using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of the original. Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load Balancer, Target Group, Auto Scaling and EKS. Use Jenkins to build a CI/CD pipeline. Containerize game and web app with Docker for EKS using. Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees. Establish a business model for charging game
/UX discussion, design, and adjustment - Design and implementation of web APIs for device operation and settings - Practical implementation of protocols Others: - Maintenance of Windows Phone apps - Maintenance of Windows apps - Git - CI Jenkins - Python scripts for auto-build system setup - OEM auto-build MarchJune 2023 Android Developer • Actions-micro [Android] • Maintenance and development of projection apps • OEM re-skinning and functionality adjustments • OEM automatic updates • CI Jenkins [Other Platforms] • Maintenance of Windows Phone app features • Development of Chrome apps MarchMarch 2017 Skills Android App Development Kotlin JavaScript Python Vue.js Git Jenkins Language Chinese — Pro...
ECS Database with MySql & DynamoDB Cache with Redis Cluster CI/CD with Travis CI Main Product Instant Messaging Tax Business Intelligence Invoice System 研發工程師 • 星辰軟體科技 九月十二月 2019 In Star-Tech Company Laravel For Payment API & Backend Jenkins For CI/CD AWS and Set Up LNMP Environment Vue.JS For Front End 在星辰軟體主要使用laravel 開發金流項目、Jenkins 自動部署、AWS 雲端伺服器維護和配置,需
PHP
Laravel
Docker
Employed
Full-time / Interested in working remotely
6-10 years
國立台中科技大學
・
資訊工程系
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Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)