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Taipei, Taiwan
Avatar of Wright.
Senior Backend Engineer
Within one month
Wright Huang Senior Backend Engineer [email protected]  https://t.me/wright_tw https://github.com/wright-tw 中文履歷 https://www.cakeresume.com/wrightzh Skills PHP Laravel Yii2 Hyperf ThinkPHP DolphinPHP Swoole Golang Gin GORM Uber Dig DI Testify Database MySQL Redis Service Platform API 3rd party Cash flow 3rd party game Web spider Telegram Bot DataTransfer Grpc & Protobuf RESTFul API JSON CI / CD GitLab CI Jenkins CD PHPUnit Codeception Git Cache Redis Memcached Swoole table Container Dockerfile Docker-compose TeamWork
PHP
Laravel Framework
Swoole
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
德明財經科技大學
資訊管理
Avatar of Chih Kai Yu.
Avatar of Chih Kai Yu.
Staff Backend Engineer @RE:DREAMER Taiwan Co. Ltd
2021 ~ Present
Software Engineer
Within one month
Please visit Chih Kai Yu CV
Docker
ci/cd
c#
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Master of Science M.S. Computer Science
Avatar of the user.
Avatar of the user.
senior backend engineer @Taiwan game company
senior backend engineer
Within three months
PHP
Laravel Framework
hyperf Framework
Employed
Full-time / Interested in working remotely
6-10 years
德明科技大學
資訊管理系
Avatar of 黃偉傑.
Avatar of 黃偉傑.
Back-End Engineer(php web developer) @潔客幫
2019 ~ 2021
Front-End / Back-End / Full Stack Web Developer
Within one month
Kyle Huang Full Stack Engineer at Boxful Backend Development | Strong Problem-Solver | Continuous Learner | Collaborative Team Player PHP | Laravel | Vue.js | Golang  Taipei, Taiwan Experience Boxful Storage Technology, Full-Stack Engineer, Nov 2021 ~ BOXFUL, a Hong Kong-based tech company, Expanded its E-commerce logistics and space solutions to multiple countries, processing millions of e-commerce orders. Developed and maintained e-commerce logistics systems, managing frontend and backend operations, to provide a seamless experience for customers. Enhanced efficiency and accuracy of order processing by maintaining and improving production line shipping tools. Leveraged Vue.js to
PHP
MySQL
JavaScript
Employed
Full-time / Interested in working remotely
4-6 years
National Yunlin University of Science and Technology
Computer Science and Information Engineering
Avatar of the user.
Avatar of the user.
Co-Founder @Modular 獨家製造數位行銷有限公司
2022 ~ Present
Project Manager
Within one year
Agile Project Management
Website Development
Building Materials
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
Institute of Project Management
Agile Project Management
Avatar of the user.
Avatar of the user.
Past
系統分析師 @ATM Electronic
2015 ~ 2018
專案企劃;專案經理;後端工程師;系統分析師
Within three months
MSSQL
VS Code
Sublime Text
Unemployed
Full-time / Interested in working remotely
6-10 years
東吳大學
資訊科學

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Within one month
Logo of IGG.inc 創連科技有限公司.
IGG.inc 創連科技有限公司
2020 ~ 2022
Taipei City, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer
Fields of Employment
Games
Work experience
1-2 years
Management
None
Skills
C
C++
C#
Unity3D
Git
Golang
Languages
Chinese
Native or Bilingual
Job search preferences
Positions
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
No
Educations
School
國立勤益科技大學
Major
電子工程系
Print
Fqztzgttkuqrrtccmmpl

梁博凱 Charlie Liang

遊戲開發者

喜愛軟體相關技術,不論是遊戲引擎、系統架構。

目前偏重在遊戲開發、電腦圖學的部分。 

 [email protected]

 0958929891

專業技能


  • 程式語言:C++、C#、Golang
  • 開發框架/遊戲引擎:Unity
  • 版本控制:Git、SVN

工作經歷

群品餐飲股份有限公司 - 前端接案

時間:2019/11 
使用技術:C#、Unity、Postman、Git
內容:針對尾牙活動製作抽獎軟體,負責處裡前端,以及連接並處理後端API。前端特效與動畫,並非使用引擎內建的動畫,則選擇DOTween有利於程式設計快速製作出需求動畫。

IGG.inc 創連科技有限公司 - Unity遊戲工程師

時間:2020/08 - 目前
使用技術:C#、Golang、Unity、Redis、SVN
內容:於專案中,撰寫遊戲系統功能,並有親自專寫後端業務邏輯的部分,使用Golang,DB與Caching則有接觸到RedisMySQL

作品及成就


Don't Spill Out!! 

項目介紹:四人連線對戰手遊,目標為在限定時間內,將其他三名玩家推至場外。該作品參賽於2018放視大賞,止步於初選。 

內容:UI介面設計、Gameplay系統、與伺服器進行封包傳輸 

使用技術:C#、Unity、Visual Studio、Git、GCP


牡丹葡萄鼠 

項目介紹:製作於2019 Faust Game Jam,本地端單機對戰遊戲。 

內容:利用Unity製作,負責Gameplay部分。 

使用技術:C#、Unity、 Visual Studio、Git/Github

連結: itch.io


2020 IT邦鐵人賽(完賽)

主題:初見Unity Shader

目的:研究Unity Shader與提升相關圖學知識

系列網址 :初見Unity Shader


2021 IT邦鐵人賽(完賽)

主題:翻車機率極高的2D平台遊戲(2D Platformer)製作

目的:從零開始自製簡單遊戲框架與研究渲染、音效、物理碰撞

系列網址 :翻車機率極高的2D平台遊戲(2D Platformer)製作


筆記空間

位於HackMD.io上,不定時紀錄工作與學習歷程。

Resume
Profile
Fqztzgttkuqrrtccmmpl

梁博凱 Charlie Liang

遊戲開發者

喜愛軟體相關技術,不論是遊戲引擎、系統架構。

目前偏重在遊戲開發、電腦圖學的部分。 

 [email protected]

 0958929891

專業技能


  • 程式語言:C++、C#、Golang
  • 開發框架/遊戲引擎:Unity
  • 版本控制:Git、SVN

工作經歷

群品餐飲股份有限公司 - 前端接案

時間:2019/11 
使用技術:C#、Unity、Postman、Git
內容:針對尾牙活動製作抽獎軟體,負責處裡前端,以及連接並處理後端API。前端特效與動畫,並非使用引擎內建的動畫,則選擇DOTween有利於程式設計快速製作出需求動畫。

IGG.inc 創連科技有限公司 - Unity遊戲工程師

時間:2020/08 - 目前
使用技術:C#、Golang、Unity、Redis、SVN
內容:於專案中,撰寫遊戲系統功能,並有親自專寫後端業務邏輯的部分,使用Golang,DB與Caching則有接觸到RedisMySQL

作品及成就


Don't Spill Out!! 

項目介紹:四人連線對戰手遊,目標為在限定時間內,將其他三名玩家推至場外。該作品參賽於2018放視大賞,止步於初選。 

內容:UI介面設計、Gameplay系統、與伺服器進行封包傳輸 

使用技術:C#、Unity、Visual Studio、Git、GCP


牡丹葡萄鼠 

項目介紹:製作於2019 Faust Game Jam,本地端單機對戰遊戲。 

內容:利用Unity製作,負責Gameplay部分。 

使用技術:C#、Unity、 Visual Studio、Git/Github

連結: itch.io


2020 IT邦鐵人賽(完賽)

主題:初見Unity Shader

目的:研究Unity Shader與提升相關圖學知識

系列網址 :初見Unity Shader


2021 IT邦鐵人賽(完賽)

主題:翻車機率極高的2D平台遊戲(2D Platformer)製作

目的:從零開始自製簡單遊戲框架與研究渲染、音效、物理碰撞

系列網址 :翻車機率極高的2D平台遊戲(2D Platformer)製作


筆記空間

位於HackMD.io上,不定時紀錄工作與學習歷程。