CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
Taoyuan City, Taiwan
Avatar of 許哲瑋.
Avatar of 許哲瑋.
H5前端工程師 @旺淶科技有限公司
2022 ~ 2024
前端工程師、後端工程師、全端工程師
Within one month
許哲瑋 前端工程師 • Taipei City,Taiwan • Birth:1995/03/18 • Phone:• Mail: [email protected] 擁有七年遊戲及前端開發經驗,接觸過許多不同的技術及架構 熟悉與各部門的合作並能快速融入團隊,善於與人相處溝通、工作嚴謹負責、喜歡研究新技術。 學歷 國立高雄大學資訊工程
JavaScript
Java
NodeJS
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立高雄大學 (National University of Kaohsiung)
資訊工程
Avatar of the user.
Avatar of the user.
高級電源驗證測試工程師 @Advantech 研華科技
2023 ~ 2023
Within two months
Word
PowerPoint
Excel
Employed
Full-time / Interested in working remotely
4-6 years
國立台北科技大學 NTUT
電機工程系
Avatar of 羅子婷.
Avatar of 羅子婷.
多媒體設計師 @大虹國際電子有限公司
2016 ~ Present
3D美術設計師
More than one year
腳色/場景建模(Maya) 3D場景燈光設計(Maya) 動畫影片合成(After Effect) Title of the video Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. 技能 Photoshop MAYA After Effects Premiere Unity3D 3ds max 語言 English — 初階 學歷世新大學 Shih Hin University 多媒體動畫
Photoshop
MAYA
After Effects
Employed
Full-time / Interested in working remotely
6-10 years
世新大學 Shih Hin University
多媒體動畫
Avatar of the user.
Avatar of the user.
Engineer, VR Application Developer @HTC
2017 ~ Present
Engineer, VR Application Developer
Within six months
Native Android
Jenkins
Algorithm
Employed
Full-time / Interested in working remotely
4-6 years
National Taiwan University of Science and Technology
Master of Science Department of Information Engineering Major in Computer Graphics

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within six months
Engineer, VR Application Developer
HTC
2017 ~ Present
Taipei City, Taiwan
Professional Background
Current status
Employed
Job Search Progress
Professions
Software Engineer
Fields of Employment
Software
Work experience
4-6 years
Management
Skills
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
Languages
English
Fluent
Chinese
Native or Bilingual
Job search preferences
Positions
Engineer, VR Application Developer
Job types
Full-time
Locations
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
National Taiwan University of Science and Technology
Major
Master of Science Department of Information Engineering Major in Computer Graphics
Print

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
Resume
Profile

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins