蔡文萱 Emily Tsai Supply chain and Logistics planning/Process coordination and optimization • Taipei City • [email protected] Work Experience Work Experience Sales Control and Coordinate Specialist • Robert Bosch Taiwan Co. Ltd. JunePresent | Taipei city, Taiwan Achieved all OEM (Original Equipment Manufacture) delivery in time for mobility customers new model products during COVID-19 semiconductor shortage and allocationQ2) Standardized and optimized third-party warehouse working instruction for keeping service stability Strengthened customer relationship and reliability with stable and cooperated logistics service DHL import and export shipments handling Coordinated customer claims with replacement and reverse
Kris Yang Email: [email protected] 台北市, 臺灣 I love Oolong-tea, pour over coffee, and be obsessed with eyewear; I would polish my old spectacles with nail machine. https://www.linkedin.com/in/kris-yang/ 工作經歷 Principal Engineer • 立錡科技 七月四月 2024 Build Cadence AMS simulation test bench from original Synopsys FineSim database, and validate PMIC product for automotive (ISO26262, FuSa) application by AMS based on TSMC BCD 0.18um and VIS BCD 0.
communication to clarify actual user scenarios, analyze the logic and data structure of client ERP systems, and integrate them into the new App. 2. Refactor project code to maximize the advantages of the .NET Core framework, enhance reusability, readability, and logical consistency. 3. Maintain the original .NET Core MVC architecture of the project and introduce Web API mechanisms in the new development phase to achieve a separation of front-end and back-end development. 4. Continuously optimize the original database structure, migrate existing client data, and prevent database overgrowth. Sr.
Scrum Master, to setup our quarter goal discuss process Key Result: 1. Deliver the IP hijack and URL block system tool on requested time 2. During the Covid-19 period, quickly response to adjust our Apply VPN access system to handle 500+ current users ( approximately 5X than original ) within 2 sprint 3. Specify clear Definition-of-Ready ( DoR ) to make our refinement meeting more effective 4. Smoothly transfer core system IP hijack and URL block to newcomer Product Owner 關鍵成果: 1. 依組織需求的時間,準時
Communication
Agile Methodologies
Scrum Methodology
Employed
・
Ready to interview
Full-time / Interested in working remotely
More than 15 years
National Taiwan University of Science and Technology
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work was mainly to restructure the system, and use docker technology to solve the problem of unstable cross-compiled CMAKE libraries in embedded systems. The more challenging part is how to transmit the real-time modbus connection status to the front end, because the success of the connection is originally determined by the underlying modus driver library lmodbus API. What is interesting is how to transfer the underlying connection status to the upper layer, and the WEB layer must also be able to know whether the connection status is successful or not. Familiar Technology: a. AWS
C programming Language
c++ and c#
Java software development
Unemployed
・
Ready to interview
Full-time / Interested in working remotely
More than 15 years
國立中興大學
・
物理
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Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)
Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser.
Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs, cost down to 10% of
the original.
Designed and implemented scalable infrastructure for game streaming in a multi-user scenario, achieved by using API Gateway, Load
Balancer, Target Group, Auto Scaling and EKS.
Use Jenkins to build a CI/CD pipeline.
Containerize game and web app with Docker for EKS using.
Monitor AWS resources and set up a ec2 start time limit feature for game streaming based on the user's deposited fees.
Establish a business model for charging game streaming service to commercialize the product.
Mentored team members to solve issues with the gaming program, providing operation guidelines and templates to increase
productivity.
XTen Technologies / Devops / UE Engineer
June.2020 - June.2022
Deploy a web app on AWS EC2 instance using flask with python, Nginx.
Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%.
Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of
various scenario types, including VR HMD, Cave System, Vive tracker.
Served as an instructor for UE course in the Department of Architecture at NKU, covering topics such as Blueprint and game optimization.
TXI Partners / UE Engineer
Feb. 2019 - May. 2020
According to designed scenario of the game, develop interactive games using Unreal engine and deploy to VR, PC or Mobile.
Served as an instructor for UE courses, teaching Blueprint and editor usage, and assisted students in completing their individual
Independent projects.
Immersive system application integrating - Mocap, Multi-Screen.
Follia / Co-Founder / UE Engineer
Dec. 2015 - May. 2017
PC, VR game application development (Unreal Engine/C++).
Implemented Virtual Reality house viewing scenario, reducing the cost of presale homes for real estate marketing companies, and
enhancing communication efficiency and viewing interest among potential home buyers.
Education
Fu Jen Catholic University, Bachelor's in Computer Science, 2013-2017.
Others
Bronze Award: Won 500 Global Taiwan Startup Program with TTA (03/2016)