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4-6 years
6-10 years
10-15 years
More than 15 years
Taoyuan City, Taiwan
Avatar of 黃士帆.
Avatar of 黃士帆.
Past
Android工程師 @旺淶科技
2023 ~ 2024
資深軟體工程師
Within one month
. Lead team substantially decreased the bug issue (decrease about 2/3). Lead and supervisor team members use Google's suggestion architecture, such as MVVM and repository pattern. Use design patterns to improve project maintainability, and support team members to use it. Project Skills: Faster 3: Kotlin,Android architecture,MVVM,Koin,Project Modularization,Coroutines,JUnit4,Mockito,Robolectric ,Ktor,Websocket Sports Lottery: Kotlin,Android architecture,MVVM-C,Socket,Project Modularization,RxJava2,JUnit4,Mockito,Robolectric,Leakcanary,Protocol Buffers SWAG ,Senior Software Engineer Complete the project feature like policy upload, message center and live stream custom price etc.
JavaScript
Java
Android app Developer
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立台中教育大學
數位內容科技學系
Avatar of the user.
Avatar of the user.
Software Engineer @PayPay Corporation
2023 ~ Present
Backend Developer (Java or Kotlin)
Within one month
Java
Spring Boot
API Development
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
National Taiwan University of Science and Technology
Information Management
Avatar of 蕭乙維.
Avatar of 蕭乙維.
Senior Frontend Developer @ZeroLogix
2022 ~ 2023
Senior frontend
Within one year
Yi Wei Hsiao Web Developer New Taipei City, TW [email protected] Summary Over 10 years developers primary on the frontend side and 4 years on backend side. Currently self study using DEV.io and Medium.com to make skill more sharper. A passionate web developer with experience writing modularized, testable, readable, maintainable code. Always curious about how the `wheels` have been made and learn more from them. Eager to learn and share new web technology with others via technical blogs and virtual meet-ups. Strong ability in tracing old code
Angular
jQuery
JavaScript
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
台北城市科技大學
資訊管理
Avatar of Tzuwei Chen.
Android Developer
Within three months
Tzuwei Chen [email protected] • 桃園市龜山區 畢業於立德管理學院資訊工程研究所、40 歲、已婚。 熟悉 Android 應用開發,勇於嘗試其他領域,如遊戲、後端、跨平台。 學歷 立德管理學院 / 資訊工程所 / 碩士~Fuzzy variable-branch decision tree for speech recognition ISBN Information: Print ISBN:CD-ROM ISBN:Print on Demand(PoD) ISBN:語言 Android Java & Kotlin
Android
Flutter
IM
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
Avatar of the user.
Avatar of the user.
資深工程師 @滙訊科技有限公司
2022 ~ Present
資深軟體工程師
Within six months
PHP
Laravel
Flutter
Employed
Not open to opportunities
Full-time / Remote Only
4-6 years
國立臺灣師範大學 National Taiwan Normal University
歷史學研究所
Avatar of the user.
Avatar of the user.
資深軟體工程師 @程沛科技股份有限公司
2018 ~ 2021
資深軟體工程師
Within one year
C#
JAVA
JavaScript
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
元智大學
資訊工程
Avatar of 戴維禮.
Avatar of 戴維禮.
專案工程師 @鴻海精密工業股份有限公司
2023 ~ Present
Android工程師
Within one year
Kuma Tai - 戴維禮 我目前有六年的Android Client開發經驗, 經歷過多至六人的團體開發, 少至一人的獨立開發和維護, 從有UIUX支援到自己連切圖都包辦的狀況都經歷過, 曾從頭開始開發過三件目前已發布在商店的Android App 主要語言:Java, Kotlin Taoyuan City, Taiwan, TEL :工作經歷 Android工
Android 開發相關
JAVA
Kotlin
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立嘉義大學
資訊工程
Avatar of Charlie Ueng.
Offline
Avatar of Charlie Ueng.
Offline
Engineer, VR Application Developer @HTC
2017 ~ Present
Engineer, VR Application Developer
Within six months
Android EducationNational Taiwan University of Science and Technology Master of Science Department of Information Engineering Major in Computer GraphicsTamkang University Bachelor of Business Administration in Information Management Publication S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia , vol. 26, no. 2, pp, 1 April-June 2019, doi:/MMULLanguage TOEIC 865 Skill Programming: C++,C#, Java, Kotlin Game Engine: Unity 3D Libraries: OpenCV OpenGL UniRx Zenject Version Control:git svn sourcetree Tools: Jira Jenkins
Native Android
Jenkins
Algorithm
Employed
Full-time / Interested in working remotely
4-6 years
National Taiwan University of Science and Technology
Master of Science Department of Information Engineering Major in Computer Graphics

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within six months
Engineer, VR Application Developer
HTC
2017 ~ Present
Taipei City, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Professions
Software Engineer
Fields of Employment
Software
Work experience
4-6 years
Management
Skills
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
Languages
English
Fluent
Chinese
Native or Bilingual
Job search preferences
Positions
Engineer, VR Application Developer
Job types
Full-time
Locations
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
National Taiwan University of Science and Technology
Major
Master of Science Department of Information Engineering Major in Computer Graphics
Print

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
Resume
Profile

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins