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Avatar of 林致捷.
Avatar of 林致捷.
Sr. Android Application Engineer @Choco Media
2017 ~ 2021
Sr.Software & System Engineer
Más de un año
山銀行, 永豐銀行, ZyXEL VPN appliance and management console with Softether and Beego. Android application architecting and development. e.g. 7-11, Open小將, 永慶房屋, 玉山銀行, 永豐銀行, ZyXEL... Web application architecture developing e.g. 鳥類圖鑑查詢系統, Google Gadget Technical support 學歷 National Taitung University Nature Science Education 自然科學教育系 Bachelor技能 語言 Android Application Architecture Design AWS Java Kotlin JavaScript TypeScript Golang Python
Android Application
Architecture Design
AWS
A tiempo completo / Interesado en trabajar a distancia
10-15 años
National Taitung University
Nature Science Education 自然科學教育系 Bachelor

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
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En seis meses
Engineer, VR Application Developer
HTC
2017 ~ Presente
Taipei City, Taiwan
Professional Background
Situación actual
Empleado
Progreso en la búsqueda de empleo
Professions
Software Engineer
Fields of Employment
Software
Experiencia laboral
De 4 a 6 años
Management
Habilidades
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
Idiomas
English
Fluido
Chinese
Nativo o bilingüe
Job search preferences
Posición
Engineer, VR Application Developer
Tipo de trabajo
A tiempo completo
Ubicación
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
A distancia
Interesado en trabajar a distancia
Freelance
Sí, soy un autónomo amateur.
Educación
Escuela
National Taiwan University of Science and Technology
Mayor
Master of Science Department of Information Engineering Major in Computer Graphics
Imprimir

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
Resume
Perfil

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins