CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Ting-Jui Hsu.
Avatar of Ting-Jui Hsu.
Software Engineer @Klarna
2019 ~ 2023
Software Engineer
Within one month
js and PostgreSQL to align with evolving business requirements - Maintained a CI/CD platform using Jenkins and managed AWS infrastructure for the merchant domain, supporting over 10 cross-functional teams - Monitored and optimised the performance of the Klarna merchant portal system with Datadog - Implemented security features and led threat modelling sessions Software Engineer • Ingenious Technologies AG AugustJanuaryDeveloped Kubernetes service discovery utility app via the Java Kubernetes API, deployed using Docker, Kubernetes, Jenkins CI, and Google Cloud - Developed an internal web-tool for blue-green deployment - Contributed to the integration of single sign-on for the Ingenious SaaS Platform, utilising
JavaScript
Node.js
React.js
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
RWTH Aachen University
Simulation Sciences
Avatar of Davide Biasin.
Avatar of Davide Biasin.
Past
ASP.NET Developer @LandCareResearch
2020 ~ 2020
Senior Software Engineer
Within two months
well as back-end server code. • Carried out quality assurance tests to discover errors and optimize usability. Full-Stack Developer Bluejestic DecemberMay 2021Taipei, Taiwan • Worked alongside graphic designers for front-end using React.js & Next.js. • Implemented Live Chat Community with Socket.IO • Database modelling and implement models into MongoDB ASP.NET Developer LandCareResearch JanuaryNovember 2020Taipei, Taiwan 1.简单的页面和导航 2.输入填表(PEST资料) 3.把报告单换成PDF然后下载 Skills Excel Communication C
Excel
Communication
C#
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
University of Science and Technology Beijing
Computer Science
Avatar of the user.
Avatar of the user.
資深工業設計師 @丹青企業有限公司
2011 ~ Present
Industrial Designer
Within one month
3D Modelling
Fusion 360
Creo Parametric
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立臺北科技大學
工業設計
Avatar of the user.
Product Manager, Project Manager, Senior Operations Manager
More than one year
Optimization Models
Software Engineering
Operations & Management
Ready to interview
Full-time / Interested in working remotely
6-10 years
IIT Bombay
Industrial Engineering and Operations Research
Avatar of Muhammad Riesky Fabiansyah.
Avatar of Muhammad Riesky Fabiansyah.
Siswa @Fiverr
2020 ~ Present
Visual Effect Artist / Editor
Within one month
— Muhammad Riesky Fabiansyah Visual Effects Artist with 5+ years of experience, offering a strong blend of technical skills, meticulous organization, and a deep passion for the craft. Highly motivated and committed to contributing to the success of the studio, not only through my VFX expertise but also by actively fostering its growth and development. Achievement & Experience : - 5 years of work experience at Fiverr as : • Visual Effect Artist • Video Editor • 3D CGI Artist My experience includes : Expertise in various VFX software such as After Effects, Blender, Cinema 4D ( C4D ), & Premier Pro. Ability to work independently and
Video Editing Software
Visual Effects
3D Modelling
Studying
Open to opportunities
Part-time / Remote Only
4-6 years
SMK WIKRAMA BOGOR
Avatar of Ahmed Naguib.
Active
Avatar of Ahmed Naguib.
Active
3D Artist @Gourgel VFX
2021 ~ Present
3D Artist
Within one month
Ahmed Naguib 3D Artist Cairo, Egypt As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way
3Dcoat
ZBrush
Autodesk Maya
Employed
Open to opportunities
Part-time / Interested in working remotely
More than 15 years
Computer Science
Graphics
Avatar of Gilang Evandyano.
Data Engineer
Within three months
Gilang Evandyano Data Engineer Detail-oriented Data Engineer designs, develops, and maintain highly scalable, secure and reliable data structures. Accustomed to working closely with system architects, software architects and design analyst to understand business or industry requirements to develop comprehensive data models. Proficient at developing database architectural strategies at the modelling, design and implementation stages. Responsive expert experienced in monitoring database environment. Processes strong analytical skills, excellent problem solving abilities, and deep understanding of database technologies and systems. Equally confident working independently and collaboratively as needed and utilizing excellent communication skills. Work Experienced Data
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Avatar of the user.
Avatar of the user.
Past
Designer @Abysm Internal
2017 ~ Present
Illustrator and Graphic Designer
Within three months
Photoshop
Illustrator
Photoshop/Illustrator
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
OCAD University
Illustration
Avatar of 賴俊杉.
Avatar of 賴俊杉.
Data Project Manager @永慶房產集團(永慶房屋)
2024 ~ Present
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
本10%及縮短近7成作業時間。 - - 使用爬蟲技術爬取相關產業之股價及原物料價格,並整合至營運指標的儀表板。 技能 Python SQL Data Modelling Data Science Data Analysis Data Visualization Machine Learning Project Management FineReport 語言 English — 中階 Chinese — 母語或雙語 學歷國立高雄科技大學(原高雄應用科技大學) 資訊管理所 - 主要論
Python
Data Science
Data Analysis
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立高雄科技大學(原高雄應用科技大學)
資訊管理所
Avatar of Roland Everd Roger.
Avatar of Roland Everd Roger.
Marketing Graphic Design @Sinar Gading Group
2023 ~ Present
Desain Grafis
Within one month
Editor • Halorumah.id OktoberPresent Design and post Flyer on Social Media Design banners for website needs Design flyers to support the sales & marketing team Owner Graphic Design & Photographer • Roger Photo and Design OktoberPresent taking pictures and simple editing such as : - prewedding - wedding - product photo - food photo - Family & event photo - modelling photography, macro photography. Operation & Graphic Designer • PT. Global Inti Corporatama Indonesia DesemberDesember 2022 create flyer design, create presentation design, create UI design and support team Graphic Designer & Video Editor • duniamotor.com AprilFebruari 2019 create flyer designs, designing tabloid ads, shooting and editing video, designing banners, designing
Presentation Skills
Critical Thinking
Collaboration & Teamwork
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
STMIK WIDURI
Information System

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
3D Artist
Gourgel VFX
2021 ~ Present
Nasr City, Egypt
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
3D Designer, 2D Designer, Graphic Design / Illustration
Fields of Employment
Graphic Design
Work experience
More than 15 years
Management
I've had experience in managing 15+ people
Skills
3Dcoat
ZBrush
Autodesk Maya
Substance Painter
Substance sampler
RizomUV
KeyShot
topogun
Retopology
Photoshop
UV Mapping
3D
3D Modelling
3D Sculpting
3D Texturing
3D Rendering
XGen
Languages
Arabic
Native or Bilingual
English
Intermediate
Job search preferences
Positions
3D Artist
Job types
Part-time
Locations
United States, Dubai - United Arab Emirates, Saudi Arabia, Canada
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
Computer Science
Major
Graphics
Print

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn


Resume
Profile

     

Ahmed Naguib

3D Artist

  Cairo, Egypt

As a skilled 3D artist, I offer a range of services that can bring your creative vision to life. My expertise includes 3D Sculpting, 3D Modeling, UV Mapping, Texturing, Shading, and Rendering. Working with various specialized software products for excellence with 12+ years of experience, developed the skills to deliver high-quality outputs in fastest time possible Whether the required is hyper-realism or high detail for rendering and movie production, or optimized assets for games, or anything in between. i can bring your ideas to life in a way that exceeds your expectations. 

   


Projects

"Omar El-Sherif"

Independently sculpted a detailed hyper-realistic 3D portrait of Hollywood & Egyptian actor "Omar El-Sherif" from scratch using industry-standard softwares. Meticulously captured facial features, expressions, and likeness. I received others feedback and maintained progress updates. Achieved a visually striking and accurate representation, showcasing artistic skills and dedication.

Breakdown Video


Breakdown video with levels of details, Just glance out of much details in Short breakdown video of My 3D Portrait project of "Omar El-sherif".

"Realistic Beard Grooming"

My Artwork of making realistic beard grooming of adult male ... I used interactive grooming method of XGen in Maya to groom the overall shape of the beard then i started to groom the details individually for each hair strands to add variations in density and length to different areas on the face.

African Girl

  • Created a full character model from a 3D scan of an African girl using Maya and ZBrush.
  • Retopologized the model to optimize the polygon count and improve the mesh quality.
  • Shaded and rendered the model using Arnold Maya, achieving more realistic look.

"Bleeding Thread"

Designed and created a 3D imaginative scene from scratch, using ZBrush as the main tool.

Sculpted and modeled all elements of the scene, using ZBrush’s powerful features and brushes.

Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system.

Rendered the scene using Keyshot, applying realistic materials, lighting, and effects.

"No Signal"

  • Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools.
  • Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes.
  • Textured the elements using Substance Painter, applying different materials, effects, and masks to enhance the details and realism.
  • Rendered the scene using Keyshot, adjusting the lighting, camera, and environment settings to create a high-quality image.

Anubis


I have created the entire project from scratch, featuring Anubis, the Egyptian symbol of death and mummification. I have designed the body and accessories with imagination and respect for the ancient Egyptian art and culture using various references for inspiration. I have sculpted, textured, and rendered this character from scratch, using brush for sculpting different levels of details, substance painter for creating and baking high quality textures of different types and keyshot to apply different materials and setting up the light sources and cameras for render scenes. The final renders are the result of my whole process.


-------------------------------------------------



3D Asset

  • Sculpted and modeled various types of 3D assets, such as character assets, vehicles, and furniture, using ZBrush.
  • Textured the assets using Substance Painter, applying different materials and effects to enhance the details.
  • Rendered the assets using Keyshot, adjusting the lighting, camera, and environment settings to create high-quality images.

 Hyena Grooming

Created detailed fur for a hyena model using XGen Maya for generating fur. Applied various grooming techniques such as clumping, noise, cut, and density maps to achieve the desired look and style. Rendered the final result with Arnold. 

Texturing and Shading Outfits

Promoted textures to higher quality in Substance Painter and Substance Sampler for two different outfits of various materials, such as cloth, leather, metal, and more.

Shaded the textured assets in Arnold in Maya, using realistic lighting and materials.

Received positive feedback from clients and supervisors for delivering high-quality work on time and within budget.

Texturing and Shading Sci-Fi and Armor Suits

Sci-fi and armor suits collection that I created using Substance Painter and Substance Sampler. I used these tools to promote the textures to higher quality and apply various materials, such as leather, metal, and more. I also shaded the assets in Arnold in Maya, using realistic lighting and materials. I had a lot of fun working on this project and I learned a lot about texturing and shading techniques.

Shading Assets with Emissions and Atmospheric Effects

This project is to enhance the textures and shading of various 3D assets. I used arnold in maya to create realistic look with emissions and atmospheric effects. I also used substance painter to make the existing textures higher in quality. I used substance painter to bake all the final maps, such as normal, ambient occlusion, roughness, and metallic maps, and then imported them into arnold maya to apply the shaders and lighting. Renders showing the improvement in the appearance and realism in different cases of on/off emissions.

Shading Zombie with Old Scarf

Braids Grooming

I embarked on a project focused on grooming the braids of a cartoon female head, showcasing my expertise in XGen and Arnold within Maya. I started by meticulously studying various references and guides to understand the intricacies of the desired hairstyle. Utilizing XGen, I created multiple groom variations, each carefully crafted to capture the distinct characteristics of the braids, including their thickness, texture, and overall style, Employing a combination of interactive grooming tools and precise manipulation of guide curves, I meticulously shaped and positioned the braids to achieve the desired look. 

Creation of African Village

creation of captivating environments for cartoons, with a recent focus on developing a realistic African village. Proficient in utilizing industry-leading software such as ZBrush for sculpting, Substance Painter for texturing, and Arnold Maya for rendering. Demonstrated expertise in the entire production pipeline, from 3D sculpting and modeling to UV mapping, texturing, shading, and final rendering. Successfully received exceptional feedback from clients for the creation of a vibrant 3D African village, showcasing attention to detail and a keen understanding of cultural aesthetics. Passionate about pushing creative boundaries and delivering high-quality artwork. 

Gravity Generator

Creating advanced asset for real-time rendering and games. Developed a "gravity generator" utilizing ZBrush for modeling, Substance Painter for texturing, and Marmoset Toolbag for rendering. Created an additional LOD version for optimized performance. Combining technical expertise with artistic vision, I deliver visually immersive assets for the gaming industry. 

3D Printing - "Wall Tree"

"Wall Tree," sculpted from scratch with micro details for 3D printing industry, the "Wall Tree" showcases my ability to achieve high detailed results.  I consistently strive to exceed expectations in every project I undertake.

3D Printing - Vase

"Vase," sculpted from scratch with micro details for the 3D printing industry, exemplifies my ability to achieve highly detailed results. With meticulous craftsmanship and a keen eye for aesthetics, I crafted this vase to showcase the fusion of art and technology. The intricate details and seamless patterns of the vase demonstrate my commitment to excellence in every aspect of my work. I consistently strive to exceed expectations and bring a touch of elegance to every project I undertake. 

Female 3D Head Retopology

I embarked on a captivating project that involved retopologizing a 3D female head using 3D Coat, showcasing my expertise in this powerful software. To document the process and share my skills, I created a mesmerizing time-lapse video capturing the entire retopology workflow. 


The video showcased my meticulous approach as I carefully reconstructed the geometry of the head, ensuring optimal edge flow and topology for animation and rendering purposes. Leveraging the comprehensive toolset and intuitive interface of 3D Coat, I demonstrated my ability to efficiently navigate and manipulate the mesh, while maintaining the integrity of the original sculpt.


Work Experience

3D Artist  •  Freelance

April 2010 - Present

Throughout my career, I have undertaken numerous projects across diverse sectors such as the game industry, movie production, and 3D printing. I have actively participated in every stage of production, including 3D sculpting, modeling, UV mapping, texturing, shading, and rendering. The remarkable feedback received from my clients serves as a testament to my exceptional work.

3D Artist  •  Gourgel VFX

January 2021 - Present

Created and rendered various projects for Gourgel VFX studio, including characters, assets, props, and more. Utilized industry-standard software to deliver high-quality 3D content. Contributed to the successful completion of projects and maintained effective communication.


Education

BSc. Degree in Computer Science

Graphics

2004 - 2007


Software Proficiency


Contact Me

  +201006911869

    ArtStation

     Instagram

     LinkedIn