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Avatar of Jacky Huang.
Avatar of Jacky Huang.
Past
產品設計/行銷 @Vintage Speed Taiwan
2018 ~ 2020
產品設計師/工業設計師
Within one month
打造特殊項目,包括行動咖啡車,牆上裝置藝術 - 產品研發設計 - 社群媒體管理 - 創造社群廣告內容 學歷加州州立大學長堤分校 CSULB (California State University, Long Beach) Industrial Design Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 技能 SolidWorks Keyshot DaVinci Resolve Photoshop Illustrator 語言 Chinese — 母語或雙語 English — 進階
SolidWorks
Keyshot
DaVinci Resolve
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
加州州立大學長堤分校 CSULB (California State University, Long Beach)
Industrial Design
Avatar of 賴家盟.
Avatar of 賴家盟.
RD Manager @佳承精工股份有限公司
2023 ~ 2023
皆可
Within one month
賴家盟 CTO Taichung, North District, Taichung City, Taiwan 本人專長於塑膠/金屬模具,Solidworks,機構設計,外觀設計,業務及QA管理,對於QA管理方面我有許多經驗。 本人目前的專長有產品機構設計,外觀ID設計,3D製圖,模具技術,業務銷售及模組化生產管理.人資管理,財務管理,專案管
SolidWorks
Pro E Wildfire
UG
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
修平科技大學
工業工程與管理
Avatar of Hui Jing,Yang.
Avatar of Hui Jing,Yang.
Past
平面設計 @全國麗園大飯店
2022 ~ 2023
UI/UX 設計師, 網頁設計師,平面設計
Within one month
計國立彰化師範大學附屬高級工業職業學校 工業製圖 技能 設計 Illustrator Photoshop Figma Adobe XD Photoshop Lightroom 網頁 wordpress Google協作平台 工業製圖 Autodesk Inventor solidworks AutoCAD keyshot 資格認證 TQC-IP影像處理類-PhotoImpact TQC 發照日期 一月 2020 · 永久有效 Adobe InDesign Adobe 發照日期 七月 2017 · 永久有效 Adobe Illustrator Adobe 發照日期 七月 2017 · 永
Adobe Illustrator
Figma
InDesign
Unemployed
Ready to interview
Full-time / Remote Only
4-6 years
嶺東科技大學 Ling Tung University
創意產品設計
Avatar of 邱俊傑.
Avatar of 邱俊傑.
Past
Senior Designer @Just Mobile
2018 ~ Present
Graphic Designer
Within one month
邱俊傑 Visual designer, Animator, Performer, Project Manager, Artist Taichung City, Taiwan https://nowitzki413.wixsite.com/portfolio 工作經歷 Senior Designer • Just Mobile 九月Present (1) Branding / Commercial Design.(Project visual, video, package design) (2) Marketing materials design.(Social post, website materials design) (3) ShutterGrip 1 & 2 product / marketing visual design. (4) Encore Wireless product / marketing visual design. (5) AluDisc Magnetic SERIES product / marketing visual design. At Just Mobile, I am able to handle several projects designed and developed of our own
Photoshop
Canva
Figma
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Frick International Studies Academy
Avatar of the user.
Avatar of the user.
Past
UI/UX Designer @甫東科技有限公司
2022 ~ 2023
UI/UX Designer
Within two months
Photoshop
Premiere
Zbrush
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立成功大學 National Cheng Kung University
工業設計
Avatar of Matt Wang.
Avatar of Matt Wang.
Past
Product Designer @More Design Work /Formfty Manufacturing
2021 ~ Present
Mechanical / Industrial designer
Within one month
YuJie Wang There's a soul where art builds in science. Taipei, Taiwan Mechanical design Consumer/industrial product Collaborative robot skin Medical equipment Materials experiences Hard tooling : PC, ABS, double injection, metal stamping, die casting, extrusion molding Rapid tooling : cast resin, CNC, NCT, 3Dprinting Self-learning Front-end language and Python Blender 3D Native in Mandarin / TOEIC 760. Career Aprpresent Product designer More Design x Formfty Manufacturing From concept brain storming to rapid prototype making. Also with the largest SLA 3D printing solutions in Taiwan. We're a team that creates the best products
AutoCAD
CREO
ProE
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Mechanical Engineering
Avatar of Eryawan Agung Trimuda.
Avatar of Eryawan Agung Trimuda.
INTERIOR DESIGNER @WINOF INTERIOR
2023 ~ Present
Home Architecture/Interior Designer
Within one month
Eryawan Agung Trimuda Arsitektur/Interior Designer Surabaya, East Java, Indonesia Berawal dari sebuah hobi, lalu mencoba untuk mengembangkan diri sebagai 3D Visualizer di sebuah Studio terkenal di Surabaya JENNY KANG DESIGN CENTER dan terakhir menjabat sebagai MANAGER PENGEMBANG di PT. ANUGERAH LESTARI ABADI PROPERTY SURABAYA untuk wilayah Banyuwangi. Total pengalaman bergelut dibidang Arsitektur/Interior Design 8 tahun 9 bulan. Pengalaman Kerja INTERIOR DESIGNER • WINOF INTERIOR JuniPresent Riset dan Konseptualisasi: Melakukan riset tentang proyek, mengumpulkan informasi tentang lingkungan, tujuan klien, dan kebutuhan pengguna. Mengembangkan konsep desain yang unik dan inovatif. Pemodelan 3D dan Rendering
SKETCHUP
VRAY
LUMION
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Lembaga Pendidikan Komputer Indonesia Amerika
Sistem Anilisis Design
Avatar of the user.
Avatar of the user.
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
Avatar of the user.
Avatar of the user.
3D建模師 @映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ Present
3D 角色建模,硬表面、專案製作流程控管相關
Within one month
3DMAX
MAYA
Blender3D
Employed
Open to opportunities
Full-time / Remote Only
More than 15 years
南台科技大學
應用電子工程
Avatar of Eddie Lin.
Avatar of Eddie Lin.
工業設計師 @亞柏工業有限公司
2021 ~ 2024
產品經理Product Manager
Within one month
計助理 • 明翔國際 AprJan 2020 金屬及塑膠產品逆向掃描 掃描資料轉化成可工業量產檔案 五金及手工具半設計案開發 3D列印、CNC模型打樣業務 學歷 AprJan 2020 朝陽科技大學 工業設計學系 AprJan 2020 彰師大附工 製圖科 技能 NX、CERO、SOILSWORK Keyshot Illustrator、Photoshop、Procreate 語言 Chinese English 閩南話 韓文
Word
PowerPoint
Excel
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
朝陽科技大學 Chaoyang University of Technology
Industrial Design, 工業設計

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Within one month
3D Artist
Gourgel VFX
2021 ~ Present
Nasr City, Egypt
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer, 2D Designer, Graphic Design / Illustration
Fields of Employment
Graphic Design
Work experience
More than 15 years
Management
I've had experience in managing 15+ people
Skills
3Dcoat
ZBrush
Autodesk Maya
Substance Painter
Substance sampler
RizomUV
KeyShot
topogun
Retopology
Photoshop
UV Mapping
3D
3D Modelling
3D Sculpting
3D Texturing
3D Rendering
XGen
Languages
Arabic
Native or Bilingual
English
Intermediate
Job search preferences
Positions
3D Artist
Job types
Part-time
Locations
United States, Dubai - United Arab Emirates, Saudi Arabia, Canada
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Computer Science
Major
Graphics
Print

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn


Resume
Profile

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn