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Avatar of Patrick Hsu.
Avatar of Patrick Hsu.
Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
and squats, enabling accurate tracking and analysis of workout routines. Skeleton Detection Motion Classification Body AI: 3D Body Data Analysis Engage in a variety of AI side projects focused on leveraging 3D body data, encompassing tasks such as Body ID Recognition, Body Measurements Prediction, and Body Shape Classification. Mesh Data Processing Body Modulization: SMPL Project Engineer • Acer Inc. JanMay 2021 Working in research and development (RND), I provided demand analysis, conceived system architecture, and developed core technology in AI projects Medical AI: Cancer Cells Detection Designed an image preprocessing algorithm and conducted training and optimization for a
Python
AI & Machine Learning
Image Processing
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣大學
生物產業機電工程所
Avatar of P.Koteswar.
Avatar of P.Koteswar.
Cloud Services Manager @AIA
2021 ~ 2022
DevOps Engineer, Site Reliability Engineer
Within one month
Infra Cost Optimisation. AWS : EC2, S3, IAM, Route53, VPC, Autoscaling, EBS, ELB, ElasticSearch, CloudWatch, RDS, Lambda, EKS, MSK, AWS Secrets , Lambda, AWS DevOps, Kinesis , GaurdDuty, Boto3, AWS CLI Monitoring & Logging Prometheus , AlertManager Grafana Dashboards, AWS CloudWatch, Azure LogAnalytics Azure Monitor, Kibana, Thanos, Graylog , Opsgenie , Slack Network & Security Istio Service Mesh, SSL and TLS Certs Network Firewalls Ingress & Egress Controllers Routing, TGW and VPC Peering Infra As Code Terraform Terragrunt Go Lang ARM Templates, AWS CloudFormation Database Administration PostgreSQL MongoDB DynamoDB MSSQL Scripting python Scripting Bash & Shall Scripting :: Work Experience:: Skyflow Inc. FebruaryPresent Engineering Lead | SRE A WS | Kubernetes
DevOps / CI / CD
Site Reliability Engineering
Terraform/Ansible/Jenkins
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Sikkim Manipal University
Information Technology
Avatar of the user.
Avatar of the user.
Past
QA Engineer @17LIVE Inc.
2021 ~ Present
QA Engineer
Within one month
JIRA
Postman
Robot Framework
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Chi Nan University
Department of Information Management
Avatar of the user.
Avatar of the user.
Past
Head of Information Technology @Aihuanhuan Energy
2021 ~ 2023
Engineering Manager
Within one month
Leadership + Management
Engineering Management
Product Management
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
元智大學 Yuan Ze University
Computer Science
Avatar of Kyle Lei.
Avatar of Kyle Lei.
Deputy Manager, User-experience Design @Askey
2021 ~ Present
Design Manager
Within one month
架,呈現出高質感的動畫與轉場效果,打造出絲滑的使用體驗。 Experiences Askey Computer. 使用者介面設計 . 副理,2021 年 05 月 - Present 主導Dynalink AXE10200 WiFi 6E Mesh WiFi系統的APP軟體與裝置硬體的互動設計 帶領團隊、協調團隊資源、研究網通產業與設計趨勢,定義公司新一代的標準品
User Experience Design
UI/UXDesign
XD
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
National Taiwan University of Science and Technology
Design
Avatar of Ahmed Naguib.
Active
Avatar of Ahmed Naguib.
Active
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
individually for each hair strands to add variations in density and length to different areas on the face. African Girl Created a full character model from a 3D scan of an African girl using Maya and ZBrush. Retopologized the model to optimize the polygon count and improve the mesh quality. Shaded and rendered the model using Arnold Maya, achieving more realistic look. "Bleeding Thread" Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool. Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
Avatar of the user.
Avatar of the user.
Director of software R&D department @Phrozen Inc.
2024 ~ Present
Software Engineer
Within one month
C++ and C
Python
OpenCV
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Georgia Institute of Technology
Doctor of Philosophy in Structural Engineering
Avatar of 張家睿, Ray.
Avatar of 張家睿, Ray.
Sr. Engineer @HTC Corporation
2020 ~ Present
DevOps Engineer, Site Reliability Engineer
Within two months
. Kubernetes Create self-manage cluster (KOPS) and fully managed (EKS)on AWS. Migrate AP from version 1.17 to 1.27, achieved zero downtime. Create a script to handle disaster recovery to another region, rebuilding K8S in 50 minutes. Implemented Istio to setting service mesh and mTLS, achieved zero-trust architecture. Metrics, Tracing, Logging Implement Prometheus & Thanos to monitor multiple clusters and manage monitoring easily. Implement EFK. Use fluent-bit and fluent to manage log flow. Implement Loki to collect logs from less frequently used clusters to achieve cost optimization
PHP
MySQL
Laravel Framework
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北科技大學
機械
Avatar of Tass.
Avatar of Tass.
襄理 @國泰人壽
2021 ~ Present
DevOps,SRE
Within three months
Anthos建置 ◦ GCP相關Infra建置 ◦ AWS相關INfra建置 翰霖科技資訊股份有限公司 ,2020 年 7 月年12月 • 派遣至國泰人壽。 ◦ 安裝與測試 Service Mesh ( Istio ) 至 KEM。 ◦ 安裝與測試 Openshift ( OKD與 4.5。 ◦ Kubernetes RBAC 測試。 ◦ Kubernetes Audit Log 測試。 ◦ Grafana 配合 Prometheus 規劃 Alarm ,以及初步討論SLI、SLO 與 SLA。 ◦ 初步介紹
CICD
Kubernetes
Docker
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
台中科技大學
資訊管理
Avatar of Huang Wei Sheng.
Avatar of Huang Wei Sheng.
前端工程師/SRE @Lyntics
2021 ~ Present
Front-End / Back-End / Full Stack Web Developer
Within one month
to manage and provision various AWS resources, including VPCs, RDS instances, EKS clusters, EFS file systems, OpenSearch clusters, Elasticache caches, and more. AWS Organization and IAM Role Management: Implemented AWS Organizations and IAM role-based access control to manage permissions across different environment accounts. Kubernetes Expertise: Leveraging service mesh tools like Istio and AWS App Mesh to enhance communication and security within microservices. Use Prometheus and AWS CloudWatch for effective monitoring of Kubernetes clusters. Use Karpenter for cluster auto-scaling. Multi-Tenancy Architecture: Successfully designed and implemented a multi-tenancy architecture for AWS resources and
ASP.NET MVC
ASP.NET Web API
asp.net core
Employed
Open to opportunities
Full-time / Remote Only
6-10 years
National Dong Hwa University (NDHU)
資訊管理學系

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Within one month
3D Artist
Gourgel VFX
2021 ~ Present
Nasr City, Egypt
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer, 2D Designer, Graphic Design / Illustration
Fields of Employment
Graphic Design
Work experience
More than 15 years
Management
I've had experience in managing 15+ people
Skills
3Dcoat
ZBrush
Autodesk Maya
Substance Painter
Substance sampler
RizomUV
KeyShot
topogun
Retopology
Photoshop
UV Mapping
3D
3D Modelling
3D Sculpting
3D Texturing
3D Rendering
XGen
Languages
Arabic
Native or Bilingual
English
Intermediate
Job search preferences
Positions
3D Artist
Job types
Part-time
Locations
United States, Dubai - United Arab Emirates, Saudi Arabia, Canada
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Computer Science
Major
Graphics
Print

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn


Resume
Profile

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn