CakeResume Talent Search

上級
On
4〜6年
6〜10年
10〜15年
15年以上
Avatar of Yingchi Liao.
Avatar of Yingchi Liao.
Past
Senior Engineer @Ascentis ChpaterVI
2023 ~ 現在
React Native Developer
2ヶ月以内
Technology: TypeScript, JavaScript, React Native, React Hook, Next.js b. Version Control: Bitbucket c. Work content: Cross-platform mobile apps for IOS and Android using React Native Backend webpage with Next.js Publishing and Updating APP (ANDROID & IOS) Enhancing the Performance of the App Upgrade React Native and all package versions to the latest stable releases Universal Gaming , RN Engineer, JUN 2020 to DEC 2022 a. Use Technology: TypeScript, JavaScript, React Native, React Hook b. Version Control: GitLab c. Work content: Cross-platform mobile apps for IOS and Android using React Native Create
react native
TypeScript
JavaScript
無職
フルタイム / リモートワークのみ
6〜10年
Avatar of YU-AN LAI.
Avatar of YU-AN LAI.
Director Of Project Development @Nidin
2019 ~ 現在
產品總監/產品經理/Team leader
2ヶ月以内
company to focus on the unique characteristics of the product, increased 33% new users. * Utilized the user experience by using Location Based Service, led more users to love to use the product to find the badminton courts. * Directed to refactor the code of the official website, raised the speed 30% of the website. * Led the front-end team to develop the iOS app and Android app, and delivered in 1 month by using react native. * Led the data team to find out the potential users, increasing 23% users. * Managed new businesses including ...
專案管理
問題解決能力
Programming
面接の用意ができています
フルタイム / リモートワークに興味あり
6〜10年
Emory University
Computer Science
Avatar of the user.
Avatar of the user.
前端工程師 @Mazelone
2021 ~ 現在
前端工程師、軟體工程師
6ヶ月以内
JavaScript
CSS3
HTML5
就職中
フルタイム / リモートワークに興味あり
4〜6年
長庚大學 (Chang Gung University, CGU)
資訊管理學系
Avatar of the user.
Avatar of the user.
Android App開發工程師 @媽咪樂健康科技股份有限公司
2020 ~ 現在
Android Developer
1年以上
Android Studio
Android app Developer
Android SDK
フルタイム / リモートワークに興味あり
4〜6年
南臺科技大學
多媒體與電腦娛樂發展科學系

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UI designer -UX
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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
6ヶ月以内
Engineer, VR Application Developer
HTC
2017 ~ 現在
Taipei City, Taiwan
Professional Background
現在の状況
就職中
求人検索の進捗
Professions
Software Engineer
Fields of Employment
ソフトウェア
職務経験
4〜6年
Management
スキル
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
言語
English
流暢
Chinese
ネイティブまたはバイリンガル
Job search preferences
希望のポジション
Engineer, VR Application Developer
求人タイプ
フルタイム
希望の勤務地
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
リモートワーク
リモートワークに興味あり
Freelance
はい、私はアマチュアのフリーランスです。
学歴
学校
National Taiwan University of Science and Technology
専攻
Master of Science Department of Information Engineering Major in Computer Graphics
印刷

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
Resume
プロフィール

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins