Marvin Peng 2 years experience of Devops Engineer 3 years experience of Unreal Engine Developer MyPage Skills DevOps AWS Linux Jenkins Docker Git Perforce Terraform Kubernetes Others Unreal Engine 4 / 5 Nginx flask ngrok IPv4/v6 networking routers, firewalls Languages Python Unix Shell (bash) C/C++ Experience Zoul Studio / Devops NovNow Devops、Game streaming、Multiplayer Games、VR Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser. Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)