Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes. Textured the elements using Substance Painter, applying
3Dcoat
ZBrush
Autodesk Maya
Employed
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Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
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Avatar of Serena Rio.
Small Devices Technician @Dr. Brendan's Mac Repair
2012 ~ 2013
designer
Within three months
Serena Rio [email protected] Angeles, CA, USA Hailing from New York, based in LA, with a strong craft, design, and illustration background. Also an avid cyclist! Skills Design in web, print, and branding. Illustration. Murals. Bookkeeping (specialty in freelance and small business) Hardware and software problem solving. Circuitry. Woodworking. Metalworking. Foundry. Welding certified by the New York Fire Department. Team Projects and Collaborations. Software Smarts: Creative Suite (PS, AI, Premiere, INDD, Flash + AS3, DW, AE, Acrobat), HTML5, CSS, Jquery, Java, PHP, FTP programs, Quickbooks, Excel
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Columbia High School
Liberal Arts and Sciences/Liberal Studies
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Past
資深設計 @台灣博報堂股份有限公司
2020 ~ 2023
品牌形象設計師/平面設計師/美編/插畫家
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作/美術監製 九月五月 2020 專案副理 戰國策傳播集團-戰國策國際顧問股份有限公司 網路廣告/YOUTUBE影片/臉書短片/宣傳影片/動畫懶人包 學歷台灣中國文化大學 CHINESE CULTURE UNIVERSITY 廣告學系 技能 Photoshop Video Editing Adobe Premiere Pro After Effects Illustrator Painting Microsoft Office Package Design 語言 Chinese — 母語或雙語
Photoshop
Video Editing
Adobe Premiere Pro
Unemployed
Part-time / Remote Only
4-6 years
台灣中國文化大學 CHINESE CULTURE UNIVERSITY
廣告學系
Avatar of YEN-TING CHEN.
Avatar of YEN-TING CHEN.
Research Assistant of National Taiwan University @National Taiwan University
2023 ~ Present
Graduate research assistant
Within six months
the Computerized Adaptive Testing for Students to reduce the time-consuming questionnaire but with high percentage of correct classification which students should be taken care of more. This is my first time constructing a test with real data . Instead of simulated data, empirical data with time and social effect may influence the test validity and reliability. To reduce the interaction between the confounding variable and test validity/reliability, I may propose some indices or the item selection algorithm to stabilize the test structure (i.e., Stabilize the correlation or relationship between latent variables we
EDA
Python Programming
R Programming
Studying
Part-time / Interested in working remotely
4-6 years
National Taiwan University
Psychometrics (Division of Psychology), Methodology (Division of Psychology)
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SEO
Within six months
content. By creating enticing videos, you can capture the attention of users from around the world, increasing the potential for conversions and expanding your reachCreative Freedom: TikTok's emphasis on creativity and authenticity allows for innovative promotional approaches. As an affiliate marketer, you can leverage TikTok's features, effects, and trends to create engaging and unique content that resonates with your audienceViral Potential: TikTok's viral nature offers the opportunity for your content to gain widespread attention and attract a significant number of views. By creating compelling videos that align with popular trends and challenges, you can
Microsoft Office
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Not open to opportunities
Part-time / Not interested in working remotely
More than 15 years

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Within one month
3D Artist
Gourgel VFX
2021 ~ Present
Nasr City, Egypt
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer, 2D Designer, Graphic Design / Illustration
Fields of Employment
Graphic Design
Work experience
More than 15 years
Management
I've had experience in managing 15+ people
Skills
3Dcoat
ZBrush
Autodesk Maya
Substance Painter
Substance sampler
RizomUV
KeyShot
topogun
Retopology
Photoshop
UV Mapping
3D
3D Modelling
3D Sculpting
3D Texturing
3D Rendering
XGen
Languages
Arabic
Native or Bilingual
English
Intermediate
Job search preferences
Positions
3D Artist
Job types
Part-time
Locations
United States, Dubai - United Arab Emirates, Saudi Arabia, Canada
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Computer Science
Major
Graphics
Print

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn


Resume
Profile

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn